04-09-2014, 05:55 PM | #11 | ||
Join Date: Sep 2007
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Re: Quick Fix For Traditional Magic System
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The closest connection to rarity are the cases where some ability is more powerful than is usual because it doesn't appear in the setting. The cliche example is magic in a world where no one believes in magic, and thus lack defenses, never think of it as a possible explanation, and so on. You can associate this extra power indirectly with rarity, figuring that if mages were all over the place and everyone knew about it, they'd have those defenses. But that's not quite right. The population of concern is people the PCs encounter. The Cabal in a secret magic campaign know all about it, even though the number of PCs and Cabalists is a tiny fraction of the population of the earth. Mages going up against the Cabal don't have any special advantage, and don't rate a UB, the way they might if the campaign were limited to acting against modern mundanes. Quote:
"Unusual Background" is one of the 4e names for that thumb. (Note that in 1e, UB was the catch-all Advantage used to cover cases that didn't have a fitting advantage of their own. The example there had a character that could speak multiple languages as a native, thanks to their parentage and itinerant background. There was no other way to buy native ability in a language, so UB it was. These days, people are much more likely just to make up a new Advantage without bothering to call it UB, and UB migrating to trying to compensate for the local setting variances. But the association with frequency of appearance just muddies the water, IMO.) |
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04-09-2014, 06:33 PM | #12 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Quick Fix For Traditional Magic System
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04-09-2014, 06:44 PM | #13 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Quick Fix For Traditional Magic System
One of the points he made about simply renaming the advantage of UB:
Back in my Powers as Magic days, I had an Afflict advantage that allowed characters to add Talent CP/Day to an affliction of a permanent cumulative advantage. It was 21-24 CP. Rather than fiddling with math to recreate enchanting for every game individually I called UB:Powers Enchanter. Still, the underlying rationale was glossing over lots of math with UB in order to make a new advantage, which I still pretty much use in all my games no matter which Magic System I use (and I don't ever use Standard Magic). |
04-09-2014, 07:03 PM | #14 | |
Join Date: Mar 2013
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Re: Quick Fix For Traditional Magic System
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04-09-2014, 07:13 PM | #15 | |
Join Date: Jul 2008
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Re: Quick Fix For Traditional Magic System
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UB is a cost adjuster for when the GM deems an advantage to be more valuable in context of their particular game than the standard price. Rarity is tangential at best.
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04-09-2014, 07:21 PM | #16 |
Join Date: Jun 2006
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Re: Quick Fix For Traditional Magic System
In a lot of ways, I think the problem is the word "background". If it were renamed "Unusual Benefit" it would better fit what the points are supposed to be for - that you are paying for an extra advantage of some sort, not just for rarity that doesn't do anything for you.
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04-09-2014, 07:46 PM | #17 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Quick Fix For Traditional Magic System
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2) It doesn't keep it from being misleading. It isn't the only thing in GURPS where the name in plain English suggests something a bit different from the actual rules. It is a small matter, and perhaps I should not have brought it up. 3) An Unusual Background will ultimately make a trait less common unless someone goes out of the way to make that not so, although a small enough UB will make a negligible difference. A UB effectively raises the cost of a trait, so if it puts it out of the range of the majority of a population, it puts it out of their range.
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04-09-2014, 08:12 PM | #18 | |
Join Date: Jul 2008
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Re: Quick Fix For Traditional Magic System
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Point ranges given for ordinary or extraordinary people are descriptive, not prescriptive. Populations have the traits what the setting says they do, not what you can buy for 50 points.
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04-10-2014, 03:59 AM | #19 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Quick Fix For Traditional Magic System
Supers 29 would seem to disagree with you. There, UB levels specifically seem to depend on the rarity of superpowers.
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04-10-2014, 10:15 AM | #20 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Quick Fix For Traditional Magic System
Again, slight derailment (someone willing to start a new thread or a mod chop this one off?) It's not about the rarity of powers of the player characters, but the rarity of the world. If ALL PCs have equal access to the same powers, then no one needs a Unusual Background - no matter the rarity of said powers in the world itself. If PCs don't have equal access...then that's when the Unusual Background comes into play.
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alternate magery, magery, optional rules |
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