06-08-2010, 06:38 AM | #21 |
Join Date: Jan 2010
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Re: Diffuse + DR
Uh, no I'm not. The "altering the bodily structure" is purely bit of flavor added to Injury Tolerance. What matters is the effect then you explain where it comes from.
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06-08-2010, 07:44 AM | #22 |
Join Date: Dec 2006
Location: Meifumado
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Re: Diffuse + DR
I don't see any problem with the fictional concept of a damage reducing force field- it could be a shadow wall that halves energy of incoming lasers, or a magnetic field which slows down bullets. With the thread I linked to we were playing around with an idea similar to the personal force fields seen in Dune.
The problem is that when you do one in Gurps mechanics, there's always a breakpoint where an external reducing damage layer with internal straight DR will be more cost effective than the opposite order of layers, if you use IT:DR or some other equivalent "lump sum" base cost advantage with a different name. You could make it an multiplier cost on the DR then, perhaps put it as an extension to the armour Hardening rules, but then it would have a variable cost for each person protected by the field.
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06-08-2010, 07:49 AM | #23 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Diffuse + DR
The Damage Reducing force field is just DR with Area Effect , Affects Others, and Forcefield. An Injury Reduction force field could be built with the same modifiers, then it would effect any weapon fired from outside the field into the field (and from into the field to outside of it). Apply normal DR first, then apply IT as applicable. Of course, with area effect and forcefield, it becomes useless agaist any attacks wholely inside the field.
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06-08-2010, 10:14 AM | #24 | |
Join Date: Aug 2004
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Re: Diffuse + DR
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06-08-2010, 10:38 AM | #25 |
Join Date: Dec 2005
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Re: Diffuse + DR
One alternate explanation would be a probability altering field. So, say you take a headshot for 100 points of damage, the probability altering IT:DR 100 field would make it so, by pure luck, the bullet passed through the absolute least damaging part of your head and thus inflicted a measly one point graze rather than a full blown head splatter. The field doesn't alter the bullets damage, just insures that the final result is way less harmful.
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06-08-2010, 01:00 PM | #26 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Diffuse + DR
The Aura of Power meta-modifier from the article of the same name on Pyramid #3/19 is specially build to deal with cases like this...
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06-08-2010, 01:10 PM | #27 | |
Join Date: Aug 2004
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Re: Diffuse + DR
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F'rex: Super hero Invulnerability. 15,000d of damage turns into 2 pts of damage or 1 if the attack is imp or pi. Add 50% Cosmic to shed one rule (area effect bypasses this defense) and as a solid target, drop the protection against being grappled for -20%. 130 pts gives you a near version of Superman style invulnerability. Of course with Superman's ST, he probably has the hit points to take 2 pts of damage per second until the end of the next millennium.
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06-08-2010, 03:23 PM | #28 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Diffuse + DR
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It's an Injury Tolerance. Before considering any IT(DR) builds, try replacing IT(DR) with IT(No Blood). Does the build still make sense? (I mean, y'know, more-or-less?) If not, then you're probably not making a legal build. Examples: "Can I build a No Blood force field?" Doesn't really make sense, so no, you can't do it with IT(DR) either. "Can I build an aura that gives everyone around me No Blood?" Sure, and you can do the same thing with IT(DR). Currently, GURPS doesn't have a "divide damage before applying DR" trait. I agree that such a trait would be useful, but it would definitely cost a lot more than IT(DR), because it's a huge difference in application. Off the top of my head, I'd say somewhere between 2-5x cost, but being more specific or trying to create such a thing would require me to stop working on something I'm working on (and trust me, you don't want that).
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06-08-2010, 04:52 PM | #29 | |
Join Date: Jan 2009
Location: Massachusetts
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Re: Diffuse + DR
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06-08-2010, 06:00 PM | #30 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Diffuse + DR
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Tags |
damage resistance, diffuse, swarm |
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