05-21-2023, 09:46 PM | #11 |
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Re: What is your favorite genre and how well does GURPS handle it?
Supers is my favorite and GURPS handles it just fine. Better than any of the other super systems I've used. It's really crunchy, which turns some people off of it, but I like it. But, you have to be willing to put the time in to really make the characters and the game.
We did a City of Heroes inspired game in a kit-bashed version of Modiphius' 2d20 system (based off of the Fallout game, with an actual range system) and that was also a hoot. Beyond that, I like games where "anything goes" which, really, is just supers with the word "super" scratched out and "anything goes" written in, in crayon. Tends to be lower-points, but tends to be a bit wilder. That's, basically, my Infinite Weirdos game, in a nutshell. |
05-21-2023, 10:18 PM | #12 |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: What is your favorite genre and how well does GURPS handle it?
Fantasy, and I've been perfectly happy for 38 years now over how GURPS has handled it.
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05-22-2023, 05:59 AM | #13 |
Join Date: Jun 2017
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Re: What is your favorite genre and how well does GURPS handle it?
Basically this. "Low-tier supers" if you re-calibrate it to something like "hier-tier pulp adventurers/secret agents".
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Pronoun: "They/She" Last edited by SilvercatMoonpaw; 05-22-2023 at 06:03 AM. |
05-22-2023, 07:28 AM | #14 |
Join Date: Aug 2006
Location: L.I., NY
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Re: What is your favorite genre and how well does GURPS handle it?
My GM attention deficit is too strong. My favorite genre is always the one in which I’ve got an idea to try next.
That said, there are a few that I keep coming back to: Historical or modern day settings with secret magic; Pseudo-medieval (sometimes dungeon-centric) fantasy; Supers, but usually along the lines of ‘people with powers’ rather than superheroes, or some subversion or twist on superhero tropes, and; Science fiction, a favorite sub-genre being on the more grounded, with very limited supertech, working-class in space along the lines of Alien, The Expanse, or 2300AD. For me, GURPS works as well or better than any other game that I’ve tried for those genres. In particular, I think it’s better for superpowers without comic book tropes and logic than most games designed for supers.
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05-22-2023, 07:36 AM | #15 |
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Join Date: Feb 2005
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Re: What is your favorite genre and how well does GURPS handle it?
Dungeon-crawling fantasy, cliffhanging pulp adventure, and bug hunting space opera. I find GURPS quite good for the first (and all the better for the GURPS DF line), very good indeed for the second (very little direct support in 4e but all the pieces are there), and...OK for the third but could be better. The problem I'm having is survivability. The higher the TL, the more it's a rock-paper-scissors contest between technologies with the human element being less and less important. If your armor is this good or better relative to weapons, you'll be unharmed, and if it's not, you're dead, no matter what your stats are. That's absolutely realistic, but I don't want realistic. That said, I don't necessarily want the more blatant kinds of unrealistic I use for cliffhangers. It's a tough niche for me.
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05-22-2023, 07:48 AM | #16 |
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Re: What is your favorite genre and how well does GURPS handle it?
As far as I can tell, it handles them magnificently, even with the older book library I have.
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Demi Benson |
05-22-2023, 07:49 AM | #17 |
Join Date: Jul 2007
Location: West Virginia
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Re: What is your favorite genre and how well does GURPS handle it?
We share the same disfunction.
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05-22-2023, 08:54 AM | #18 |
Join Date: May 2005
Location: Lynn, MA
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Re: What is your favorite genre and how well does GURPS handle it?
My favorite Genre is Supers, followed by high fantasy (to the point that it's effectively fantasy-supers) and superscience SCIFI.
I think GURPS does these areas very well, but needs a few switches and adjustments as the RAW scales poorly for things like super ST. |
05-22-2023, 09:46 AM | #19 | |
Join Date: Aug 2004
Location: Olathe, KS
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Re: What is your favorite genre and how well does GURPS handle it?
Quote:
Personally I never had problems with any form of Supers with GURPS. Low or high point levels. My personal favorite genre is time travel and alternate earths. Which GURPS handles very well.
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Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive |
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05-22-2023, 09:51 AM | #20 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: What is your favorite genre and how well does GURPS handle it?
I'll start this out with a negative: for *me* the only genre GURPS doesn't do well is sci-fi. And I think this is a problem for *me* versus the system itself. As a GM I need three things to run a game: a cartograph of all the places a PC might go, a fully realized "tech-tree", and a handle on all the races in the setting. In games whose genre I enjoy (see below), I can usually ignore the first two because, well, modern day. Done. In science fiction games it's much harder for me. The soul exception to this is cyberpunk - emulating that is much easier even if it's more work to start.
I want to reinforce that the above is almost entirely a ME problem, but it still makes it hard for me to run the sorts of games I would like. Note, I LOVE sci-fi. My first real fiction was sci-fi and it has a special place for me. But gaming it is difficult for me. In order of least favorite of favorites to most favorite of favorites and reasons why... 5) Westerns: My heroes have always been cowboys. That is unlikely to ever change. This one is one I rarely get to run, but I love it nonetheless. Reminds me of watching TV on Saturday with my papa. Exemplar: 3:10 to Yuma. 4) Supers: Definitely from my comic roots this one makes an impact. I am fond of the iron age and trope deconstruction. My current campaign is this and it's modern supers with all kinds of tropes averted or embraced. Exemplar: Ughhh, like all of them. But especially Hulk, Gen 13, Daredevil, and Fantastic Four. 3) Fantasy: Particularly I like high fantasy and dark fantasy and this is REALLY close to number 2. This will be my next campaign. Exemplar: The Belgariad and The Malloreon by David Eddings; Diablo franchise. 2) Horror: Specifically horror where the protagonists are not useless or have some measure of agency or it's just WEIRD. I'm personally a horror nut when it comes to most pop culture and I love gaming that stuff out. Exemplar: It by Stephen King 1) Urban Fantasy: Something about this genre just lights all my fires and really sparks my imagination. Exemplar: The Dresden Files by Jim Butcher or October Daye series by Seanan McGuire. My campaigns reflect this: 2 are Urban Fantasy, 2 are Fantasy, and 1 is Supers. The last one is hard to define and is most genres all at once and the one that I want to add to my campaign wheel but haven't yet is speculative/weird horror. No westerns for me yet though it influences just about everything I run or write. I guess that's it. Nice thread, Rory.
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