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Old 05-25-2020, 07:55 PM   #1581
Phantasm
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

A brief divergence into Herc's side of the Marvel Universe:

HEBE

Real Name: Hebe.
Occupation: Goddess of youth, cup-bearer of the gods, soup kitchen worker, university student, former part-time actress.
Identity: Hebe is not known by the general public to be anything other than a mythological figure.
Legal Status: Citizen of Mount Olympus, legally a citizen of Greece living in the United States on a student visa.
Other Aliases: Hebe Tsaoussis (her "mortal" identity).
Place of Birth: Mount Olympus.
Marital Status: Married.
Known Relatives: Zeus (father), Hera (mother), Hercules (husband, half-brother), Alexiares, Anicetus (sons), Ares, Hephaestus (brothers), Eris, Ilithyia (sisters), Apollo, Dionysus, Hermes, (half-brothers), Artemis, Athena, Persephone, Nyssa Savakis (half-sisters), Aphrodite (sister-in-law), Demeter, Hestia (aunts), Hades, Poseidon (uncles), Kronus (grandfather), Rhea (grandmother), Gaea (great-grandmother), Ouranos (great-grandfather), Iolaus (nephew-in-law, deceased). For more details on her extended family tree, which includes all of the major gods and many of the ancient Greek heroes, consult Hesiod's Theogeny and other works.
Group Affiliation: Gods of Olympus.
Base of Operations: Los Angeles, California; Mount Olympus; mobile.
History: Hebe was the youngest daughter born to Zeus and Hera, king and queen of the gods of Olympus (see Hera; Olympian Gods; Zeus). For an untold amount of time, Hebe served her family diligently as their cup-bearer, serving them wine and ambrosia during their meetings and festivals; the ambrosia, which could boost even a god's vitality, she brewed herself. The only one she didn't serve in this manner was her father, Zeus, after he chose a mortal boy, Ganymedes, to be his personal servant.

Hebe fell in love from afar with her mortal half-brother Hercules during his Twelve Labors (see Hercules). It wasn't until years later, after Herc died and ascended to godhood, that she was able to act on her feelings. To everyone's surprise, Hera offered Hebe to Hercules as a bride as a peace offering; Hera has commented that after the battle against the giants, Hebe wouldn't shut up about Herc's heroics. The two have been happily married for millennia and have two sons, Alexiares and Anicetus, who act as Olympus's gatekeepers.

The only time Hebe is recorded in directly interacting with mortals in the days of the ancient heroes is when her nephew-in-law Iolaus, who in his youth was Hercules's charioteer, was challenged to a duel in his older days. Hebe granted him one day of youth during the day of the duel, permitting the duel to be on even terms; Iolaus won the duel.

When Hercules traveled to Earth for adventures after the worship of the Olympian gods faded, Hebe often sneaked down to Earth to be near him. Finding Herc in others' beds, male and female alike, often caused her anger and jealousy, but for unknown reasons she always forgave him and went back to him. It has also been implied that Hebe had many lovers on the side herself over the millennia.

Recently, Hebe was working in a Los Angeles soup kitchen for the homeless while auditing classes at UCLA, activities she chose in order to stay busy while Herc was busy with his acting career under his assumed Kevin Hunt identity. She sometimes appeared on television alongside him as a recurring guest star, portraying her distant cousin Nike. When her latest mortal half-sister, Nyssa Savakis, was attacked by their brother Ares's Warhawks biker gang and Nyssa instinctively called down Zeus's lightning on them, Hebe was initially reluctant to get involved (see Ares; Savakis, Nyssa; Warhawks). She was present at the meeting of the Olympian High Council in her position as cup-bearer of the gods when the gods decided on a "wait-and-see" approach to Herc assisting Nyssa; Hebe suspected her mother was behind Ares's attack, but could not prove anything.

Despite all that, Hebe rejoined Herc and Nyssa on Earth, accompanying them as Herc made the rounds introducing Nyssa to her extended immortal family. Despite Nyssa's reservations, the two have become close friends.
Height: 5' 4".
Weight: 324 lbs.
Eyes: Brown.
Hair: Blond.
Uniform: None.
Strength Level: Hebe possesses the normal superhuman strength of an Olympian of her height and build who engages in moderate exercise. She possesses the ability to lift (press) roughly 25 tons under optimum conditions.
Known Superhuman Powers: As an Olympian, Hebe possesses superhuman strength, stamina, and durability, is immune to terrestrial diseases, and immortal.

In addition to her Olympian attributes, Hebe has the power to grant people rejuvenated youth for a short duration. She is also known to occasionally have large feathered peafowl wings emerge from her shoulder blades enabling her to fly through the air.
Other Abilities: Hebe is a skilled cook and micro-brewer, possessing the knowledge to brew the divine ambrosia consumed by the gods.

C'mon, Hebes! You're the goddess of youth! Where's your spirit of kneejerk rebellion?
– Amadeus Cho, Heroic Age: Prince of Power #1


989 points
Attributes: ST 31/170 [10*†]; DX 12 [40]; IQ 11 [20]; HT 12 [0*].
Secondary Characteristics: Dmg 3d+1/6d-1 (18d/20d); BL 192 lbs. (5,780 lbs/2.9 tons); HP 31 [0]; Will 11 [0]; Per 11 [0]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Basic Air Move 12 [0]; Dodge 9.
Languages: Ancient Greek (Native) (Native Language) [0]; English (Native) [6]
Cultural Familiarities: Mount Olympus [0]; Western [1].
Advantages: Affliction (Age Control) 1 (HT+0; Advantage (Unaging with Age Control), +180; Based on IQ (Own Roll), +20%; Cancellation, +10%; Extended Duration (Permanent), +300%; Malediction (Long-Distance), +200%) [81]; Fit [5]; No Low TL +4 [20]; Olympian God [605]; Omnilingual (Accessibility: Ancient Hellenistic World Languages and Derivatives Only, -50%) [20]; Pitiable [5]; Status 1 [0‡]; Wealth (Very Wealthy) [30].
Perks: Alcohol Tolerance [1]; Citizenship (Greece) [1].
Disadvantages: Overconfidence (12) [-5]; Pacifism (Self-Defense Only [-15].
Quirks: Argumentative [-1]; Eavesdropper [-1]; Flirtatious [-1]; Mirror-Image Disadvantages (Chummy/Loner) [-1]; Mirror-Image Disadvantages (Impulsiveness/Laziness) [-1].
Skills: Brawling (E) DX+0 [1] – 12; Carousing (E) HT+1 [2] – 13; Computer Operation/TL8 (E) IQ+0 [1] – 11; Cooking (A) IQ+3 [12] – 14; Detect Lies (H) Per+1 [8] – 12; Filch (A) DX+0 [2] – 12; First Aid/TL4 (Humanoid) (E) IQ+1 [2] – 12; Gardening (E) IQ+1 [2] – 12; Gesture (E) IQ+1 [2] – 12; Hiking (A) HT+0 [2] – 12; Knife (E) DX+1 [2] – 13; Knot-Tying (E) DX+0 [1] – 12; Lifting (A) HT+0 [2] – 12; Lip Reading (A) Per+1 [4] – 12; Observation (A) Per+1 [4] – 12; Professional Skill (Bartender) (A) IQ+1 [4] – 12; Professional Skill (Brewer) (A) IQ+3 [12] – 14; Professional Skill (Distiller) (A) IQ+3 [12] – 14; Riding (Equines) (A) DX+0 [2] – 12; Running (A) HT+0 [2] – 12; Savoir-Faire (High Society) (E) IQ+1 [1] – 12§; Savoir-Faire (Servant) (E) IQ+3 [8] – 14; Sewing/TL4 (E) DX+0 [1] – 12; Survival (Island/Beach) (A) Per+1 [4] – 12; Survival (Mountains) (A) Per+1 [4] – 12; Swimming (E) HT+0 [1] – 12; Teamster (Equines) (A) IQ+1 [3] – 12#; Throwing (A) DX+0 [2] – 12; Wrestling (A) DX+0 [2] – 12.
Starting Spending Money: $80,000 (20% of Starting Wealth).

* Includes +9 to ST and +2 to HT from Olympian God racial package.
† Includes +11/+150 from Super ST.
‡ Includes +1 level from Wealth.
§ Defaulted from Savoir-Faire (Servant).
# Defaulted from Riding.

Role-Playing Notes:
Hebe is the eternal teenager, prone to all the mental and emotional ups and downs that entails, from exuberant optimism to kneejerk rebellion and surly moodiness, with everything in-between. She loves her husband, despite his tendency to stray; she has not been entirely faithful herself, either, as her eternal teenage-rness also includes experimentation. Despite all this, she supports him in everything he does.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 05-27-2020 at 10:04 AM.
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Old 05-27-2020, 07:36 AM   #1582
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Phantasm View Post
A brief divergence into Herc's side of the Marvel Universe:

HEBE
Hah! Cool :) I see she has been around since 1970, but I must have missed those early appearances.
Quote:
wouldn't shut up about Herc's heroics. The two have been happily married for millennia and have two sons, Alexiares and Anicetus, who
Line got cut off here.
Quote:
In addition to her Olympian attributes, Hebe has the power to grant people rejuvenated youth for a short duration.
...
Advantages: Affliction (Age Control) 1 (HT+0; Advantage (Unaging with Age Control), +180; Based on IQ (Own Roll), +20%; Cancellation, +10%; Extended Duration (Permanent), +300%; Malediction (Long-Distance), +200%) [81]
Seems like a bit of disconnect between the text description of her ability and the write-up. Is the "for a short duration" part supposed to be there?
If I were writing up the youth-granting ability, I'd be tempted to just go with an AF Affliction (since age is a 0-point feature), but putting in conditionals (like negating debilitations that resulted from age) would make it messy. Is the +300% Permanent necessary? I'd think that the +150 version would do.
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Old 05-27-2020, 10:04 AM   #1583
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Not another shrubbery View Post
Line got cut off here.
Yeah, that's an oops on my part. Went researching and forgot to finish the sentence. It should end with "... act as Olympus's gatekeepers." Gimme a few to edit.

Quote:
Seems like a bit of disconnect between the text description of her ability and the write-up. Is the "for a short duration" part supposed to be there?
If I were writing up the youth-granting ability, I'd be tempted to just go with an AF Affliction (since age is a 0-point feature), but putting in conditionals (like negating debilitations that resulted from age) would make it messy. Is the +300% Permanent necessary? I'd think that the +150 version would do.
A slight disconnect, I think, since I wrote the bio and hammered out the abilities on different days. The one time in the myths she used it, Iolaus wanted to return to his prime for a day. However, there's also the myth of Tithonus who was granted eternal life without asking for eternal youth, eventually becoming a cicada. When I was hammering out the power, I waffled on whether she could have if it had been part of Eos's request of her cousin Zeus, ultimately choosing "yes, but can turn it off herself at any time", hence adding Cancellation.

Unaging (Age Control) seems to be the RAW way to change your own age, which is why I used it on the affliction.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 06-01-2020 at 01:33 PM.
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Old 06-06-2020, 09:34 AM   #1584
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

DYNATECHNICS

Dynatechnics is a corporation with its national headquarters in the greater Chicago Metro area of Illinois and various facilities across the Rust Belt – most notably in Pittsburgh, PA; Cleveland, OH; Detroit, MI; and Milwaukee, WI, although other facilities are believed to exist – which primarily focuses on raw materials manufacturing, producing advanced materials such as high-tensile polymers, carbon fiber nanotubes, memory fabrics, and lightweight ceramics. Various facilities also have large research, development, and applied sciences divisions which work to develop new processes – and occasionally ultra-tech military hardware under contracts with DARPA.

Dynatechnics was founded in the 1970s in Detroit by Roger van Dyne and William Carmody (later known as the Eternal Brain of the First Line) in an attempt to halt the decline of manufacturing jobs in the city, with Carmody retaining the controlling share. Carmody preferred to work out of his private research institute in Maine (later the headquarters for the First Line), leaving Van Dyne to manage the day to day operations of the company. Since the mid 1990s, Dynatecnics' main offices have been located in Chicago, Illinois.

In the early 1980s, the Cleveland branch's research division worked with DARPA to develop a weapon known as the neutron disintegrator. After the cost of the development grew to astronomical proportions, with only a single prototype – which in testing spectacularly failed to literally hit the broad side of a barn, in front of the Pentagon's top brass – the project was shelved.

The research branch then turned to using a laser spectroscope to study the chemical components of nearby stars. Through unknown means, the Cleveland laser spectroscope in 1986 brought Howard the Duck to Earth; less than a week later, Howard was forced to destroy the spectroscope with the neutron disintegrator to prevent an otherworldly invasion (see Howard the Duck).

Control of Dynatechnics later passed to van Dyne's son Vernon and Carmody's daughter Mary. Vernon has insisted his sons prepare to take over the business, leaving his daughter Janet to her own devices. At a company social function, Janet met Dr. Hank Pym, one of the scientists in the Chicago branch's applied sciences division. Hank and Janet have since become the adventurers Ant-Man and Wasp; it has not yet become common knowledge that the two are connected to the company (see Ant-Man; Wasp).

Ant-Man and Wasp have since helped stop a hostile takeover of Dynatechnics by their less scrupulous rival Cross Technological Enterprises (see Cross, Darren).
First Historical Appearance: (Cleveland, Ohio, branch) Howard the Duck (movie, 1986).

--------------------------------------
Mission Statement: Dynatechnics is a corporation which engages in advanced materials processing, refining, and manufacturing, primarily in polymers, carbon fibers, memory fabrics, and similar advanced materials. Each branch has a sizable Applied Sciences division which develop entirely new and bleeding edge technologies and often engage in research outside the company's primary focus. They occasionally have government contracts through DARPA to develop exotic technologies.

Capabilities
TL: 8 (9 in materials)
Members: 50,000
Wealth: Comfortable
Contacts: Business Skills–12 [5], Manufacturing Skills–12 [5], Scientific Skills–15 [10].
Member Traits: Gadgeteer [25]; High TL +1 (Materials Science Only, -80%) [1].
Notable Resources: Manufacturing plants and research facilities across the Rust Belt
Reaction-Time Modifier: -1

Costs and Values
Startup Cost: $4,555.200,000
Resource Value: $22,776,000
Patron Value: 10 points.
Enemy Value: -10 points.
Ally and Dependent Value: Dynatechnics can often supply individual 50 to 100 point Allies and/or various Contacts for short periods of time, usually in the Applied Sciences divisions.

Social Attributes
Type: Commercial, Research
CR: 3
Loyalty: Good (14)
Rank: Merchant Rank 0-7 [2/level]
Income Range: $2,600 (Average) to $260,000 (Filthy Rich)
Reputation: +1 (as a good place to work that takes care of their employees).

Notes
Materials science is more advanced in the Marvel Universe than in the real world. The setting has a TL8 infrastructure, and companies like Dynatechnics are able to produce and work with TL9 materials.
--------------------------------------
Image: Dynatechnics Cleveland

Design Notes:
1. Yes, the movie Howard the Duck starring Ed Gale and Lea Thompson is canon for the Reboot! Of course, this means that Howard and Beverly Switzer (and maybe the rest of the Cherry Bombs) will need to be rejuvenated somehow if I want to keep them active in the "now". Then again, there's always Doctor Bong . . . .
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 01-01-2021 at 11:46 AM.
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Old 06-20-2020, 04:35 PM   #1585
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

HIJACKER

Real Name: Howard Mitchell.
Occupation: Professional criminal, former armored truck driver.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Presumably the Chicago, Illinois, metro area.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: Mobile in and around the Chicago metro area.
History: For years, Howard Mitchell drove an armored car for a number of banks in the Chicago metro area, a job he considered a dead-end and thankless one. Armed with his knowledge of the routes, Mitchell's greed got the better of him; after donning an identity concealing ski mask, a Kevlar vest, and a toy robotic voice changer, he intercepted one of his company's armored cars in an area with no traffic cameras, tased the driver and the guard, and made off with the bulk of the money.

Flush with his success, he began plotting other armored car heists. To this end, he used his stolen money to discreetly acquire a number of run-down armored vehicles on the black market and the parts to refurbish them, using a commercial 3D printer to make custom parts as needed. Having also updated his gear at the same time, he began a series of hijackings, often using hidden garages and the elevated rail line to capture armored cars; he would almost always render the driver and guards unconscious (when they resisted) and return them and the armored car unharmed.

Unfortunately for him, this rash of hijackings earned him some infamy. Dubbed "the Hijacker" by the press, Mitchell decided to run with it. He released a series of videos on YouTube under his "Hijacker" alias which were essentially body-camera footage of his hijackings. Even with this footage, the authorities were unable to track him down. This led to him being tracked by Ant-Man and Wasp on behalf of the FBI (see Ant-Man; Wasp). The Hijacker led them on a merry chase throughout the Chicago area, traveling by street, rail, and by boat until they cornered and captured him, turning him over to the FBI.

While in prison, Mitchell was visited by Dr. Elias Starr, who offered to arrange for his release in return for joining Starr's team, the Lethal Legion (see Lethal Legion; Starr, Dr. Elias). Questioning Starr further about the purpose of the team and his expected role in it, Mitchell learned that Starr intended Mitchell to be little more than a glorified getaway driver. Furthermore, Mitchell learned that Starr wanted to kill Ant-Man and Wasp. Disgusted, claiming that he was proud of the fact that no one had been killed or even harmed worse than a tasering in any of his hijackings, Mitchell refused.

Currently the Hijacker is still in federal prison, though how long he'll remain there remains to be seen.
Height: 5' 9".
Weight: 180 lbs.
Eyes: Brown.
Hair: Bald.
Uniform: Black armored long sleeved jacket with gray trim, gray pants, gray equipment harness, gray gloves, black boots, gray utility belt, black full-face cowl with a set of multi-lens goggles.
Strength Level: The Hijacker possesses the normal human strength of a man his age, height, and build who engages in irregular moderate exercise.
Known Superhuman Powers: None.
Other Abilities: The Hijacker is a skilled driver of large trucks and rail lines, as well as a genius mechanic in building, repairing, and modifying armored vehicles. He also has some skill with electronics.
Paraphernalia: The Hijacker carries on his person a number of stun guns and tasers for subduing others. He also possesses a number of specially modified armored cars and personal electric rail engines which he uses to capture armored cars and other vehicles.

310 points
Attributes: ST 11 [10]; DX 11 [20]; IQ 12 [40]; HT .12 [20]
Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 12 [0]; Per 13 [5]; FP 12 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 10.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: Absolute Direction [5]; Artificer 3 [30]; Combat Reflexes [15]; Driver's Reflexes 3 [15]; Fit [5]; Gadgeteer (Accessibility: Vehicles Only, -50%) [13]; Gizmo 2 [10]; High Manual Dexterity 3 [15]; High Pain Threshold [10].
Perks: Attribute Substitution (Counterfeiting based on Per) [1]; Efficient (Mechanic) [1]; Equipment Bond (Armored Vehicle) [1]; Full Tank [1]; Minor Reputation (Internet Celebrity) [1]; Off-Screen Reload [1].
Disadvantages: Bad Sight (Far-Sighted) (Mitigator: Corrective Lenses, -60%) [-10]; Greed (12) [-15]; Hard of Hearing (Mitigator: Hearing Aids, -60%) [-4]; Pacifism (Cannot Kill) [-15]; Social Stigma (Criminal Record) [-5].
Quirks: Careful Planner [-1]; Dual Identity [-1]; Interviews Badly [-1]; Tactless [-1]; Wears Bifocals [-1].
Skills: Area Knowledge (Chicago Metro Area) (E) IQ+2 [4] – 14; Armoury/TL8 (Vehicle Armor) (A) IQ+4 [4] – 16*; Boating/TL8 (Large Powerboat) (A) DX+4 [4] – 15†; Boating/TL8 (Motorboat) (A) DX+4 [3] – 15†‡; Brawling (E) DX+1 [2] – 12; Climbing (A) DX+0 [1] – 11; Computer Operation/TL8 (E) IQ+1 [2] – 13; Counterfeiting/TL8 (Detection) (A) Per+1 [4] – 14; Driving/TL8 (Automobile) (A) DX+3 [2] – 14†§; Driving/TL8 (Heavy Wheeled) (A) DX+4 [4] – 15†; Driving/TL8 (Locomotive) (A) DX+3 [2] – 14†; Electronics Operation/TL8 (Security) (A) IQ+1 [4] – 13; Electronics Repair/TL8 (Security) (A) IQ+4 [4] – 16†; Engineer/TL8 (Diesel Engine) (H) IQ+2 [2] – 14*; Engineer/TL8 (Electric Engine) (H) IQ+2 [2] – 14*; Engineer/TL8 (Heavy Wheeled Vehicle) (H) IQ+2 [2] – 14*; Engineer/TL8 (Vehicular Armor) (H) IQ+2 [2] – 14*; Fast-Draw (Pistol) (E) DX+1 [1] – 12#; Guns/TL8 (Pistol) (E) DX+1 [2] – 12; Jumping (E) DX+1 [2] – 12; Lifting (A) HT+0 [2] – 12; Lockpicking/TL8 (A) IQ+0 [2] – 12; Machinist/TL8 (A) IQ+4 [2] – 16*; Mathematics/TL8 (Applied) (H) IQ+0 [4] – 12; Mechanic/TL8 (Automobile) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Diesel Engine) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Electric Engine) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Gasoline Engine) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Heavy Wheeled Vehicle) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Large Powerboat) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Locomotive) (A) IQ+4 [2] – 16*; Mechanic/TL8 (Motorboat) (A) IQ+4 [2] – 16*; Navigation/TL8 (Land) (A) IQ+2 [1] – 14₯; Observation (A) Per+1 [4] – 14; Running (A) HT+0 [2] – 12; Shadowing (A) IQ+0 [2] – 13; Shortsword (A) DX+1 [4] – 12; Smuggling (A) IQ+0 [2] – 13; Stealth (A) DX+1 [4] – 12; Streetwise (A) IQ+0 [2] – 12; Swimming (E) HT+0 [1] – 12; Throwing (A) DX+1 [4] – 12; Tonfa (A) DX+1 [4] – 12; Urban Survival (A) Per+1 [4] – 14; Wrestling (A) DX+1 [4] – 12.
Equipment: Desktop CNC (High-Tech, p. 29); M18 Taser (Χ2) (High-Tech, pp. 89-90); Stun Gun (Χ2) (High-Tech, pp. 199-200).
Starting Spending Money: $3,150 (20% of Starting Wealth, minus cost of Tasers and Stun Guns).

* Includes +3 from Artificer.
† Includes +3 from Driver's Reflexes.
‡ Defaulted from Boating (Large Powerboat).
§ Defaulted from Driving (Heavy Wheeled).
# Includes +1 from Combat Reflexes.
₯ Includes +3 from Absolute Direction.

Role-Playing Notes:
The Hijacker is in the business for the money, and has a little bit of pride over how successful his YouTube videos of his heists have turned out. From experience, he knows that most of the guards and drivers of the armored cars he hijacks are just working people trying to make a living, so he actively tries not to harm them, preferring to simply knock them out or get them to surrender. His only weapons are tasers and wrist-mounted stun guns, and when confronted with supers will attempt to flee instead of fighting, and will surrender if things turn really bad.

Design Notes:
1. The Hijacker will likely use and abuse the upcoming GURPS Action 6: Tricked-Out Rides.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 06-28-2020, 03:02 PM   #1586
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

A few posts that got et by yesterday's outage:

LEO

Real Name: Daniel Radford.
Occupation: Crimelord.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: "Cat-head", "kitty", "meow mix" (all given to him by adversaries)
Place of Birth: Unrevealed.
Marital Status: Married.
Known Relatives: Wife (name unrevealed), two sons (names unrevealed).
Group Affiliation: Leonine family of the Zodiac Cartel, formerly the Silvermane family of the Maggia.
Base of Operations: Chicago, Illinois.
History: Years ago, by his own account, Daniel Radford was an enforcer for the Silvermane family of the Maggia (see Maggia; Silvermane). At some undisclosed point in his career, he volunteered for experiments to grant superhuman powers, but something went wrong. Radford spent years in a coma as his body adjusted and mutated, growing a foot taller and packing on a large amount of mass. When the lab performing the experiments were shut down for various laws it had broken (including being a veterinarian's office doing surgery on Maggia enforcers without a license), Radford's life support was cut by the scientists and his body dumped in Lake Michigan.

Despite all that, he survived; he claimed he woke up the moment he hit the water, and swam to shore. During his coma, he had lost two years of his life, being declared presumed deceased; he found that, because of his size, none of his old friends recognized him. Returning home, he found his wife with another man. Radford burst in and almost killed the other man until his wife talked him down; to his relief she recognized him and wanted to help him. With her help, he managed to settle things legally.

Still, he felt he had a score to settle with his old employers, the Silvermanes. At the same time, he was approached by Cornelius van Lundt to join the Zodiac Cartel; as a member of the Zodiac, he took the identity of Leo (see Taurus; Zodiac). With van Lundt providing initial financing, Leo began to take over large sections of the Chicago underworld. This has brought him into conflict not only with Silvermane but also the adventurers Ant-Man, Wasp, Iron Fist, and Iron Fist's allies, Misty Knight and Colleen Wing (see individual entries).

Leo joined the Zodiac in their scheme to create a force field over the island of Manhattan. Despite his misgivings, he sided with Tausus's faction when Scorpio and half the Zodiac fled (see Scorpio). Leo was arrested and is presumably awaiting trial.
Height: 6' 8" (7' 8" in costume).
Weight: 270 lbs.
Eyes: Unrevealed.
Hair: Black.
Uniform: Brown furred bodysuit with a giant headdress shaped like a lion's head, with the face hidden behind a black full face mask in the lion's maw, brown clawed gloves, brown boots.
Strength Level: Leo possesses enhanced strength enabling him to lift (press) approximately five tons.
Known Superhuman Powers: In addition to his enhanced strength, Leo possesses enhanced speed, reflexes, stamina, and durability. He is impervious to conventional police weaponry up to SWAT sniper rifles, is able to see bullets in flight enabling him to dodge them, and can run at speeds up to 60 miles per hour for several hours without tiring appreciably.

His finger nails have hardened and lengthened to become sharp claws.
Other Abilities: Leo is a skilled if undisciplined hand to hand combatant
Paraphernalia: The eyes of Leo's headdress contain laser weaponry.

1,217 points
Attributes: ST 22/83 [30*]; DX 14 [80]; IQ 12; 12 [40]; HT 14 [40].
Secondary Charactistics: Dmg 2d/4d (9d+2/11d+2); BL 97 lbs. (1,378 lbs.); HP 22 [0]; 12 [5]; 12 [0]; 14 [0]; Basic Speed 8.00 [20]; Basic Move 10 [10]; Dodge 14.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: Burning Attack ("Eye" Lasers) 6d (Armor Divisor (2), +50%; Gadget/Breakable: DR 2, Complex Machine, SM -4, -40%; Gadget/Can Be Stolen (Forcefully Removed), -10%; Increased 1/2D Range (Χ5), +10%; Increased Range (Χ2), +10%; Limited Use (Slow Reload): RoFΧ10/day, -5%; Rapid Fire (RoF 2), +40%; Electronic, -30%) [38]; Business Acumen 2 [20]; Claws (Sharp Claws) (Hands Only, -0%) [5]; Damage Resistance 42 (Hardened 1, +20%; No Signature, +20%; Tough Skin, -40%; Passive Biological, -5%) [200]; Energy Reserve (Biological) 20 [60]; Enhanced Dodge 2 (Passive Biological, -5%) [29]; Enhanced Move (Ground) 1.5 (Move 30/60 mph) (Passive Biological, -5%) [29]; Enhanced Parry (Bare Hands) 2 (Passive Biological, -5%) [10]; Enhanced Time Sense (Passive Biological, -5%) [43]; High Pain Threshold [10]; Injury Tolerance (Damage Reduction /2) (Passive Biological, -5%) [47]; Organized Crime Rank 5 [10]; Status 1 [0†]; Super Jump 2 (Biological, -10%) [18]; Super ST +9/+70 (Passive Biological, -5%) [356]; Super Throw 3 (Biological, -10%) [27]; Tough Guy 2 [10]; Wealth (Very Wealthy) [30].
Perks: Fearsome Stare [1]; Power Grappling [1]; Sure-Footed (Uneven) [1].
Disadvantages: Code of Honor (Gentleman's) [-10]; Dependents (Sons; Loved Ones; No more than 5%) (6) [-14]; Dependent (Wife; Loved One; No more than 10%) (6) [-13]; Obsession (Destroy Silvermane) (9) [-7]; Overconfidence (12) [-5]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5].
Quirks: Ambitious [-1]; Collector of Classic/Vintage/Antique Weapons [-1]; Cosmetic Eyeglasses [-1]; Doesn't Trust Banks [-1]; Dual Identity [-1].
Skills: Accounting (H) IQ+2 [4] – 14‡; Acting (A) IQ+0 [2] – 12; Administration (A) IQ+2 [2] – 14‡; Area Knowledge (Chicago) (E) IQ+1 [2] – 13; Body Language (Human) (A) Per+1 [4] – 13; Climbing (A) DX+0 [2] – 14; Computer Operation/TL8 (E) IQ+0 [1] – 12; Connoisseur (Visual Arts) (A) IQ+0 [2] – 12; Current Affairs/TL8 (Business) (E) IQ+0 [1] – 12; Current Affairs/TL8 (High Culture) (E) IQ+0 [1] – 12; Current Affairs/TL8 (Politics) (E) IQ+0 [1] – 12; Detect Lies (H) Per+0 [4] – 12; Economics (H) IQ+0 [1] – 12‡; Fast-Talk (A) IQ+2 [2] – 14§; Finance (H) IQ+1 [2] – 13‡; First Aid/TL8 (Human) (E) IQ+0 [1] – 12; Gambling (A) IQ+2 [2] – 14‡; Guns/TL8 (Pistol) (E) DX+1 [2] – 15; Guns/TL8 (Submachine Gun) (E) DX+1 [2] – 15; Innate Attack (Gaze) (E) DX+1 [2] – 15; Interrogation (A) IQ+0 [2] – 12; Intimidation (A) Will+2 [2] – 15§; Judo (H) DX+2 [12] – 16; Jumping (E) DX+0 [1] – 14; Karate (H) DX+2 [12] – 16; Lifting (A) HT+0 [2] – 14; Lip Reading (A) Per+0 [2] – 12; Literature (H) IQ-1 [2] – 11; Market Analysis (H) IQ+2 [4] – 14‡; Merchant (A) IQ+2 [2] – 14‡; Observation (A) Per+0 [2] – 12; Politics (A) IQ+0 [2] – 12; Public Speaking (A) IQ+0 [2] – 12; Research/TL8 (A) IQ+0 [2] – 12; Running (A) HT+0 [2] – 14; Savoir-Faire (High Society) (E) IQ+0 [1] – 12; Search (A) Per+0 [2] – 12; Smuggling (A) IQ+0 [2] – 12; Streetwise (A) IQ+2 [2] – 14§; Swimming (E) HT+0 [1] – 14; Throwing (A) DX+0 [2] – 14; Urban Survival (A) Per+0 [2] – 12; Wrestling (A) DX+2 [8] – 16.
Starting Spending Money: $80,000 (20% of Starting Wealth)

* Includes +9/+70 from Super ST.
† Includes +1 from Wealth.
‡ Includes +2 from Business Acumen.
§ Includes +2 from Tough Guy.

Role-Playing Notes:
Of all the Zodiac, Leo is one of the more honorable ones, preferring to deal straight with allies and enemies alike. He will always uphold a debt, which is why he sided with Taurus against Scorpio; he felt he owed Taurus a debt for helping him get started, a debt he now feels is fulfilled.

Design Notes:
1. His Energy Reserve (Biological) is meant to represent additional FP he'll burn through first without tiring himself out at the typical breakpoints.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 07-20-2020 at 06:55 PM.
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Old 06-28-2020, 03:06 PM   #1587
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

LETHAL LEGION

The Lethal Legion is a group of criminals originally collected by the criminal scientist Dr. Elias Starr as muscle against the adventurers Ant-Man and Wasp (see Ant-Man; Starr, Dr. Elias; Wasp). Starr's first recruit was his daughter Ava, also known as the Ghost, followed by Porcupine, Asp, and the Living Laser (see individual entries).

Starr's team fought Ant-Man, Wasp, and their ally Giant-Man on a number of occasions, often with neither side achieving a full victory (see Giant-Man). Eventually Starr was arrested, and the team disbanded.

A second Lethal Legion was formed soon after by the mysterious criminal known as the Crimson Cowl (see Crimson Cowl). In addition to several of the original members, the Cowl also recruited the mutant telepath Mentallo, technical wizard Techno, and the criminal Vibro (see Mentalo; Techno; Vibro). This incarnation of the Legion was not intended for anything other than regular criminal gains, hiring themselves out as criminal mercenaries. On two separate occasions the Legion clashed with Ant-Man and Wasp; during the second encounter, they also clashed with Iron Fist, his allies Misty Knight and Colleen Wing, Iron Fist's half-sister Death-Sting, and his occasional ally/often enemy Steel Serpent (see individual entries).

The second incarnation of the Lethal Legion later clashed with the Avengers, whose membership included Ant-Man and Wasp (see Avengers). Although most of the Legion was arrested on this last occasion, the Crimson Cowl escaped custody and has begun springing her team from prison.

Where the Lethal Legion will appear next remains to be seen.

Membership Roster:
Dr. Elias Starr – Founder and leader of the first lineup. Starr
Ghost – First recruit. Ghost served with the first lineup, refusing to join the Cowl's team.
Porcupine – Second recruit. Porcupine has served with both lineups, but left the second team before they could confront any adversaries over a clash of personalities with other members.
Asp – Third recruit. Asp has served with both lineups.
Living Laser – Fourth recruit. The Living Laser has served with both lineups.
Crimson Cowl – Founder and leader of the second lineup.
Mentallo – Fifth recruit, served with the second lineup only.
Techno – Sixth recruit, served with the second lineup only.
Vibro – Seventh recruit, served with the second lineup only.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 06-28-2020, 03:25 PM   #1588
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Edited a number of older X-Men-related entries, renaming the earlier Lethal Legion to the Mutant Liberation Front. I actually made this change in my master document years ago, but only this past Friday (before the outage) made the change on the forums. If I missed an entry, please let me know.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-19-2020, 05:51 PM   #1589
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I've been sick as a dog this past week, so I binged on Kim Possible (start to finish, all four seasons + the between S3-4 movie). Then it occurred to me: KP is owned by Disney, Marvel is owned by Disney, and by my math KP should be 24 by the time the Reboot slides around. And then I remembered that I worked KP's dad and a pre-evil Dr. Drakken into my Shadowguard game!

So, I decided in a fit of flu-induced madness to add a new "title" to the Reboot: The New Adventures of Kim Possible. The events of the KP cartoon are not entirely canon, however; most notably, I'm removing Go City entirely, but with Shego out and about the rest of "Team Go" is likely out there... but where should I put them?

As it is, though, I did manage to get one character statted up. (And I've decided KP will face off against a few Marvel villains as well as her own, just to tie her closer to the rest of the Reboot Marvel Universe she's now in.)


Also, any suggestions for KP villains to "reboot" would be appreciated. I have Drakken done, with Shego, Aviarius, Monkey Fist, the Seρor Seniors, and Motor Ed in the queue, but I'm uncertain about a few others.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

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Old 07-19-2020, 05:54 PM   #1590
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

DOCTOR DRAKKEN

Real Name: Drew Theodore P. Lipski.
Occupation: Professional criminal, mad scientist.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: "Drewby" (a nickname given to him by his mother), Dr. D.
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: Mother (full name unrevealed); Eddie (alias Motor Ed, cousin).
Group Affiliation: Employer of Shego and several unnamed henchmen, former partner of other professional criminals.
Base of Operations: Mobile.
History: Dr. Drew Lipski was a college friend of Dr. James Possible, though after an aborted attempt at building robot girlfriends for himself and his friends their friendship was soured; Lipski then transferred to another school. It is believed they were graduate students at the time.

Both Lipski and Possible were later forcibly recruited by HYDRA and AIM to work on various projects for them on HYDRA's private artificial island (see AIM; HYDRA). Lipski's own projects were unrevealed, but he has said to have done an autopsy on a blue-skinned alien (presumably one of the Kree) either during his captivity or prior to it for some unrevealed agency (see Kree). They were rescued by the outlaw team known as the Shadowguard (who in the process ended up destroying HYDRA Island).

How Lipski became the criminal Dr. Drakken is unknown, but he is suspected of injecting himself with DNA from the alien he autopsied, in the form of an RNA retrovirus. It's also believed that the injection process was untested and unauthorized, as it turned his skin blue and addled his mind.

Drakken first came into contact with then-teen adventurer Kim Possible during a scheme to use an explosive micro-bot to force people to do his bidding under the threat of blowing their heads off (see Possible, Kim). Some time prior to this he had enlisted the services of the criminal mercenary Shego; Shego has been both his ally and his voice of sanity for several years (see Shego). Drakken and Possible have been arch-nemeses ever since.

During an apparent alien invasion (two alien warriors and their horde of giant robot walkers), Drakken assisted Possible in saving the world through the use of fast-growing mutated plants which obeyed his commands. Although hailed as a hero because of his actions, after a few years of laying low he returned to his acts of villainy. (He's justified his actions in saving the world as "eliminating the competition".) Since returning to action, he has been slightly more focused on removing Possible from his way than ever before.
Height: 5' 9".
Weight: 160 lbs.
Eyes: Blue.
Hair: Black.
Skin: Light blue.
Other Distinguishing Features: Doctor Drakken has a scar prominent on his left cheek.
Uniform: Blue long coat, loose blue pants, black gloves, black boots, black belt with a green buckle.
Strength Level: Doctor Drakken possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: None.
Other Abilities: Drakken has a doctorate in either Robotics or Genetic Engineering.
Paraphernalia: Drakken has a wide array of technological devices (usually but not always stolen) at his disposal at any given time. His primary means of transportation is a series of open-cockpit circular hovercraft, which are usually armed with some kind of energy weapon in an underslung pop-turret.

263 points
Attributes: ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 12 [20].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 11 [-10]; Per 12 [-5]; FP 12 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0]; Dodge 8.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: Ally Group (Henchmen; 25% of Starting Value; Group Size: 11-20) [16]; Artificer 2 [20]; Foresight (Getaways) 1 [5]; Gadgeteer [25]; High Manual Dexterity 2 [10]; High Pain Threshold [10]; Natural Scientist 2 [20]; Versatile [5]; Wealth (Wealthy) [20].
Perks: Base (Always a Backup Lair) [1].
Disadvantages: Compulsive Rhetoric (9) [-7]; Obsession (Destroy Kim Possible; Short-Term Goal) (9) [-7]; Obsession (Take Over the World; Long-Term Goal) (12) [-10]; Overconfidence (9) [-7]; Selfish (9) [-7]; Social Stigma (Criminal Record) [-5]; Social Stigma (Freak) [-10].
Quirks: Disorganized [-1]; Distinctive Feature (Blue Skin) [-1]; Distractable [-1]; Mirror-Image Disadvantages (Laziness/Workaholic) [-1]; Takes Shortcuts Whenever Possible [-1].
Skills: Beam Weapons/TL8 (Pistol) (E) DX+0 [1] – 11; Beam Weapons/TL8 (Rifle) (E) DX+0 [1] – 11; Bioengineering/TL8 (Cloning) (H) IQ+2 [8] – 15*; Climbing (A) DX-1 [1] – 10; Computer Operation/TL8 (E) IQ+0 [1] – 13; Computer Programming/TL8 (AI) (H) IQ+0 [4] – 13; Current Affairs/TL8 (Science & Technology) (E) IQ+2 [4] – 15; Driving/TL8 (Mecha) (A) DX-1 [1] – 10; Filch (A) DX+1 [4] – 12; Gunner/TL8 (Beams) (E) DX+0 [1] – 11; Inventor! (WC) IQ+0 [24] – 13†; Liquid Projector/TL8 (Sprayer) (E) DX+0 [1] – 11; Navigation/TL8 (Air) IQ+0 [2] – 13; Observation (A) Per+1 [4] – 13; Piloting/TL11 (Light Airplane) (A) DX+0 [2] – 11; Piloting/TL11 (Vertol) (A) DX+0 [2] – 11; Research/TL8 (A) IQ+1 [4] – 14; Running (A) HT+0 [2] – 12; Science! (WC) IQ+0 [24] – 13‡; Scrounging (E) Per+1 [2] – 13; Stealth (A) DX+1 [4] – 12; Streetwise (A) IQ+0 [2] – 13; Submarine/TL8 (Mini-Sub) (A) DX+0 [2] – 11; Swimming (E) HT+0 [1] – 12; Traps/TL8 (A) IQ+0 [2] – 13.
Starting Spending Money: $20,000 (20% of Starting Wealth)

* Defaulted from Science!.
† Conditional +2 from Artificer.
‡ Conditional +2 from Natural Scientist.

Role-Playing Notes:
Drakken is obsessed with two things: Taking over the world, and destroying his arch-nemesis Kim Possible. He feels he cannot succeed at the former until he's succeeded at the latter. However, most of his plans are overly complex at best, to the point of being unnecessarily convoluted. He usually requires someone else, typically Shego, to keep him on track. He is rather prone to taking shortcuts, stealing others' technologies rather than developing them himself. He has a fascination with clones for some unexplained reason.

Drakken can be made more dangerous by increasing his skills and removing a few of his more comical Quirks. Even so, he is not a combatant, preferring to leave the combat to Shego and his henchmen.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

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