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Old 05-12-2021, 07:50 PM   #271
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Default Re: [DFRPG] Crawl! OOC

Quote:
Originally Posted by ajardoor View Post
(...) I believe Bain can only Step 1 yard when he AoAs (...)
Now that you mention it, you can take up to half move with an AOA (B551).

For TURN 11 Bain moves 5 yards and shoots once more, this time it is a telegraphic attack. He targets the back of the enemy that took 6 HP of damage from Vicious (considering he is running away).

Drawing: Fast-Draw SL 14.
Readying: Bow SL 14 (15-1, quick-shooting).
Shooting: Bow SL 16 (15-2-1+4, range, quick-shooting, telegraphic attack).
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Old 05-12-2021, 10:50 PM   #272
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Default Re: [DFRPG] Crawl! OOC

Gathika advances 4 yards, she is following Bain, keeping her distance.
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Old 05-13-2021, 08:12 AM   #273
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Default Re: [DFRPG] Crawl! OOC

Turn 10:



Telrith moves forward by three to +21 yards. He will shout to the elementals:
"Keep making Noise!"

The elementals will make move and attacks this time, saving their FP, but staying telegraphic. They are at +34 yards. skill is 8, damage is 1d6-2.

Quote:
Originally Posted by Hide View Post
For TURN 11 Bain moves 5 yards and shoots once more, this time it is a telegraphic attack.
Hate to point it out, but telegraphic is a melee only option.

Also: does our "Cleric" look like a wizard and our "Wizard" like a cleric?
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Old 05-13-2021, 09:58 AM   #274
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Default Re: [DFRPG] Crawl! OOC

For turn 11, Vic will heroic charge attack the enemy that has 6 HP less, with skill level 16, hoping to finish him off. Or if he is within normal attack range normal attack, seeing he can move at half speed I think.
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Old 05-13-2021, 11:30 AM   #275
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Default Re: [DFRPG] Crawl! OOC

Vic, are you okay with that wound?

If you're okay;
This is what will happen on your turn, I believe (Shock penalties not included, yet);

Quote:
Vic, seeing his preferred target dead, turns to the last archer in the fight.
He charges towards the man, sword flashing.
(1 FP spent. Attack roll; 14. Dodge roll; 5.)
The bad guy sees him coming and deftly shifts away from the sharp bit.
Otherwise, you're out of the fight...
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Old 05-13-2021, 11:52 AM   #276
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Default Re: [DFRPG] Crawl! OOC

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Originally Posted by ajardoor View Post
Vic, are you okay with that wound?

If you're okay;
This is what will happen on your turn, I believe (Shock penalties not included, yet);



Otherwise, you're out of the fight...
Vic has High pain threshold, if he passes the rolls he should still be in, if not he would faint.


my ht is 11

Rolled on the rollz.com table, rolled 8

Rolled 9 for knockdown effect (passed)

Last edited by vicious Violence; 05-13-2021 at 08:45 PM.
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Old 05-13-2021, 12:46 PM   #277
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Default Re: [DFRPG] Crawl! OOC

Having passed the HT roll, Vic surprisingly is still the fight, will do another heroic charge against the enemy, with his sword, disregarding his well being. (sl 16)

Turn 11 action

Last edited by vicious Violence; 05-13-2021 at 12:50 PM.
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Old 05-13-2021, 01:40 PM   #278
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Default Re: [DFRPG] Crawl! OOC

Quote:
Originally Posted by ericthered View Post
(...)telegraphic is a melee only option (...)
You are right, I am taking note of it; thank God the attack still connects.
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Old 05-13-2021, 01:47 PM   #279
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Default Re: [DFRPG] Crawl! OOC

Gathika will take some cloth from the cart to bandage Vic, then she will cast stop bleeding on him (14) and wrap his wound. This will restore 1 HP.

Then she will use esoteric medicine on him, trying to restore an additional 1 HP (13).

Once he is patched, she will tell Vicious to lay down for 30 minutes, to recover 1d-2 HP (B424).

Finally, she will cast minor healing on him (14-3). To restore 3 HP.
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Old 05-13-2021, 01:58 PM   #280
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Default Re: [DFRPG] Crawl! OOC

A note on the elemental hit: the two elementals have different DR: Mudman has DR 3, while Stonemaul has DR 7. So the swing did either 1 or 0 damage.



For turn 11:


Telrith will hurry forward to assist Mudman and Stonemaul, to +24 yards (10 yards away from the elementals).



The elementals will continue hammering away at their foe, headless of his strikes. Two telegraphic strikes for effective skill 12. (11 for mudman if mudman was hit).
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