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Old 12-31-2020, 07:30 AM   #1
N.H.Alicia
 
Join Date: May 2017
Default Modular Ability to represent equippable powers

I was wondering how to best use modular abilities to model the ability to switch out powers like attachable equipment (think FF7 materia). I have several ideas, but I'm not sure how to price the gear limitation on the cosmic MA. Powers cannot be improvised ex nihilo - a corresponding item must be equipped to grant access, like chip slots with the Physical enhancement. Should I just use chip slots instead?
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