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Old 09-29-2010, 01:02 AM   #51
sir_pudding
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Default Re: Pectorals

All I know is that this thread has confused the heck out of me. I'm looking forward to reading the actual rules even more now, just so that my head will stop exploding.
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Old 09-29-2010, 01:33 AM   #52
Phoenix_Dragon
 
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Default Re: Pectorals

Quote:
Originally Posted by Ze'Manel Cunha View Post
I would use the existing rules which say 2/6 coverage adds a -1 to bypass.
You would do this to attack the vitals in location 10 or 11.

Quote:
It's Dan's insertion of the "chinks in armor at -8" model to bypass, where it clearly doesn't belong, and which I consider an unplayable match for normal GURPS rules, that insertion is I was objecting to.
And you would do this if you insisted on attacking the vitals in location 9, for some odd reason. (Though actually, I think the total location penalty would be a total of -10, as for targeting the chinks in armor for other locations)

At least, that's how I'm reading this.
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Old 09-29-2010, 05:07 AM   #53
gilbertocarlos
 
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Default Re: Pectorals

Couldn't simply be made an excuse that because of the Ribcage, to hit vitals in area 10 will be more difficult, let's say -6, and because you couldn't see, go down to -8.

Or you could make a new area:
Lungs -5 to hit
Treat as vitals for all purpose, but have DR 2 of the ribcage, useful when you opponent have the upper torso protected.
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