01-14-2011, 09:04 AM | #11 |
Join Date: Jun 2006
Location: Spain —Europe
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
And besides there is the upcoming GURPS Tactical Shooting, which maybe is especially related to GURPS High Tech, too, because its stress and specialization in firearms (I guess that this is open to nuances, though).
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
01-14-2011, 09:45 AM | #12 |
Join Date: Jan 2010
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
Plus Loadouts: Monster Hunters, something of a worked example using the stuff in High-Tech.
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01-14-2011, 11:11 AM | #13 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
So do Caledonian Crows, the current leading bird-brains (for tool use anyways) - and they seem to beat out the apes by deliberately teaching other adults their new tool-making tricks, not just teaching their own young.
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01-14-2011, 11:40 AM | #14 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
Quote:
So far, and that's after having read over 98% of the material, my only complaints are the absence of endurance hunting, that there's no entry for non-legume vegetables in the agriculture section, and some problems with pigs and fowl (how and where to feed them, and how well they can or can't survive on kitchen scraps like dogs). |
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01-14-2011, 11:53 AM | #15 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
Yes, of pure gear, like Low-Tech is. There are no PDFs focusing on life and technology of TLs 5-8, as opposed to the adventuring gear for those times, like these three PDFs for TLs 0-4 do.
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01-14-2011, 11:51 PM | #16 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
Under manufacturing, where it says Production (lbs/day) (p.22) it is talking about per worker, right?
If it is talking per worker, then it assumes a human with 10 in every stat? If that is so, then could you scale the production with BL, similar to how mining does it? "How much wood could an ogre lumberjack jack, if an ogre lumberjack could jack wood?" ... god, that is terrible. But I hope my train of though comes across clearly.
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01-15-2011, 03:41 AM | #17 |
Join Date: Aug 2007
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
I would say no for most of it, as most of the items are worked. I don't see how BL can affect things like making glass, smelting metal or cutting wood. They have other limiting factors. However, any of the raw materials could justify BL as their limiter, so you could apply a scaling there if you wanted.
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01-15-2011, 03:55 AM | #18 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
Quote:
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01-15-2011, 05:38 AM | #19 |
Join Date: May 2006
Location: Germany
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
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01-15-2011, 06:00 AM | #20 |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: GURPS Low-Tech Companion 3: Daily Life and Economics
On composite weapon materials, it mentions that, for example, a spear is 3/4 wood... but on the materials it's not clear (to me) which size of wood should be used for hafts... 4" poles seem too thick, and planks seem simply inappropriate... any tips?
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low-tech |
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