Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-01-2010, 08:41 PM   #1
Sunrunners_Fire
 
Join Date: Mar 2010
Default How to resolve this situation?

Energy Reserve: 10
Regeneration (Extreme: 10/second) (Energy Reserve Only)

Time to Cast Spell: 2 Seconds.
Energy Cost: 20

Please forgive the arbitrary numbers, I'm trying to narrow it down as far as reasonable to define the situation. I have a mage with regen reserve, who wants to cast spells with long casting times and also cost more energy than he has available on a second-by-second basis.

Can he cast the above spell, as he can spend 10 energy per second (20 total at the end of the 2 seconds) for the duration of the spell's time to cast?

Does the answer change (and how?) if he uses ceremonial magic instead?

(I have an opinion of how this works, as the GM running the game for the player in question, but I'd like others opinions and ideas to make sure I'm interpreting it correctly.) :)
Sunrunners_Fire is offline   Reply With Quote
 

Tags
ceremonial magic, energy reserve, magic, regeneration, spells

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:39 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.