|
|
Thread Tools | Display Modes |
12-21-2020, 09:27 PM | #41 | ||||
Join Date: Aug 2018
|
Re: [Basic] Advantage of the Week: High Pain Threshold and Supernatural Durability
Quote:
The cool thing about that is you might have someone who "upgrades" temporarily from one to the other, and splitting them lets you design that better. IE like partially limited abilities. Quote:
Unstoppable could make sense for some zombies, though reduced ST/Move as HP goes down could also make sense for realistic zombies. Quote:
Unlike normal shock there doesn't even seem to be a cap on this: so if I punch someone's gun for 10 damage and it had 4 DR and suffered a loss of 6 HP then if he fires at me in the next turn he's -6 to hit me. Apparently this would apply even if I hit it with a "No Knockback" crushing attack (whereas "No Wounding" would inflict no penalty) so I'm not entirely sure what it's meant to represent... I was actually thinking if it was based on damage instead of injury that'd make more sense, in which case the best way to get a penalty would be a shove. Quote:
|
||||
01-28-2021, 03:21 PM | #42 |
Join Date: Dec 2012
|
Re: [Basic] Advantage of the Week: High Pain Threshold and Supernatural Durability
Perhaps a stupid question but I reread the advantage, and suddenly a question comes to mind. As I understand it, a person with SD cannot have a limb amputated or be beheaded? As long as it is above -1xHP or -5xHP? Yet when I think of the movie Jason vs. Freddy, Jason who has this advantage gets his eye out and his fingers cut off by Freddy. How do you handle it?
I'm little lost and I would like to know to use it for my next session. |
01-28-2021, 05:51 PM | #43 | |
Join Date: Aug 2004
|
Re: [Basic] Advantage of the Week: High Pain Threshold and Supernatural Durability
Quote:
They fit nicely in settings with low armored tough guy types like the Conan type games I've run. While yes strictly speaking Combat Reflexes is much better if you have the extra 5 points for it, unlike HPT it can be taken later. |
|
01-28-2021, 08:20 PM | #44 |
Join Date: Aug 2007
|
Re: [Basic] Advantage of the Week: High Pain Threshold and Supernatural Durability
In Martial Arts there are a significant number of Styles that list HPT as an optional Trait. My interpretation of the rules is that if you have such a style you can learn HPT after chargen. I'm guessing you get beat up so often in training that you get desensitized to pain.
__________________
Fred Brackin |
01-28-2021, 09:04 PM | #45 | |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: [Basic] Advantage of the Week: High Pain Threshold and Supernatural Durability
Quote:
Supernatural Durability is something of a patchwork of different traits, I think. If the above combo doesn't work, give us an idea of what this character is specifically like, and I'm sure someone here can help you come up with the right package. You also can just handwave it. Would it really be that much of a deal breaker for your character to actually have this trait? Since it is supernatural by default, is it really a stretch that any crippling injuries are somehow cosmetic? "I don't get it, we gouged out its eyes. Why does it act like it can still see?"
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
|
01-29-2021, 11:39 AM | #46 | |
Join Date: Aug 2004
|
Re: [Basic] Advantage of the Week: High Pain Threshold and Supernatural Durability
Quote:
Please don't rip up my GURPS Card while I've played and run the game since Man to Man I mostly play without the options, often just GURPS Lite Plus. |
|
01-29-2021, 12:51 PM | #47 |
Join Date: Aug 2007
|
Re: [Basic] Advantage of the Week: High Pain Threshold and Supernatural Durability
It was a small and technical note only. Before MA I might have been ambiguous about the possibility in any realistic campaign. It was defintely possible in wuxia though.
__________________
Fred Brackin |
Tags |
advantage of the week, high pain threshold, supernatural durability |
Thread Tools | |
Display Modes | |
|
|