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Old 06-17-2021, 09:02 AM   #361
ericthered
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Default Re: [DFRPG] Crawl! IC

Telright takes all out defense (dodge) and steps forward again. Mudman moves another 4 yards forward (so he's 6 ahead of telrith now). stonemaul will take one step to stay just ahead of Vic.

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Originally Posted by ajardoor View Post
The cornered thieves collectively drop their ranged weapons and unsheathe light swords one and whole. They then take a step closer. There are now 8 left.
are they glowing with magic, are they lightweight, or are we dealing with jedi?
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Old 06-17-2021, 01:16 PM   #362
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Default Re: [DFRPG] Crawl! IC

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Originally Posted by ericthered View Post
Telright takes all out defense (dodge) and steps forward again. Mudman moves another 4 yards forward (so he's 6 ahead of telrith now). stonemaul will take one step to stay just ahead of Vic.


are they glowing with magic, are they lightweight, or are we dealing with jedi?

Just to reiterate, they are 10F (FORCE) parry. I guess that our armor lights up too, since they are LIGHT armor, didn't really need to have lit the torch.

10F is fencing, it gives a bonus of +3 to retreat parry AFAIK.
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Old 06-17-2021, 07:21 PM   #363
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Default Re: [DFRPG] Crawl! IC

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Originally Posted by ericthered View Post
are they glowing with magic, are they lightweight, or are we dealing with jedi?
(OOC: Funny. Lightweight. Thin and somewhat short. Fencing weapons.)

Bain takes out an arrow. Vic tries to find the bad guys who have disappeared. Gathika performs the spell necessary to get rid of any magic and succeeds. The elementals cover their teammates as Telrith closes in.

TURN 8

The bad guys get even bolder. The 8 the party can see moves forward 5 yards, most of them out of the direct light (OOC: -3 darkness for the ones furthest from the light, four are still in the light).

Then 2 emerge from shadow to backstab Telrith.
(Someone roll this; 2 Attack rolls; skill 14 +4 surprise -5 darkness. Probably no defense allowed. AoA Strong damage rolls; both 1d-1+2 impaling to the back.)
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Old 06-18-2021, 09:56 AM   #364
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Default Re: [DFRPG] Crawl! IC

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Originally Posted by ajardoor View Post
(OOC: Funny. Lightweight. Thin and somewhat short. Fencing weapons.)

Bain takes out an arrow. Vic tries to find the bad guys who have disappeared. Gathika performs the spell necessary to get rid of any magic and succeeds. The elementals cover their teammates as Telrith closes in.

TURN 8

The bad guys get even bolder. The 8 the party can see moves forward 5 yards, most of them out of the direct light (OOC: -3 darkness for the ones furthest from the light, four are still in the light).

Then 2 emerge from shadow to backstab Telrith.
(Someone roll this; 2 Attack rolls; skill 14 +4 surprise -5 darkness. Probably no defense allowed. AoA Strong damage rolls; both 1d-1+2 impaling to the back.)
Surprise attack 1, 13 to succeed
rolled 12, success

Surprise attack 2, 13 to succeed
rolled 14, failed

Damage from attack 1 (1d-1+2)

Rolled 4, damage 5 -3 DR= 2*2 (impaling)= 4 damage

Last edited by vicious Violence; 06-18-2021 at 12:28 PM.
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Old 06-18-2021, 03:08 PM   #365
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Default Re: [DFRPG] Crawl! IC

Vic sees that Telrith was attacked by the stealthy enemies.

That's a nice party trick, but will not save you all!
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Old 06-18-2021, 05:16 PM   #366
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Default Re: [DFRPG] Crawl! IC

Bain shoots Telrith's would-be assassins in the back, ironically, taking them out of the fight as soon as they join it.
Vic The Digger braces himself for glory...
Gathika heals some of Telrith's new punctures with a spell.
(OOC: Telrith, what do you and the elementals do?)
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Old 06-18-2021, 05:42 PM   #367
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Default Re: [DFRPG] Crawl! IC

What's the status on the backstabbers? Do they fall or stay up? That's rather important to Telrith.

How far is mudman from stonemaul?
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Old 06-18-2021, 06:05 PM   #368
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Default Re: [DFRPG] Crawl! IC

Bain takes a deep breath as he concentrates to deliver his following attack. The shadow of death, lays over Telrith as the bandits rise from the darkness…

Babd, make my arrows strike the enemy as lighting, let the pain make them believers of your path of slaughter.

The arrows land true, taking away the lives of the bandits and saving Telrith from the phantom menace.
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Old 06-18-2021, 06:31 PM   #369
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Default Re: [DFRPG] Crawl! IC

Comrade Telrith! GATHIKA IS HERE TO SAVE YOU! (=`ω=)

(=^・ω・^=)
KEEP CALM
AND
HOLD THE LINE



She casts minor healing on Telrith and restores 3 HP.
It looks like this: (^._.^)ノ☆( _ _).oO
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Old 06-19-2021, 03:26 AM   #370
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Default Re: [DFRPG] Crawl! IC

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Originally Posted by ericthered View Post
What's the status on the backstabbers? Do they fall or stay up? That's rather important to Telrith.

How far is mudman from stonemaul?
(OOC: the backstabbers have fallen. Mudman is 8-12 yards from Stonemaul.)
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