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Old 08-26-2015, 07:40 AM   #21
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: Rearranging Character Points

Quote:
Originally Posted by malloyd View Post
As much as there is to increase a skill. A Talent is just a bundle of skills that another game could have perfectly well have lumped into a single skill with the same name as the Talent. Don't let the name fool you, there's nothing about the mechanics that have anything to do with inborn ability.
Talents are clearly meant, as implied by the RAW, to represent inborn Talent.

GURPS Fantasy then posits the option of applying Limitations to Talents, turning them from inborn aptitudes into supernatural abilities, e.g. so that to get the benefit of your Artificer Talent (or the part of it that isn't Limited) you must perform a religious ritual (Prepration Required).
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Old 08-27-2015, 05:21 AM   #22
Lord Azagthoth
 
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Join Date: Jun 2006
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Default Re: Rearranging Character Points

My players may lower a skill with 1pt per scenario (for high skills it will take 4 scenarios to raise it one level, and vice verse although when taking one point of a full level immediately drops it with 1 level and 3pts remaining).

I don't allow player to spend points on Talents during the campang its not part of the campaign itself.

Sometimes, between long-running campaigns, they are allowed to raise an attribute (like ST, HP, FP).
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