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Old 07-08-2021, 12:08 AM   #581
tshiggins
 
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Join Date: Aug 2004
Location: Denver, Colorado
Default Re: Campaign: Facets

This session picked up right where the last one left off.
Also, the list of PCs has gotten shorter, again. Jeff and Tisa’s responsibilities as parents pretty much preclude active participation in the campaign.

Characters Present

Dr. Henrietta "Indiana" Johnson -- A personable, age 29-and-holding Anthropologist who specializes in the pre-Columbian indigenous people of the American Desert Southwest. A Native of Apache Junction, AZ, "Indiana" is good with people and has been fascinated by American Indian religion and folklore since she was a child. Henrietta speaks Apache fluently, and not-so-secretly wishes archaeology could be more like Raiders of the Lost Ark and less like digging in a trench with a trowel and a toothbrush -- Played by Debbie S.

Dr. Arthur "A.J." Jamison -- a retired NASA scientist with a home in one of Moab's nicer canyon sub-developments, who volunteers for 4CSAR because he needs to do something to get out of the house. -- Played by Anten S.

Aurelia R. Lockrin -- A young woman with a shady past who teaches History at Grand County High School (Home of the Red Devils!), and volunteers for 4CSAR because she's a bit of an adrenalin junkie, and likes the companionship. -- played by Bennie Rae P.

Beatrice "B" Lawrence -- U.S. Army veteran who works for a local air charter service as a helicopter mechanic. A cynic about men, she is accompanied by "Grunt," the biggest, best-trained pit-bull anybody has ever seen (purchased as an ally, and a totally badass dog, even before it was possessed by what appears to be a benign “foo” spirit) -- played by Bernetta W.

Stephen Mack, another member of the NASA Quantum Physics Research Team, a former U.S. Marine Corps test pilot, and outdoors enthusiast. – Played by Ragan S. (Not available, this time.)

Millicent “Millie” Brown – A member of the Columbine Lodge of Denver, and descendant of the Unsinkable Margaret “Molly” Brown. Currently an apprentice of the Invisible College of Thoth-Hermes, seconded out to the members of the Red Rocks Lodge. Owner of a large, well-trained Savannah Cat, named Apophis. – Played by Kaitlynn S. (Not available, this time.)


NPCs Present

Grunt: Beatrice's ally, a large pit-bull possessed by a protective "foo" spirit.

Amanda Gagnier: A professional airship crewmember and native of the Orbital Realm of Jupiter, hired as a guide as the Paradise neared the borders of territory controlled by the Nieuw Haarlem company.

Hops About: An enthusiastically lethal nunnupi, a 6-inch tall fairy girl with black wings, pale skin and American Indian features. Currently dressed in the colors of the Unseelie Court, with a bow and knife, she frequently takes the form of a magpie four times the size of a normal bird and can go invisible.

Twirls Thrice: A laconic and lethal nunnupi with a dry sense of humor, also dressed in the cool colors of the Unseelie Court. Apparently the sister of Hops About, she bears similar weapons that can inflict elf-stroke, also appears as a large magpie, and can go invisible.

Dr. Belody "Doc" Bascher -- a local veterinarian for both large and small animals, who frequently fixates on her job and uses 4CSAR as her primary social outlet.

Frank Moses -- A former Marine who quit his job as a trooper with the Utah Highway Patrol (UHP). Moses formerly volunteered with 4CSAR and has an interest in Doc Bascher.

Fergus O’Neil – A pirate and rascal who had the misfortune to cross the Red Rocks Lodge, and the worse judgement to try to rob them when they took passage on his ship across the Irish Sea in the late winter of 1712. However, against all common sense, the party (well, A.J….) decided to adopt him as a flunky after they saved his life from his own crew.

Claudia Abigail Tavulari – A former member of the NASA Quantum Physics Research Team, and an old friend of Arthur Jamison’s. The team has been helping Arthur research the portal physics, on the sly. – Played by Tisa T.

##

The disciplined crew of the Skandzian frigate went defensive, as soon as the officer called for parlay, and they backed away slowly. The officer continued toward the stern and A.J. flew nearer to the man.

The officer said Red Rocks Lodge mages had killed his superiors, as well as the “specialist,” who had brought them their orders, so he’d willingly consider the mission a failure, take the ship and his remaining crew, and return to Skandzian waters.

A.J., in return, flatly demanded the officer order his men to lay down arms in unconditional surrender, and he promised to let them live. However, A.J. stated the ship was forfeit and, if the officers and remaining crew wished to dispute the matter, he and his colleagues would kill them all.

Right about then, two additional officers emerged from below decks – a large, burly man and the icy blonde who had dueled with Aurelia until each forced the other to retreat. The three officers quickly palavered, and the larger man offered to duel A.J. – with the winner to keep the frigate.

The middle-aged former NASA physicist readily agreed to the fight, and the crew quickly cleared off the large stern hatch-combing to act as the dueling space.

The icy blonde officer dashed below-decks, and returned within a few moments with a pair of spiked hand-axes, and tossed them to the huge officer, who had removed his tunic to reveal a massively-muscled chest.

Meanwhile, A.J. doffed his heavy crossbow and extra gear, but retained his ballistic armor (as nobody had told him he should take it off…). The crew gathered around the edges of the hatch-cover as A.J.’s companions moved to the stern-castle railing to watch the show.

A.J. lightly touched down on the hatch-cover and waited expectantly, ceramic machete at the ready.

The officer expertly twirled the axes a couple of times, skipped toward A.J., howled and charged, as A.J. tried a feint.

However, the officer ignored the feint by ignoring his own defenses, and brought one axe down from above and the other up from below, aimed at the engineer’s crotch.

The high axe came in with death on its point (critical hit!) but A.J. turned it aside at the last instant (critical parry!) and side-stepped the second axe (successful dodge of the regular hit). He then slashed out with the machete, and took off the head of the berserker.

(Quickest duel ever.)

The effortless execution stunned the Skandzan crew to silence, and the lead officer offered his sword to A.J., who took it. The officer then ordered his men to cease resistance, and go below to the gun deck. They did so as the blonde female officer led the way.

The remaining officer said the duelist had been the ship’s priest, and if Odin had saw fit to grant the victory to A.J., then so be it. However, he asked that he and his crew be put ashore at the nearest coast, rather than be taken back to whatever port the victors planned to take the ship.

A.J. agreed to this readily enough, as he didn’t want the hassle of dealing with several hundred hostile sailors for the next couple of weeks. He also gave the hand-axes to the officer, saying they should return to the family of the priest.

The officer expressed appreciation for the honor shown, and promised to see it done. With that, he went below, as well, and A.J. gated in a prize crew from the Airgead Spraeala to help sail the vessel.

As they began to arrive, the party struck the colors and raised a flag with the logo of the Red Rocks Lodge. They then used a bottle of booze to re-christen the ship, “Enterprise,” and in so completing the ritual took formal ownership of the vessel as Capt. Bohannan looked on.

The group then went down the officer’s cabins in the stern and cleared out the belongings of the former owners, stashing it in the forecastle cabins after searching it for valuables. They also went down into the bilge to see if they could figure out why the ship moved so quickly.

Once they dropped down through the hatch on the lower deck, they immediately saw the reason for the ship’s amazing performance.

Attached to the keel by power rods, they saw a large elemental binding matrix similar to those they’d seen in Atlantis, but of slightly different design. Based on the types of gems used in the 20 facets of the orichalcum framework, they saw that it likely held a water elemental strong enough to drive the ship at nearly double its normal speed.

They also found that, unlike every bilge they’d ever seen or herd of, the water sloshing in the bottom of this ship seemed crystal-clear, and surmised it was a byproduct of the presence of the elemental, bound though it happened to be.

(continued...)
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Old 07-08-2021, 12:09 AM   #582
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Default Re: Campaign: Facets

(...continued)

Once the cabins were cleared and the vessel formally theirs by right of victory and ritual renaming, A.J. opened a portal back to 1712 London, and the group spent the next several hours bringing the items they needed to consecrate the cabins as sacred spaces.

As the group had learned, sacred spaces in the Pearl Bright Ocean (appropriately) could be consecrated aboard large ships, in addition to properly owned land dwellings.

The group planned to retain ownership of the Enterprise until they’d returned to the Elder Isles and took control of their new airship. At that point, they’d transfer the vessel over to Morgance Bohannan, and then consecrate new sacred spaces in the large cabins within the envelope of the large dirigible, the construction of which Claudia and Amanda had remained behind to oversee.

Once he learned of this plan, Fergus almost lost his mind. The lividly angry former(?) pirate could not believe the group planned to get rid of such a superb and capable vessel.

The crew of the Enterprise turned the bow to the north and, despite unfavorable winds, caught sight of the coast of the Gulf of Congo by the middle of the next day. Cloaked in thick jungle and laced with rivers that rushed rapidly from the high ground that rose quicky to the north, the coast seemed most inhospitable.

The party called the Skandzan officers to the deck and told him to pick a spot. He took a few moments to consider his options, and then pointed to one of the larger estuaries within sight of the ship.

The group permitted the Skandzans to retain side-arms and the personal gear from their sea-chests, but ordered them to leave behind the muskets racked below-decks. The Skandzans agreed, A.J. opened a portal from the deck of the ship to the shore of the estuary, and the defeated crew tromped through.

Once they’d all debarked, the prize crew turned the Enterprise “southwest” to join the Airgead Spraeala, waiting in the distance. The two ships then began to make their way toward the cape that marked the end of the gulf.

The winds remained northerly long enough for the two ships to reach the cape reasonably quickly, as that meant they blew straight in from the starboard.

However, that proved problematic as, once the ships reached the cape and needed to head north, the winds stubbornly refused to shift. As such, Capt. Bohannan kept the two ships closer to shore, so as to take advantage of the shifting shore winds in the morning and evening, even though that kept them in shallower seas than she would’ve preferred.

A week after the fight for the Enterprise, a steady rain began to fall and, even though the temperatures remained pleasant enough this far south, Capt. Bohannan let them know that autumn had arrived in northerly waters. The crews of both ships took advantage of the steady downpour and warm temperatures to bring out all their clothing and other gear, and wash out all of the salt from the sea-spray.

The next day, about mid-day (and still raining), one of the marines in the forward fighting top called an alarm, and the group rushed over to the starboard railing to see a giant crab swimming up at them from the bottom.

A couple of the marines shot it through the shell with muskets and the crew snagged it with some hooks on the ends of ropes. They chopped off the legs and huge pincers (even the smaller one was several feet long…) and tossed the rest overboard, and the cook spent the rest of the day steaming the meat for dinner.

The rain continued as the ships made their way north, and the temperature began to cool.

In the chilly and wet wee hours of the morning, three nights later, Beatrice and Fergus had the watch, shortly after relieving Aurelia and Frank. Beatrice stood atop the foc’sle deck, and the grumbling Fergus positioned on the stern castle, both of them peering forward and aft, into the dark, rainy night.

Suddenly, a panicked shout from the mid-mast fighting top jerked their attention around to midships, where they saw -- clambering over the railings on both sides -- humanoid creatures that, for all the world, looked like something from the Black Lagoon, only with larger teeth and claws.
https://i.redd.it/eo9ivhdduoc21.png

The few crew on watch yelped in fear, retreated to the middle of the deck and prepared to fight. Beatrice and Fergus snatched out weapons and ran toward the ladders to help, pausing only to fire at the dark, scaly attackers.

As they closed, Beatrice and Fergus watched in horror as the nightmarish sea-creatures sprang forward and began to lash into the sailors with teeth and claws. Two of the beasts reached the mainmast quickly and began climb up, as well, and the marines fired down into their upturned faces.

Two others charged toward the sterncastle where Fergus stood waiting, and he calmly shot one down, drew his cutlass, and pulled out his second flintlock pistol. At the stern, Beatrice shot one through with her musket, and then saw two sailors go down, flesh lashed to bleeding ribbons, while a third had much of his neck torn out.

Right about then, A.J. appeared on the deck, triggered a Hawk Flight spell, and put a bolt in one of the beasts clambering down the ladder to the port-side of the aft hatch-cover, to get to the gun deck. It died just after it bashed the door open, and a second creature moved ot take advantage of the opening, but stumbled over the body of its brother monster.

Meanwhile, the marine on watch in the fighting top shot one of the beasts in the face, and the wheeled around to bring his second barrel to bear on the one climbing up the other side of the mast.

Aft of the mast, Henrietta emerged from the stern-cabin hatch and saw two other fish-things clambering up to the stern-deck railing to attack Fergus. She slammed one in in the knee with her staff, and watched the triggered Ice Dagger take off its leg.

Fergus went all-out defensive as the third fish-best attacked with its claws, parried both, and and the keen blade of the cutlass crippled both of its hands. The hissing and crippled beast backed away and ran toward the railing, to return to the dark sea.

Several of the clawed fish-men picked up the unconscious (or dead) bodies and began to try to reach the railing, also, as Beatrice closed and A.J. began to cock his crossbow. The rest of the group – alerted by the musketry – rushed out of their cabins and onto the gun-deck, where the crewmen were starting to wake up and tumble out of their hammocks.

Several more of the scaly creatures made it down the ladders to the doors to the gun-deck and began to pound on the starboard-side secured hatchway. Aurelia and Frank rushed to defend the open hatchway on the port side, while Steve took the starboard door, and yelled for Millie, who had paused to trigger some defensive spells, to hurry up.

Over on the port side, Aurelia and Frank double-teamed the monster that tried to crawl over its buddy and, with some effort, put it down. Millie and Apophis arrived on the starboard side as that door burst in and, seeing what she face, Millie shouted for the closing crewmen to stand back.

Steven and the crewmen hastily withdrew and Millie triggered a "Mass Sleep," and several of the fish-things dropped. She pulled out her rapier, told Apophis to keep back, and closed to finish off some monsters.

Just then, about six of the creatures outside the range of MIllie's spell ripped off the cover of the aft cargo-hatch, and looked down at the frightened sailors and four party members, below.

With that, we ran out of time and the session ended.

##

Funny Quotes

NPC Officer: Parlay!
Beatrice: F*****’ babies!

(A.J. efficiently executes the priest-officer in the duel.)
Beatrice: That was awesome! That was so awesome! Put your weapons down!

(Fergus learns the group plans to give up the newly-christened Enterprise, and promptly voices his displeasure, in no uncertain terms.)
Henrietta: Oh, Fergus! Stuff a sock in that potty-mouth!

(Once the duel ends, the players catch Bennie Rae up on the events of the previous session – including how Ragan kept Aurelia in the fight, even though she started getting fireballed.)
Bernetta (OOC): We’re all throwing Ragan under the bus, on this one, right?
Bennie Rae (OOC): It’ll be real entertaining, the next time Ragan and I are in the same room, together.

(The marool – monstrous fish-men – attack.)
Aurelia: I leave the deck for 20 minutes…!

##
__________________
--
MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1]
"Some days, I just don't know what to think." -Daryl Dixon.
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Old 08-07-2021, 01:12 PM   #583
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Join Date: Aug 2004
Location: Denver, Colorado
Default Re: Campaign: Facets

Another session that picked up right where the last one left off.
We join the group in the middle of a brutal combat.

Characters Present

Dr. Henrietta "Indiana" Johnson -- A personable, age 29-and-holding Anthropologist who specializes in the pre-Columbian indigenous people of the American Desert Southwest. A Native of Apache Junction, AZ, "Indiana" is good with people and has been fascinated by American Indian religion and folklore since she was a child. Henrietta speaks Apache fluently, and not-so-secretly wishes archaeology could be more like Raiders of the Lost Ark and less like digging in a trench with a trowel and a toothbrush -- Played by Debbie S.

Dr. Arthur "A.J." Jamison -- a retired NASA scientist with a home in one of Moab's nicer canyon sub-developments, who volunteers for 4CSAR because he needs to do something to get out of the house. -- Played by Anten S.

Aurelia R. Lockrin -- A young woman with a shady past who teaches History at Grand County High School (Home of the Red Devils!), and volunteers for 4CSAR because she's a bit of an adrenalin junkie, and likes the companionship. -- played by Bennie Rae P.

Beatrice "B" Lawrence -- U.S. Army veteran who works for a local air charter service as a helicopter mechanic. A cynic about men, she is accompanied by "Grunt," the biggest, best-trained pit-bull anybody has ever seen (purchased as an ally, and a totally badass dog, even before it was possessed by what appears to be a benign “foo” spirit) -- played by Bernetta W.

Stephen Mack, another member of the NASA Quantum Physics Research Team, a former U.S. Marine Corps test pilot, and outdoors enthusiast. – Played by Ragan S. (Not available, this time.)

Millicent “Millie” Brown – A member of the Columbine Lodge of Denver, and descendant of the Unsinkable Margaret “Molly” Brown. Currently an apprentice of the Invisible College of Thoth-Hermes, seconded out to the members of the Red Rocks Lodge. Owner of a large, well-trained Savannah Cat, named Apophis. – Played by Kaitlynn S. (Not available, this time.)


NPCs Present

Grunt: Beatrice's ally, a large pit-bull possessed by a protective "foo" spirit.

Amanda Gagnier: A professional airship crewmember and native of the Orbital Realm of Jupiter, hired as a guide as the Paradise neared the borders of territory controlled by the Nieuw Haarlem company.

Hops About: An enthusiastically lethal nunnupi, a 6-inch tall fairy girl with black wings, pale skin and American Indian features. Currently dressed in the colors of the Unseelie Court, with a bow and knife, she frequently takes the form of a magpie four times the size of a normal bird and can go invisible.

Twirls Thrice: A laconic and lethal nunnupi with a dry sense of humor, also dressed in the cool colors of the Unseelie Court. Apparently the sister of Hops About, she bears similar weapons that can inflict elf-stroke, also appears as a large magpie, and can go invisible.

Dr. Belody "Doc" Bascher -- a local veterinarian for both large and small animals, who frequently fixates on her job and uses 4CSAR as her primary social outlet.

Frank Moses -- A former Marine who quit his job as a trooper with the Utah Highway Patrol (UHP). Moses formerly volunteered with 4CSAR and has an interest in Doc Bascher.

Fergus O’Neil – A pirate and rascal who had the misfortune to cross the Red Rocks Lodge, and the worse judgement to try to rob them when they took passage on his ship across the Irish Sea in the late winter of 1712. However, against all common sense, the party (well, A.J….) decided to adopt him as a flunky after they saved his life from his own crew.

Claudia Abigail Tavulari – A former member of the NASA Quantum Physics Research Team, and an old friend of Arthur Jamison’s. The team has been helping Arthur research the portal physics, on the sly. – Played by Tisa T.

##

The sudden appearance of fish-things in the open hatchway above caught the group below, by surprise. With a hissing shriek, the monsters leapt to the deck below and began to slash at the party members as the crewmen, told by Millie to stay back, hesitated for a moment.

Up on the deck, an alarmed Henrietta dashed toward the open hatchway, as behind her Doc Bascher emerged from the stern-castle cabin hatch and nearly cut a fish-monster in half with a shotgun blast.

Down below, and over on the left, Frank and Aurelia found themselves engaged by two new creatures, just as they finished off the last one trying to crawl through the (suddenly superfluous) ladder hatch. In the middle, Steve drew his pistol as a creature landed in front of him, but Millie (with a chain hauberk and an Armor spell, but lacking the ballistic vest of the others) found herself in a fight for her life.

Frank’s creature landed two solid blows, but the former Utah State Trooper’s ballistic inserts kept the claws away from him. A swearing and seriously stressed Aurelia drew her small-sword as the second creature landed one blow, but she twisted away from the second and promptly dropped her sword, but her ballistic vest saved her, as well.

Steven shot his creature and seriously wounded it, but the fish-thing kept coming. The fourth beast landed on Millie, managed to get a claw into her despite the mail and magic, and smashed her to the deck.

In desperation, Millie triggered a second, “Peaceful Sleep” and the creature on top of her slumped unconscious – as did the one in front of Steven, and the one on Aurelia. As did Aurelia, herself.

And then creature that had hold of Frank’s vest, just outside the range of the spell, tore most of his neck out with its teeth. His lifeblood sprayed across the bulkhead to his left, and then splashed across the deck.

Frank Moses, former Utah State Trooper and inactive U.S. Marine, died instantly, triggered healing spells unable to bring life back to his savaged flesh.

Henrietta landed just behind the creature on Frank’s body as Aurelia’s “Awaken” spell went off and brought her back to consciousness and she fumbled for her sword. Millie rolled the unconscious creature off her, and rose to a knee as the crew closed in with cutlasses, knives, barrel-hooks and belaying pins.

Henrietta’s magically-enhanced staff slammed into the fish-thing trying to lift Frank’s body, and it whirled to facer her as Aurelia vaulted to her feet, smallsword back in her hand. Steven finished off his monster with a gunshot that woke Aurelia’s attacker, while Aurelia woke hers with a stab.

Millie also woke her own beast with a deep rapier thrust, and the crew started to slash and bash at it.

Henrietta effortlessly fended off the bloody monster’s attack with her swirling staff, almost fell on her ass with a fumbled attack of her own, and then killed it with the help of A.J., who landed on the deck beside her. Steven and Aurelia took out the second, prone, monster, as it slashed at the former art teacher’s legs.

Between the panicked slashes of the crew, a yowling Apophis and a few careful sword-thrusts, the one on the starboard side soon went down, as well. Up above, a couple more badly wounded Marool fish-men made it across the railing before Beatrice, Doc Bascher and Fergus could finish them.

In the end, only five of the 28 attacking Marool made it back to the sea.
But they’d killed three crewmen, plus Frank Moses, and inflicted terrible injuries on a dozen more.

A.J. opened a portal between the decks of the Enterprise and the Airgead Spraeala, and Alexios came through to help Doc Bascher with the wounded.

Morgance Bohannan came through right after and, after a quick inspection, expressed her condolences for the loss of Frank. However, she said that, had the Red Rocks Lodge mages not been aboard the Enterprise, the marool might have slain the entire prize crew.

By the time the crew had cleared away the blood, dumped the bodies of the marool overboard, and secured the aft hatchway, once again, the night had given way to gray light and steady rain. However, the wind shifted around to portside aft, and the sails of both ships bellied out to take advantage of the broad reach.

Soon, white foam flew from the bow wave, above the slate-gray sea as rain continued to beat steadily on the deck, but the ships made good time. The crew of the longer Enterprise reefed her sails, a bit, to keep her about a mile behind the Airgead Spraeala.

At the end of the day, Bohannan signaled that the ships had drawn far enough away from the area of the fight with the marool swarm, and funeral rites commenced.

Only one body of a slain crewman remained, as the marool had taken two others over the side with them. By dusk, the weighted bodies of Frank Moses and the crewman had been consigned to the dark, endless waters of the Pearl Bright Ocean, as the skies wept steadily.

The wind stayed favorable for the next four days and the ships made good time, although the skies remained overcast and rainy. Then, a storm blew in from the north and both ships tossed sea-anchors to point their bows at the waves.

(continued...)
__________________
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MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1]
"Some days, I just don't know what to think." -Daryl Dixon.
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Old 08-07-2021, 01:13 PM   #584
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Default Re: Campaign: Facets

(...continued)

They rode out the two days of the gale, well enough, but then had to resort to slow tacks as the wind remained northerly. Two days after the gale ended, watchmen on both ships called attention to the landward waters to the starboard side.

Almost every member of the Red Rocks Lodge was out and about in the watery afternoon light, and rushed tot the railing, only to see a cornucopia of capricorns, capering in the waves. Delighted, the group remained outside in the steady rain to watch for awhile, only to see the polished helmet of a triton emerge from the waves, at the side of the ship.

The triton made a few gestures, and a voice rang loud and clear, asking in Greek to speak to the commanding officer. The officer in charge – the first mate from the Airgead Spraeala directed the triton to speak to Capt. Bohannan on the ship ahead.

The triton thanked him and the helmet dipped back below the waves, and a curious A.J. peter-panned up to that ship to find out more about the situation.

Shortly after he’d arrived and told the watch officer about the approaching triton, the helmet appeared below the starboard side stern railing, and Capt. Bohannan returned a polite greeting.

The triton said he and three others needed to take more than 300 capricorns to Atlantis for sale, and asked if they might accompany the two ships, were that also their destination, given that the need to tack made for slow progress, anyway. In exchange, he and the three others would check the bottoms of the hulls and dispense with any parasites or barnacles that might have started to encrust them.

Bohannan agreed to the bargain, readily enough, and asked why the normally self-sufficient finned sea-folk would make such a request. The triton replied they’d seen signs of a large swarm of marool about a week back, and preferred to not try to take on the deadly creatures without help, should the monsters taste a trace of the large heard of capricorns.

A.J. then told the triton about the savage battle that had taken place, and the triton agreed that seemed to be the same group. He noted the creatures sometimes schooled up into large raiding groups to migrate south, as winter chilled the waters further north.

Shaking his head at how the Pearl Bright Ocean seemed to go out of its way to emulate the oceanographic and atmospheric patterns of a spherical world, A.J. thanked the triton for the observation, gave Bohannan a nod, and flew back to the deck of the Enterprise.

The presence of the frolicking sea-goats and the triton “shepherds” lightened the mood of the sailors considerably, as they were considered “lucky,” and the slow voyage north continued. The sailors’ views received validation, a few days later, when a triton breached alongside the frigate, and said the shepherds had spotted a “Hide,” trying to slip aboard.

Upon inquiry, the triton described it as a camouflaged sea-predator, which turned out to bear similarities to the airborne, “lurker” that had snuck aboard the group’s airship in the Orbital Realm of Jupiter. The members of the group who had gathered near the railing to hear the story (everybody in the Red Rocks Lodge had learned Greek years before…) thanked the triton for the pest-control.

The triton replied with a compliment about the power of the magics coursing quietly through the keel of the Enterprise, which the magical folk had quicky detected. The group exchanged some chit-chat with the triton, for a bit, and then the slow journey continued.

However, the trip soon neared its end, as they drew near Atlantis a couple of days later. The tritons drove the capricorns ahead, to reach the livestock nets around the outer harbor, to the right.

A pilot-boat arrived shortly thereafter, with some alert Atlantean officials who asked some pointed questions about the obviously-Skandan frigate flying Elder Isles flags. The group and Capt. Bohannan quicky explained the situation and, both surprised and somewhat pleased, the harbor security gave way to a couple of pilots, who steered both ships to waiting docks.

Within a few hours of their arrival, a detachment of Atlantean naval officers arrived and requested permission to board the Enterprise. A.J. granted it and the group asked if they might examine the Skandzan warship.

After a quick palaver, the Red Rocks Lodge members agreed, and the Atlanteans took a quick, but thorough, tour. Along the way, they explained the Skandzan League had a few of these “special assignment” ships, used for all sorts of nefarious deeds.

While not as sophisticated as the Atlantean bronze warships, the Skandzan frigate did provide some useful intelligence about the design, the naval inspectors said, as they’d seldom had the chance to look at one in such good condition. They did note that the Skandzans did seem to use similar methods as Atlantis to tie the water elemental matrix to the keel, but that was hardly surprising, as similar needs frequently resulted in similar solutions.

During the tour, the officers noted the presence of the scratches and gouges left by the marool, and whistled in appreciation about how nasty that fight must have been. However, within a couple of hours, the Atlantean officers thanked the group and took their leave, and the Red Rocks Lodge members settled in for the night, aboard the Enterprise.

The group spend the next several days doing business in Atlantis. They sold off the one full matrix for the sweet deal arranged during the last visit, as well as the smallest full matrix. That left them with one sizeable full matrix, a second empty one, a small pile of silver, and a larger one of gold.

They promptly spend a chunk of that change on five orichalcum ingots that weighed five pounds, each, plus some additional ingots of the ornamental copper/orichalcum alloy. Aurelia picked up her completed invisibility cloak, and the rest secured the blades made from the gladius-fish spikes they’d left on consignment, the month before.

The group also picked up some new clothing to replace the claw-tattered combat gear, as well as a few, nicer outfits and some bits and bobs. After that, they waited for the weather to clear up and give them more favorable winds, for the much shorter voyage back to the Elder Isles.

That came a couple of days later, and within the week the two ships made harbor at Avallon, where the Enterprise drew even more attention than it had, in Atlantis.

With that, the session wound down with some bookkeeping and other activities, the most relevant of which will get reported, next time.

##

Funny Quotes

GM: When last we left our protagonists, conditions were rainy and violent!
Bennie Rae: It’s been rainy and violent, a lot.
Bernetta: You say that, and I see that scene from Aquaman.

Steve: I have the worst idea in the history of bad ideas!

(Aurelia drops her sword after rolling a critical failure.)
Aurelia (OOC): That’s the worst, most embarrassing result! I would rather have shot someone!
Beatrice (OOC, to Steve): She would rather have shot you! Everybody’s going to read this, and laugh! Especially you, Norwegian boy!
GM: He’s Icelandic. He’s even called, “Icelander.”
Beatrice: I know, but I always think of him as, “Norwegian boy,” in my head.

(Millie’s sleep spell catches Aurelia, who slumps to the deck with the equally unconscious monstrous attacker on top of her.)
A.J.: I guess the good news is, she’s under partial cover, now….

Aurelia (Wakes up from Millie’s Peaceful Sleep spell): You are in so much trouble, right now!

GM: Aurelia is in melee combat, and that means she’s whining.
Aurelia: I hate this s***!

(The final monster gets killed and the deck is clear.}
Beatrice: Ew! Ew! This was yucky! Pass out the rum!

##
__________________
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MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1]
"Some days, I just don't know what to think." -Daryl Dixon.
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