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Old 01-14-2011, 09:04 AM   #11
demonsbane
 
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Default Re: GURPS Low-Tech Companion 3: Daily Life and Economics

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Originally Posted by Woodman View Post
And got volumes of Pulp Guns allready
And besides there is the upcoming GURPS Tactical Shooting, which maybe is especially related to GURPS High Tech, too, because its stress and specialization in firearms (I guess that this is open to nuances, though).
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Old 01-14-2011, 09:45 AM   #12
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Default Re: GURPS Low-Tech Companion 3: Daily Life and Economics

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And besides there is the upcoming GURPS Tactical Shooting, which maybe is especially related to GURPS High Tech, too, because its stress and specialization in firearms (I guess that this is open to nuances, though).
Plus Loadouts: Monster Hunters, something of a worked example using the stuff in High-Tech.
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Old 01-14-2011, 11:11 AM   #13
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Default Re: GURPS Low-Tech Companion 3: Daily Life and Economics

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Many apes and some birds use simple tools. Apes even work on tools to better use them (e.g., they clean branches to make sticks).
So do Caledonian Crows, the current leading bird-brains (for tool use anyways) - and they seem to beat out the apes by deliberately teaching other adults their new tool-making tricks, not just teaching their own young.
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Old 01-14-2011, 11:40 AM   #14
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Default Re: GURPS Low-Tech Companion 3: Daily Life and Economics

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King and general
Still desire meat, drink, and robe
And roof overhead
— Some hack
The latest from e23 is GURPS Low-Tech Companion 3: Daily Life and Economics, by Matt Riggsby and Bill Stoddard. It completes the GURPS Low-Tech series, bringing you the pillars that hold up any empire, large or small. It covers hunting, gathering, raising, and preparing food; crafting everything from fine metalwork up to huge buildings; the trade that generates the money that pays for everything; and the craftsmen and other professional who do all the work. All very mundane, one could say . . . but heroes must come from somewhere, and ignore these things at their peril. And let's face it: Those cool swords come from somewhere, too, and it's rarely Sword-Mart.
Excellent book.

So far, and that's after having read over 98% of the material, my only complaints are the absence of endurance hunting, that there's no entry for non-legume vegetables in the agriculture section, and some problems with pigs and fowl (how and where to feed them, and how well they can or can't survive on kitchen scraps like dogs).
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Old 01-14-2011, 11:53 AM   #15
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Default Re: GURPS Low-Tech Companion 3: Daily Life and Economics

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IIRC, High Tech is already 240 or 256 pages in itself!
Yes, of pure gear, like Low-Tech is. There are no PDFs focusing on life and technology of TLs 5-8, as opposed to the adventuring gear for those times, like these three PDFs for TLs 0-4 do.
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Old 01-14-2011, 11:51 PM   #16
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Default Re: GURPS Low-Tech Companion 3: Daily Life and Economics

Under manufacturing, where it says Production (lbs/day) (p.22) it is talking about per worker, right?

If it is talking per worker, then it assumes a human with 10 in every stat?

If that is so, then could you scale the production with BL, similar to how mining does it?

"How much wood could an ogre lumberjack jack, if an ogre lumberjack could jack wood?"

... god, that is terrible. But I hope my train of though comes across clearly.
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Old 01-15-2011, 03:41 AM   #17
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Default Re: GURPS Low-Tech Companion 3: Daily Life and Economics

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If that is so, then could you scale the production with BL, similar to how mining does it?

"How much wood could an ogre lumberjack jack, if an ogre lumberjack could jack wood?"
I would say no for most of it, as most of the items are worked. I don't see how BL can affect things like making glass, smelting metal or cutting wood. They have other limiting factors. However, any of the raw materials could justify BL as their limiter, so you could apply a scaling there if you wanted.
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Old 01-15-2011, 03:55 AM   #18
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Default Re: GURPS Low-Tech Companion 3: Daily Life and Economics

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Originally Posted by Tyneras View Post
Under manufacturing, where it says Production (lbs/day) (p.22) it is talking about per worker, right?

If it is talking per worker, then it assumes a human with 10 in every stat?

If that is so, then could you scale the production with BL, similar to how mining does it?

"How much wood could an ogre lumberjack jack, if an ogre lumberjack could jack wood?"

... god, that is terrible. But I hope my train of though comes across clearly.
The resources, field size or wahtnot will be a limiting factor. I would say easier to make do with less workers then to get more output from better workers.
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Old 01-15-2011, 05:38 AM   #19
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Default Re: GURPS Low-Tech Companion 3: Daily Life and Economics

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Seems like an excellent book. But what machines predate humanity?
IIRC nuclear power plants.
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Old 01-15-2011, 06:00 AM   #20
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Default Re: GURPS Low-Tech Companion 3: Daily Life and Economics

On composite weapon materials, it mentions that, for example, a spear is 3/4 wood... but on the materials it's not clear (to me) which size of wood should be used for hafts... 4" poles seem too thick, and planks seem simply inappropriate... any tips?
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