06-26-2014, 11:54 AM | #1 |
Join Date: Dec 2008
Location: Behind You
|
Magery
I'm creating a magic system from scratch and I can't remember the basis for magery's 10/level.
If Magery is a skill cap only, where it gives no bonus to spells/skills, is 5 points / level valid? |
06-26-2014, 11:57 AM | #2 | |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
|
Re: Magery
Quote:
Don't know if that helps, though.
__________________
I'm a collector, not a gamer. =) |
|
06-26-2014, 12:07 PM | #3 | |
Join Date: Aug 2007
|
Re: Magery
Quote:
It's simply worked adequately on a trial and error basis when many other original costs in Gurps have been reset (generally lowered like Longevity going from 40pts to 2).
__________________
Fred Brackin |
|
06-26-2014, 12:07 PM | #4 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Magery
Quote:
I mean, valid for what purpose? Is it to check the power of PCs? Then we need to know how powerful the magic is.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
|
06-26-2014, 12:11 PM | #5 |
Join Date: Sep 2007
|
Re: Magery
Magery isn't a metatrait, so it doesn't have an official composition to be broken down. Like almost all Advantages, it has a value that was eyeballed, playtested, and examined with an experienced designers' eye, not determined by some atomic-scale algorithm that SJG has kept secret from us. The Advantage list is the atomic scale.
The Basic 4e Magery is the name for the Talent for magical skills. It's cheap at 10 points / level, since a Talent that affects 13+ skills would normally be 15. RPM's Magery is a different Advantage with the same name. If you're designing a magic system, your Magery might be different from both of these. Raising the cap allowed to be purchased on a skill is generally just a Perk. |
06-26-2014, 12:11 PM | #6 |
Join Date: Dec 2008
Location: Behind You
|
Re: Magery
Guess I was looking for the "Under The Hood" on magery, but it sounds like there isn't one.
Not sure what the value of a skill cap is per level, but seems like it's a perk. |
06-26-2014, 12:13 PM | #7 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Magery
By itself, probably. However, it often comes with what is in effect an Unusual Background - high Magery mages are uncommon, so they cost a lot of points.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
06-26-2014, 12:16 PM | #8 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Magery
If Magery provides no skill bonuses, no ER, and only functions as part of your skill cap on spells, 5 is fair. That's a leveled Perk with 4/lvl UB attached.
|
06-26-2014, 03:17 PM | #9 | |
Join Date: Dec 2007
|
Re: Magery
Quote:
Magery's functions beyond the first level are: Acts as a prerequisite for certain spells Value=0 Acts as a modifier to how many dice you can pack into a missile spell Value=Dependent on whether you have a missile spell. But about two point per level. Acts as a Talent for spells Value=15. |
|
06-26-2014, 03:19 PM | #10 | |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Magery
Quote:
|
|
Tags |
magery |
|
|