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#11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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That makes fireballs cast by higher skilled wizards dimmer. It also isn't how light sources in the DFRPG work, which give a radius of effect with no penalty and -3 out to three times the radius. Also if an 18d explosive fireball negates -18 or -12 in penalties it would be significantly brighter than daylight, which is, I think, way too bright.
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#12 |
Join Date: Feb 2008
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Technically I meant FP in the spell itself, not how much FP the mage spent after discount, but I see and agree with your point.
Maybe an equivalent level of illumination for every X number of dice? I think an 18d fireball should be pretty hard to look at. |
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#13 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I also personally don't envision them in their held state to be especially bright (but rather they flare when fired), or that damage effects brightness much (hotter flames aren't necessarily brighter in the visual spectrum). "As a candle, regardless of damage" seems to be fairest, IMO. |
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#14 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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A Flame Jet of any size or any kind of Flaming Weapon is equivalent to a lantern or torch (Exploits, p. 19), so I'd be kind and say that a held Fireball, Explosive Fireball, Lightning, Explosive Lightning, or Sunbolt of any size works the same way. It's true that this means offensive spells can sometimes cast more light than a more expensive Continual Light spell . . . but they're also spells "on" and dangerous, and in the case of Missile spells they're barriers to casting further spells.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#15 |
Join Date: Feb 2008
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And wouldn't count as sunlight for vampire purposes anyway, I imagine.
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#16 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#17 |
Join Date: Aug 2004
Location: MO, U.S.A.
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I would note that you might still want the Continual Light spell after you toss that Fireball.
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#18 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I know I wouldn't want a dungeon mage-disco-strobe-rave.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#19 |
Join Date: Aug 2004
Location: Cockeysville, MD
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... and now I know what I DO want for my next dungeon theme.
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--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
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#20 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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