06-07-2010, 10:08 PM | #11 | |
Join Date: May 2006
Location: Denmark
|
Re: Diffuse + DR
Quote:
No, but you can take DR 4 (Absorption, Healing only +80%) [36] to achieve this effect. Edit: To make this more of a 'I simply restructure my fluid body after your attack passed through' ability rather than a 'I become more vital and energized the more you hit me' power, maybe slap some limitations on the Absorption enhancement to make it only for hp and only for damage caused by that attack. I'd probably make it like this: DR 4 (includes eyes +10%, Absorption, Healing Only [only hp -20%, only for same attack, -10%] +55%) [33] Last edited by B9anders; 06-07-2010 at 10:19 PM. |
|
06-07-2010, 10:09 PM | #12 |
Join Date: May 2006
Location: Denmark
|
Re: Diffuse + DR
Can you imagine any other kind of injury tolerance force fields? I can't since injury tolerance is all about bodily composition (apologies for ninja edit), and hence wouldn't allow it for damage reduction either.
Last edited by B9anders; 06-07-2010 at 10:27 PM. |
06-07-2010, 10:24 PM | #13 |
Join Date: Jan 2010
|
Re: Diffuse + DR
|
06-07-2010, 10:26 PM | #14 | |
Join Date: May 2006
Location: Denmark
|
Re: Diffuse + DR
Quote:
On a releated note, I am wondering where area effect attacks would fall on the scale of rarity as a limitation on damage reduction for those diffuse characters who want protection against that. Common, -40%? |
|
06-07-2010, 10:38 PM | #15 |
Join Date: Aug 2007
Location: Vermont, USA
|
Re: Diffuse + DR
RPK's Insect Swarm (DF5, p. 9) has IT:DR (Accessibility, Not versus area attacks, -10%; ...) so Accessibility, Only versus area attacks would probably be -30%.
|
06-07-2010, 10:44 PM | #16 | |
Join Date: May 2006
Location: Denmark
|
Re: Diffuse + DR
Quote:
That's not how it works, any more than a force field that makes people inside diffuse. That would be an affliction with emanation and area effect (probably also persistent & mobile but I don't want to look up the exact mechanics for this right now) and still wouldn't accomplish what is being suggested. To reduce damage before it hits the body, you need DR. That's the only mechanic available for this effect. |
|
06-08-2010, 12:54 AM | #17 |
Join Date: Aug 2007
Location: Vermont, USA
|
Re: Diffuse + DR
Affects Others + Area Effect (without Force Field) allows you to grant the benefits of your advantage to others (not exceeding your Affects Others "level") with a Ready maneuver (p. P107). Affects Others is primarily intended for movement abilities, and defensive advantages with Force Field, but only advantages that let the user do something are explicitly forbidden, so IT:DR is a possibility (or even IT:Diffuse, especially since with Infiltration it becomes a movement ability).
However, the way that RPK applied the Requires IQ Roll to Injury Tolerance in the Damage Control ability (GURPS Psionic Powers, p. 75), requiring a roll each time you are hit, implies that Injury Tolerance is (or can be considered) a defensive advantage, so it would be fair to apply Affects Others + Area Effect + Force Field. To keep it affecting injury rather than damage, I would interpret the force field as changing the nature of the attack so that it is reduced by armor/DR normally, but then deals less injury to fleshy bits. Either way, IT still wouldn't come before DR. |
06-08-2010, 01:04 AM | #18 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Diffuse + DR
Affliction (IT:DR) plus Area Effect...?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
06-08-2010, 01:17 AM | #19 | |
Join Date: Aug 2004
|
Re: Diffuse + DR
Quote:
IT DOES NOT. Game mechanically you subtract the body DR first THEN adjust for the IT effect.
__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
|
06-08-2010, 03:33 AM | #20 | |
Join Date: May 2006
Location: Denmark
|
Re: Diffuse + DR
Quote:
Damage reduction might, might, be applicable for affects others+area effect (though I'd demand a really creative in-game explanation for that kind of effect), but a force field is a protective barrier, not a zone of transformation. That means whatever traits you apply to a force field applies to the barrier itself (and thus protects what it inside it), not to the people inside per se. Two people shooting at each other inside a force field would get no protection from the force field. Two people shooting at each other inside a "zone of body toughening" (IT:DR w/affects others+area effect) would get full protection because the effect is different. So in sum, "To reduce damage before it hits the body, you need DR. That's the only mechanic available for this effect." I realise this is starting to sound like anally retentive rules lawyering, but it should help to definitely kill the idea of 'damage reduction force fields'. Gurps uses DR for this kind of effect. Any area effect build with damage reduction emulates a different effect entirely. |
|
Tags |
damage resistance, diffuse, swarm |
|
|