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Old 10-09-2010, 01:30 PM   #31
sir_pudding
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Default Re: Damage to Armor

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Originally Posted by Pagan View Post
Also, I don't understand the reference to armor having DR-1. Could someone explain this.
I think he means that the armor gets DR equal to one less than the DR that it gives the wearer.
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Old 10-09-2010, 01:58 PM   #32
Anthony
 
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Default Re: Damage to Armor

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Originally Posted by DanHoward View Post
The problem was usually the opposite. The wearer usually got seriously injured long before much damage was done to the armour.
That's pretty realistic, unless the threshold for damaging the armor is much much lower than the threshold for damaging the wearer. For metal armor at low tech, I doubt that's true (for wood, cloth, or leather armor it probably is, and for ceramic armor at high tech it certainly is).

Last edited by Anthony; 10-09-2010 at 02:04 PM.
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Old 10-09-2010, 02:32 PM   #33
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Default Re: Damage to Armor

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The problem was usually the opposite. The wearer usually got seriously injured long before much damage was done to the armour.
True also, by my quick math. I'm just keep looking for a nicking at the armor scenario, which probably isn't realistic at all for armor.
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Old 10-09-2010, 03:17 PM   #34
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Default Re: Damage to Armor

But I think everyone is talking about the base armor getting damaged. What about just the fiddly bits, straps, buckles, whatevers?
Just looking at "impenetrable" plate, I see lots of fiddly crap that isn't armor.
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Old 10-09-2010, 03:44 PM   #35
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Default Re: Damage to Armor

There are specific rules for deliberately targeting straps and articulations.
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