12-13-2011, 12:17 AM | #211 |
Join Date: Mar 2006
Location: Iceland*
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Re: GURPS Tactical Shooting
In my low-tech games, I use the rules for arrow travel, reaction speed, expanded Fright Checks for attacks that barely miss*, the rules for Situational Awareness with peripheral vision and shot effect optional rules, threat recognition, the spotter rules**, the counter-sniping rules***, tactical dodging, darkness penalties****, battle drills and room clearing and the expanded cover rules.
I'd say that Tactical Shooting gets plenty of use. *Though I don't enforce them unless the damage of the attack that barely missed was enough so that it could have plausibly penetrated the DR of the character. **There is an archer with a magical dragonbone bow that can shoot out to half a mile in an ordinary turn and ten times that if he gets time to enchant the missile. He also likes to shoot Shatterpoint arrows that inform him of the range, target velocity, azimuth, wind and the weakest point within 10 yds on the target. Then he guides ballistae to shoot exploding spheres of alchemical fire at that point. ***These rules apply whether you have a gun or not. It's a matter of 'can he see me? ****Therea are handy examples of what penalties apply at what lighting, not to mention expanded rules on night vision and what can ruin it.
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12-13-2011, 04:17 AM | #212 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: GURPS Tactical Shooting
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Yes. I see the rules for stress and derangement useful for non-horror campaigns too.
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01-01-2019, 07:25 PM | #213 | |
Join Date: Mar 2006
Location: Iceland*
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Re: GURPS Tactical Shooting
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Googling got me pictures of M4KA1s, though whether these are real or not I do not know, but I couldn't find sources on weight, overall length and such things. Knowing HANS's mad research skills and the detail of GURPS Tactical Shooting, I was hoping that he'd had more luck than I had. Or that someone else knew, I suppose. The stats in TS include Weight, obviously, but the overall length is not a GURPS stat and thus not found there. As luck would have it, PCs in my campaign actually do have a contact in Knight's Armament Corporation, as well one of them being a gunsmith. They will want to have similar modifications as the KAC M4A1 performed on a carbine from Knight's Armament Co. chambered in .300 Blackout. They might want a 6.5" barrel and perhaps simply the option of mounting a suppressor, leaving open the option of firing it in the really short configuration if deployed instantly, at the cost of more flash and noise. I was wondering how much the custom shortening of the stock reduced the overall length, over and above the short barrel, and whether the weapon was subjected to any other gunsmithing that made the OAL shorter than a standard M4A1 if you simply mounted a 10" barrel on it. My PCs tend to want to smuggle weapons inside other objects and knowing the OAL tends to be important when it comes to whether you can fit it inside a compartment on a motorcycle, for example, or in a laptop bag.
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10-26-2019, 08:35 PM | #214 |
Join Date: Aug 2019
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Re: GURPS Tactical Shooting
What is happening with AKS74U (HT) and AKS74UB (TS)?
AKS74U has acc 3, AKS74UB has acc 4. There's no marking that it is fine (accurate). Does the suppressor increase accuracy? Why? Why does it retain bulk -4 despite being suppressed? Why do other suppressors increase bulk, but this one doesn't? AKS74UB costs x2.25 of AKS74U, why? Does the price contain all the addons that are listed with it (Suppressor, UGL)? AKS74UB is listed as having integral suppressor. I am under impression that suppressor detaches and the weapon can be fired without it. Why is it integral? Thanks. https://i.pinimg.com/originals/92/0e...414492e207.jpg
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit Last edited by MrFix; 10-26-2019 at 08:48 PM. |
11-05-2019, 02:22 AM | #215 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Tactical Shooting
Rosie reported as a spammer.
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11-06-2019, 04:28 PM | #216 | |
Join Date: Jul 2013
Location: Southern oregon
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Re: GURPS Tactical Shooting
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Oh and in other questions I am trying to figure out the GURPS Stats for the following Firearms. The TDI Silent Destroyer Carbine The Marlin 1894 in .44 magnum Marlin 1894 in .44 magnum And a production version of the McMillan M-87R in 14.5X114mm.(in reality there were only a couple prototypes and they had a barrel life on under 100 rounds) https://weaponsystems.net/weaponsyst...0-%20M87R.html |
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08-16-2020, 10:47 PM | #217 |
Join Date: Aug 2019
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Re: GURPS Tactical Shooting
in High Tech 114, in Kalashnikov box, under AK74, it says that AK74 features a 'prominent muzzle brake. The muzzle brake was effective but increased muzzle blast (+2 to any Hearing or Vision roll to locate an AK-74 firing in the dark)'
'Effective muzzle brake'. Muzzle break is a synonym for recoil compensator according to wikipedia here. https://en.wikipedia.org/wiki/Muzzle_brake Does that mean that AK74 comes with free 'Compensator' as it appears in Tactical Shooting 76? The hearing/vision bonuses at least align.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
08-17-2020, 11:28 PM | #218 | |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: GURPS Tactical Shooting
Quote:
Cheers HANS
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08-18-2020, 02:49 PM | #219 |
Join Date: Aug 2019
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Re: GURPS Tactical Shooting
Thank you.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
08-19-2020, 10:57 PM | #220 |
Join Date: Aug 2019
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Re: GURPS Tactical Shooting
Molot APS(TS55) is listed as having 2d pi damage die, although IRL it has 7% more muzzle velocity and 49% longer barrel. Russian military circles are also of the opinion that it's more 'powerful', so body armor is tested against 9x18 fired out of APS and not PM.
Should that maybe warrant a 2d+1 pi dice and not 2d? Or does the velocity increase not hit the break point for +1?
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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melee, tactical shooting |
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