10-23-2007, 09:01 PM | #21 | |||
Join Date: Nov 2006
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Re: The Point Always Beats the Edge Revisited and MA-compatible
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Heath Robinson ----- I created a jumbo-sized HeroQuest board from foam and I also built a case for a 55 inch TV to display animated RPG maps. Last edited by Gavynn; 10-24-2007 at 12:09 PM. |
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10-23-2007, 09:13 PM | #22 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: The Point Always Beats the Edge Revisited and MA-compatible
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Yeah, it's eagerly awaited.
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10-24-2007, 07:19 AM | #23 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: The Point Always Beats the Edge Revisited and MA-compatible
Rivets ("studs") were used historically for three things: 1) as decoration; 2) to join pieces of cloth or leather together; or 3) to attach metal plates to a cloth or leather foundation. No. 3 is what has been misinterpreted as "studded armour" because only the rivet heads are visible. Examples include brigandines, coats of plates, corrazinas, etc. The studs only serve to hold the real protection in place and provide no DR themselves. If you add studs to leather you are likely to actually reduce the DR since attacks are less likely to glance off. Their only real use is for abrasion resistance which is why some biker jackets have them.
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10-24-2007, 07:31 AM | #24 | |
Join Date: Mar 2006
Location: Iceland*
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Re: The Point Always Beats the Edge Revisited and MA-compatible
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Which, incidentally, should probably have GURPS stats.
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10-24-2007, 07:42 AM | #25 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: The Point Always Beats the Edge Revisited and MA-compatible
But it is not what the so-called armour books call studded leather. The term is used to describe leather with metal studs and nothing else. If you have to use something then call it reinforced leather. Add +1 to the DR and be done with it.
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10-24-2007, 09:31 AM | #26 | |
Join Date: Mar 2006
Location: Iceland*
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Re: The Point Always Beats the Edge Revisited and MA-compatible
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And I agree that adding a +1 to the DR is correct, but that leaves the questions of weight and cost. Currently, I have used the Light Scale values, but perhaps cost should be a little higher and the DR modifiers in my house-rules slightly different.
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10-24-2007, 10:46 AM | #27 | |
Join Date: Nov 2006
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Re: The Point Always Beats the Edge Revisited and MA-compatible
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Heath Robinson ----- I created a jumbo-sized HeroQuest board from foam and I also built a case for a 55 inch TV to display animated RPG maps. |
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10-24-2007, 10:49 AM | #28 | |
Join Date: Mar 2006
Location: Iceland*
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Re: The Point Always Beats the Edge Revisited and MA-compatible
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10-24-2007, 11:00 AM | #29 | |
Join Date: Nov 2006
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Re: The Point Always Beats the Edge Revisited and MA-compatible
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Heath Robinson ----- I created a jumbo-sized HeroQuest board from foam and I also built a case for a 55 inch TV to display animated RPG maps. |
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10-24-2007, 11:32 AM | #30 | |
Join Date: Mar 2006
Location: Iceland*
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Re: The Point Always Beats the Edge Revisited and MA-compatible
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But unlike philosophy*, the study of law thrives on and welcomes ambigiouity. Unecessary precision is just as unwise as unecessary ambigiouity. The Basic Set makes no reference to 'reinforced leather'. It does mention 'studded leather'. Therefore, any fair attempt to add to the rules there, and not redo them alltogether, may mention 'studded leather'. If I were choosing the name, that's one thing, but I'm simply using a term from the rulebook. *Or perhaps, according to Douglas Adams, just like philosophy. ;)
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