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Old 02-08-2021, 08:25 PM   #17
maximara
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Join Date: Aug 2004
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Default Re: How should i run monsters?

Quote:
Originally Posted by DangerousThing View Post
Thaumatology added to Magery rather than changing it.
It wasn't magery itself Thaumatology changed change but how Magery 0 + magery with limitations worked:

Magery 0 with no limitations

"Roxana the Sun-Witch buys Magery 0 with no limitations, for 5 points, plus three more levels with the Day-Aspected limitation, -40%, for 18 points. Total cost is 23 points. She can detect and use magic items, and cast spells that donít have Magery 1+ as a prerequisite, whenever she wants; when the sun is in the sky, though, she casts at +3." This expressly overrules the Basic Set which stated "Day-Aspected: You can use your powers only when the sun is in the sky (...) When the sun is down, you have none of your magical abilities, although a look at your aura reveals that you are a mage." (sic)

Limitation is only to spell castinge
Half of the limitation's cost is used with regards to Magery 0
"Aufidius the Dark-Master buys Magery 0 with the Dark-Aspected limitation at half its usual value, or -25%, for 4 points. He buys two more levels of Magery with the full - 50% version of that limitation, for 10 points. Total cost is 14 points. Aufidius can sense and use magic items just like an unlimited mage, but he can only cast spells in the dark."

Basic Set versions that fall under this: Dance Magery and Song Magery

Limitation applies to both magic item detection and spells
The full limitation's cost is used.
"Lysimachus the Dancer buys Magery 0 with the Dance limitation, -40%, for 3 points, plus another two levels of Magery, also with that limitation, for 12 points. Total cost is 15 points. Not only must he dance to cast spells, he cannot detect magic items or use some of them without dancing."

Basic Set versions that fall under this: Dark-Aspected Magery, Day-Aspected Magery, and Solitary Magery
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