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Old 07-24-2020, 11:17 AM   #1611
AlexanderHowl
 
Join Date: Feb 2016
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Phantasm View Post
Well, question for folks pushing for DX 20. How high would you set folks who actually have superhuman dexterity? (And for IQ 20, for folks with "superhuman intelligence"?)

It's trying to balance those that led me to capping "normal" at 15 rather than 20. (I also severely dislike folks doing stuff by defaults where the default is in the 14-16 range, so that had something to do with it.)

Also, if I change KP, that means going back and redoing at least a third of the characters previously made over the last 13 years, including but not limited to Spider-Man, Reed Richards, Nightangel (an OC Helena Wayne/Huntress expy), and Black Widow (Romanoff).
Which is why the Fist!-24 build is probably a good compromise when it comes to Kim's capabilities (she has mastered 17 different forms of kung fu), rather than DX 20 and HT 20 (even if they might be more efficient). The problem is that Kim is not a 'normal' character, she is 750+ CP, so capping her abilities at normal levels does not necessarily create a plausible character. If you want her to have 'realistic' attributes though, I would cap DX, IQ, and HT at '14', as '15-20' is cinematic, and '21+' is superhuman. A version of Kim with realistic attributes but cinematic abilities follows:

750 points

Attributes: ST 12 [20]; DX 14 [80]; IQ 14 [80]; HT 14 [40].

Secondary Characteristics: Dmg 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 14 [0]; Per 14 [0]; FP 14 [0]; Basic Speed 9.00 [40]; Basic Move 9 [0]; Dodge 13.

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western [0].

Advantages: Ally (25%; Rufus; 15-) [3]; Ally (50%; Ronald; 15-) [6]; Ally (50%; Wade; 15-) [6]; Ambidexterity [5]; Appearance (Beautiful) [12]; Born Entertainer 4 [20]; Charisma 5 [25]; Combat Reflexes [15]; Cultural Adaptability [10]; Daredevil [15]; High Pain Threshold [10]; Language Talent [10]; Less Sleep 4 [8]; Luck [15]; Reputation (Public Hero) 3 (All the Time; Everyone) [15]; Status +1 [0]; Trained by a Master [30]; Unusual Background (Omnilingual) [40]; Versatile [5]; Very Fit [15]; Voice [10]; Wealth (Wealthy) [20].

Perks: Style Familiarity (Chin Na, Kuntao, Shaolin Kung Fu, Wing Chun) [4]; Sure-Footed (Uneven) [1].

Disadvantages: Code of Honor (Hero's) [-10]; Sense of Duty (Everyone) [-20]; White Knight Syndrome (9) [-22]; Workaholic [-5].

Quirks: Catch Phrase ("What's the sitch?") [-1]; Confident [-1]; Humble ("No big.") [-1]; Perfectionist [-1]; Trivial Secret (Collects Cuddle-Buddy Plushies) [-1].

Wildcard Skills: Fist! (VH) DX+10 [144]-24; Thief! (VH) DX [24]-14; Wheel Man! (VH) DX [24]-14.

Skills: Current Affairs/TL8 (Headline News) IQ+0 [1] – 14; Current Affairs/TL8 (Politics) IQ+0 [1] – 14; Current Affairs/TL8 (Travel) IQ+0 [1] – 14; Dancing (A) DX+4 [2] – 18§; Diplomacy (H) IQ+0 [1] – 14#; First Aid/TL8 (Human) (E) IQ+0 [1] – 14; Geography/TL8 (Political) (H) IQ+0 [4] – 14; Guns/TL8 (Grenade Launcher) (E) DX+0 [1] – 14; Hiking (A) HT+0 [2] – 14; Leadership (A) IQ+4 [1] – 18*; Meditation (H) Will+0 [4] – 14; Meteorology/TL8 (A) IQ+0 [2]-14; Mimicry (Animal Sounds) (H) IQ+0 [1] – 14#; Mimicry (Bird Calls) (H) IQ+0 [1] – 14#; Observation (A) Per+0 [2] – 14; Parachuting/TL8 (E) DX+0 [2] – 14; Public Speaking (A) IQ+4 [1] – 18*; Research/TL8 (A) IQ+0 [2] – 14; Riding (Equines) (A) DX+0 [2] – 14; Running (A) HT+0 [2] – 14; Savoir-Faire (Military) (E) IQ+0 [1] – 14; Savoir-Faire (Police) (E) IQ+0 [1] – 14; Scuba/TL8 (A) IQ+0 [2] – 14; Sex Appeal (Human) (A) HT+6 [2] – 20#„; Singing (E) HT+6 [1] – 20§#; Skating (H) HT+0 [2] – 14; Skiing (H) HT+0 [2] – 14; Speed-Reading (A) IQ+0 [2] – 14; Sports (Cheerleading) (A) DX+0 [2] – 14; Swimming (E) HT+0 [1] – 14; Throwing (A) DX+0 [2] – 14; Tracking (A) Per+0 [2] – 14.

Starting Spending Money: $16,000 (20% of Starting Wealth).

* Includes +5 from Charisma
§ Includes +4 from Born Entertainer.
# Includes +2 from Voice.
„ Includes +4 from Appearance.

Role-Playing Notes: Kim is a classic Type A personality, driven to excel at whatever she puts her mind to, with an edge of bossiness. The family motto, "Anything is possible for a Possible", is exemplified in her, though she channels it into athletics and other physical activities, rather than science and medicine like the rest of her family. She has a caring heart, which leads her to want to help and protect people.

Last edited by AlexanderHowl; 07-24-2020 at 11:23 AM.
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Old 07-24-2020, 11:26 AM   #1612
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I won't use Ally for those playable by other PCs (such as Rufus, Ron, and Wade... is his last name really "Load"? The KP Wiki doesn't give a last name, and it was never mentioned in the series). After all, if you're sitting down at the table for a game set in Gotham, and the players are playing Bruce, Dick, Tim, Barbara, and Steph, you won't take the other PCs as Allies. So with Rufus, Ron, and Wade as potential PC builds, they won't be bought as Allies.


Looking over the rest of the thread, I think the only one I gave a possible PC Ally to is Ka-Zar, taking Zabu the sabertooth tiger as his Ally.
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The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
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Old 07-24-2020, 03:13 PM   #1613
AlexanderHowl
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Replace them with another trait then (though Ally is a perfectly acceptable purchase for any character, just look at the write-up on the subject in Supers). For example, either increase Daredevil back to 2 or increase Luck to Extraordinary Luck (or give her Empathy to build on her social advantages). Either way, this version of Kim possesses realistic attributes with cinematic abilities, and she is loads more effective in combat.

Heck, despite lacking superpowers, she will give most superhumans a run for their money in close combat and is a better leader than the vast majority of Supers. She is also honestly a much more social of an individual, as her reaction bonus is +13/+15, +17/+19 if they witnessed her performing, meaning that most villains will honestly like her, even if they have not fallen head-over-heels in love with her. She is the type of superhero that Dr. Doom treats as an honored guest when he tosses everyone else into the dungeon and who Kingpin proposes a marriage alliance to his son (before he was killed) in exchange for not disposing of the rest of her team in acid.

Last edited by AlexanderHowl; 07-24-2020 at 03:16 PM.
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Old 07-24-2020, 05:28 PM   #1614
Not another shrubbery
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Phantasm View Post
POSSIBLE, KIM
Overall, it's a fine looking writeup. Just fix that "marital arts" typo in the descriptive text. The hyper-competency is a bit jarring, as she comes off as better than a lot of established characters in the Reboot MU. Is that what you're going for?
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Old 07-24-2020, 06:08 PM   #1615
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Not another shrubbery View Post
Overall, it's a fine looking writeup. Just fix that "marital arts" typo in the descriptive text. The hyper-competency is a bit jarring, as she comes off as better than a lot of established characters in the Reboot MU. Is that what you're going for?
Good catch on the typo! (Plenty of marital arts go unmentioned, tho... the martial arts always get better press. :grin: )

And she is supposed to be fairly hypercompetent, especially when you consider she's like 8 to 10 years into her career at 24, and most of her contemporaries in the Reboot are just starting off. (She's still not on par with Black Widow/Natasha Romanoff, though.)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-24-2020, 06:23 PM   #1616
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Phantasm View Post
Good catch on the typo! (Plenty of marital arts go unmentioned, tho... the martial arts always get better press. :grin: )

And she is supposed to be fairly hypercompetent, especially when you consider she's like 8 to 10 years into her career at 24, and most of her contemporaries in the Reboot are just starting off. (She's still not on par with Black Widow/Natasha Romanoff, though.)
Is there any particular reason you including Kim Possible as an older, experienced (non-Marvel) character in your reboot?
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Old 07-24-2020, 06:37 PM   #1617
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Is there any particular reason you including Kim Possible as an older, experienced (non-Marvel) character in your reboot?
No particular reason, except treating S1 as being set in the '02-'03 school year, the year it first aired, and the Reboot essentially happening during the '10-'11 school year, and both KP and Marvel being owned by the Mouse.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-25-2020, 12:47 PM   #1618
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Updated Kim Possible, adding Perfect Balance.

Working - "slogging" perhaps is a better word - through a few more bios.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-31-2020, 06:08 PM   #1619
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

LIVING LASER

Real Name: Arthur Parks.
Occupation: Professional criminal., former medical laser technician.
Identity: Secret; as the Laser, his identity was known to the authorities.
Legal Status: Citizen of the United States with a criminal record, legally deceased.
Other Aliases: The Laser.
Place of Birth: New Brunswick, New Jersey.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Former freelance employee of AIM and the Nefaria family of the Maggia; occasional member of the Lethal Legion.
Base of Operations: Mobile.
History: Arthur Parks was a medical laser technician who felt underappreciated at his job, adapting medical lasers to wrist-mounted laser weaponry powered off batteries on his belt. For several years he operated as a costumed criminal calling himself the Laser, until a confrontation with the since-retired electrical hero called Arc-Weld resulted in accidental intensive damage to his wrists, nearly crippling his hands. Turning to AIM, he had his wrists rebuilt with state of the art bionics, integrating the laser technology into his hands (see AIM). In addition, his entire body was covered with microscopic photovoltaic receptor diodes to absorb solar energy to power the lasers.

With this new power, the Laser returned to action, often doing jobs for the Nefaria family of the Maggia as well as pulling jobs on his own (see Count Nefaria; Maggia). Recently he was hired by who he assumed to be Count Nefaria's lieutenant and daughter, Madame Masque, as one of her operatives in an attack on the Silvermane family (see Madame Masque; Silvermane). During this altercation, which involved Iron Man, Ant-Man, Wasp, Iron Fist, and Spider-Woman, the Laser was believed killed when Nefaria's private space station exploded with him on it (see individual entries).

This was not the end of Arthur Parks, though. Somehow, the radiation from the station's experimental power core combined with the photovoltaic diodes in his skin to convert him into a being of pure light, a "living hologram" as Iron Man called him. Reappearing on Earth and calling himself the Living Laser, he attacked the heroes and the Maggia alike, discovering that Madame Masque was in fact Silvermane's granddaughter, Sable, in disguise (see Silver Sable). (Despite this, Sable managed to maintain her deception among the Maggia present.) Realizing that Sable was not the one responsible for what he'd become, he fled.

Since then, the Living Laser joined the Lethal Legion, a collection of costumed criminals gathered by Ant-Man's scientific rival, Dr. Elias Starr, and stayed with the Legion when it was reorganized by the Crimson Cowl (see Crimson Cowl; Lethal Legion; Starr, Dr. Elias). As a member of the Legion, he faced off against the Avengers, and was seemingly dispersed by Dr. Bruce Banner, the alter ego of the Hulk (see Avengers; Hulk). Despite this, as a being of pure energy, it is possible the Living Laser will return to again plague the heroes of Earth.
Height: Inapplicable, previous human form was 5' 11".
Weight: Inapplicable, previous human form was 185 lbs.
Eyes: White, formerly brown.
Hair: None, formerly brown.
Uniform: None.
Strength Level: Currently inapplicable; in human form Arthur Parks previously possessed the normal human strength of a man his age, height, and build who engaged in moderate exercise.
Known Superhuman Powers: The Living Laser exists as a being composed of photons, the wave-particles that compose the electromagnetic spectrum, from radio waves to visible light to cosmic radiation. As a being of energy, he is immune to all diseases, toxins, and similar hazards; he does not need to eat or breathe. By varying the frequency of his photons, he can appear visible either as a solid color or his normal human form, turn invisible, and pass through all but the densest materials with ease. Because he is a being of pure light particles, he can travel at the speed of light, though he prefers to travel at slower speeds. It is believed he no longer ages, though this has yet to be conformed. Naturally intangible, he cannot be harmed by physical attacks, nor is he normally able to interact with solid matter. (How he generates sound in order to speak with others is unknown.)

Because of his nature, the Living Laser is able to listen in on and broadcast over a wide range of radio waves, including television channels and many military frequencies. He is aware of everything around him; he has said that being a being of pure energy is like having eyes in the back of his head, if he still technically had eyes (or a head). He is also able to create lasers in a wide range of frequencies, from microwave "heat beam" masers to x- and gamma ray lasers, with pinpoint accuracy. In addition, he can use his energy to create realistic holograms.

Although he can move at the speed of light at will, he normally moves at a slower speed when interacting with others. His current clocked speed is roughly 500 mph (approximately 805 km/h); presumably he stays this slow in order to process his surroundings as he moves.

It is not known whether he still ages or is now immortal. In addition, it's unclear whether he can form a new body now that his has been dispersed, though it is very likely.




Stats in the next post, as the write-up is a doozy. Not difficult or complex, just ... long. Lots of advantages.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 10-31-2020 at 09:17 PM.
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Old 07-31-2020, 06:15 PM   #1620
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Living Laser
1,669 points
Attributes: ST 0 [-100]; DX 12 [40]; IQ 11 [20]; HT 14 [40].
Secondary Characteristics: Dmg 1d-6/1d-5; BL 0 lbs.; HP 11 [22]; Will 11 [0]; Per 11 [0]; FP 14 [0]; Basic Speed 6.50 [0]; Basic Move 0 [0]; Basic Air Move 15 [4]; Basic Space Move 15 [4]: Dodge 10.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages:
360° Vision [25];
Affliction (Blinding Flash) 5 (HT-4; Affects Substantial, +40%; Area Effect: 2 yd radius, +50%; Disadvantage (Blindness), +50%; Emanation, -20%; Persistent, +40%; Elemental: Light, -10%; Alternative Attack, ×1/5) [25];
Affliction (Electrolaser) 5 (HT-4; Accurate +2, +10%; Affects Substantial, +40%; Armor Divisor (2), +50%; Damage Modifier: Surge, +20%; Environmental, -5%; Increased 1/2D Range ×2, +5%; Increased Range ×5, +20%; Link, +10%; Rapid Fire: RoF 3, +50%; Variable, +5%; Elemental: Electricity, -10%; Alternative Attack, ×1/5) [30];
Burning Attack (Blue-Green Laser) 6d (Accurate +9, +45%; Affects Substantial, +40%; Armor Divisor (2), +50%; Increased 1/2D Range ×2, +5%; Increased Range ×50, +50%; Rapid Fire: RoF 5, +70%; Underwater, +20%; Variable, +5%; Elemental: Light, -10%; Alternative Attack, ×1/5) [23];
Burning Attack (Electrolaser) 1d-2 (Affects Substantial, +40%; Increased 1/2D Range ×2, +5%; Increased Range ×5, +20%; Link, +10%; Rapid Fire: RoF 3, +50%; Elemental: Light, -10%) [5];
Burning Attack (Gamma-Ray Laser) 6d (Affects Substantial, +40%; Armor Divisor (10), +200%; Damage Modifier: Radiation, +100%; Damage Modifier: Surge, +20%; Increased 1/2D Range ×2, +5%; Increased Range ×5, +20%; Rapid Fire: RoF 10, +100%; Variable, +5%; Elemental: Radiation, -10%) [174];
Burning Attack (Laser Beam) 6d (Accurate +9, +45%; Affects Substantial, +40%; Armor Divisor (2), +50%; Increased 1/2D Range ×2, +5%; Increased Range ×20, +40%; Rapid Fire: RoF 10, +100%; Variable, +5%; Elemental: Light, -10%; Alternative Attack, ×1/5) [23];
Burning Attack (Microwave Heat Beam) 6d (Accurate +3, +15%; Affects Substantial, +40%; Armor Divisor (0.5), -30%; Increased 1/2D Range ×5, +10%; Increased Range ×5, +20%; Rapid Fire: RoF 3, +50%; Underwater, +20%; Variable, +5%; Elemental: Heat/Fire, -10%; Alternative Attack, ×1/5) [14];
Burning Attack (Rainbow Laser) 6d (Affects Substantial, +40%; Armor Divisor (3), +100%; Increased 1/2D Range ×2, +5%; Increased Range ×50, +50%; Rapid Fire: RoF 10, +100%; Variable, +5%; Elemental: Light, -10%; Alternative Attack, ×1/5) [24];
Burning Attack (X-Ray Laser) 6d (Affects Substantial, +40%; Armor Divisor (5), +150%; Damage Modifier: Radiation, +100%; Damage Modifier: Surge, +20%; Rapid Fire: RoF 10, +100%; Reduced Range ×1/2, -10%; Variable, +5%; Elemental: Radiation, -10%; Alternative Attack, ×1/5) [30];
Chameleon 10 (Controllable, +20%; Alternative Ability (to Elastic Skin & Invisibility), ×1/5) [12];
Crushing Attack (Pulse Laser) 6d (Accurate +9, +45%; Affects Substantial, +40%; Damage Modifier: Explosive (Damage / 3×yards), +50%; Increased 1/2D Range ×2, +5%; Increased Range ×50, +50%; Rapid Fire: RoF 10, +100%; Variable, +5%; Elemental: Light, -10%; Alternative Attack, ×1/5) [24];
Detect Electromagnetic Fields [24];
Doesn't Breathe [20];
Doesn't Eat or Drink [10];
Elastic Skin (Alternative Ability (to Chameleon & Invisibility), ×1/5) [4];
Enhanced Move (Air) 4 (Air Move 240/480 mph; Cosmic: Complete Maneuverability, +50%; Cosmic: Instantaneous Acceleration, +50%; Alternative Ability (to Warp), ×1/5) [32];
Enhanced Move (Space) 4 (Space Move 240/480 mph; Cosmic: Complete Maneuverability, +50%; Cosmic: Instantaneous Acceleration, +50%; Alternative Ability (to Warp), ×1/5) [32];
Enhanced Time Sense [45];
Fatigue Attack (Maser) 6d (Affects Substantial, +40%; Cone (3 yd radius), +80%; Damage Modifier: Heat Hazard, +20%; Increased 1/2D Range ×5, +10%; Increased Range ×2, +10%; Selectivity (Cone), +10%; Variable, +5%; Alternative Attack, ×1/5) [33];
Flight (Cosmic: Complete Maneuverability, +50%; Space Flight, +50%) [80];
Hyperspectral Vision (Extended High-Band, +30%; Extended Low-Band, +30%) [40];
Illusion (Area Effect: 8 yd Radius, +100%; Independence, +40%; Visual Only, -30%; Elemental: Light, -10%) [50];
Immunity to Metabolic Hazards [30];
Injury Tolerance (Diffuse; No Eyes; No Head; No Neck) [117];
Insubstantiality (Always On, -50%) [40];
Invisibility (Electromagnetic Spectrum) (Affects Machines, +50%; Switchable, +10%) [64];
Ladar (Extended Arc: 360°, +125%; Increased Range: Line-of-Sight, +30%; Pressure Support 3 [15];
Protected Hearing [5];
Protected Vision [5];
Radar (Extended Arc: 360°, +125%; Increased Range: Line-of-Sight, +0%; Multi-Mode, +50%; Targeting, +20%) [59];
T-Ray Vision (Extended Arc: 360°, +125%; Increased Range: Line-of-Sight, +30%) [64];
Telecommunications (Infrared Comms) (Burst: 100×, +60%; Secure, +20%; Video, +40%) [22];
Telecommunications (Laser Comms) (Burst: 100×, +60%; Secure, +20%; Video, +40%) [33];
Telecommunications (Radio) (Burst: 100×, +60%; Increased Range ×10, +30%; Secure, +20%; Short Wave, +50%; Video, +40%) [30];
Telescopic Vision 3 [15];
Unkillable 3 [150];
Vacuum Support [5];
Warp (Blind, +50%; Blink, +25%; Gyroscopic, +10%; Hyperjump (Light-Speed), -50%; No Strain, +25%; Reliable +10, +50%) [210].
Perks: Illumination [1].
Disadvantages: Laziness [-10]; No Legs (Aerial) [0]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Numb [-20]; Overconfidence (9) [-7]; Social Stigma (Criminal Record) [-5]; Social Stigma (Legally Deceased) [-10]; Wealth (Dead Broke) [-25].
Quirks: Affected by Magnetism [-1]; Bitter [-1]; Fast-Talker [-1]; Flirtatious [-1].
Skills: Aerobatics (H) DX+0 [4] – 12; Armoury/TL8 (Small Arms) (A) IQ+1 [4] – 12; Artist (Illusion) (H) IQ+0 [4] – 11; Beam Weapons/TL8 (Wrist Gun) (E) DX+2 [4] – 14; Boating/TL8 (Motorboat) (A) DX+0 [2] – 12; Boxing (A) DX+2 [8] – 14; Computer Operation/TL8 (E) IQ+1 [2] – 12; Detect Lies (H) Per+0 [4] – 11; Driving/TL8 (Motorcycle) (A) DX+0 [2] – 12; Electrician/TL8 (A) IQ+1 [4] – 12; Electronics Operation/TL8 (Medical) (A) IQ+1 [4] – 12; Electronics Repair/TL8 (Medical) (A) IQ+1 [4] – 12; Engineer/TL8 (Small Arms) (H) IQ+0 [4] – 11; Innate Attack (Beam) (E) DX+2 [4] – 14; Innate Attack (Gaze) (E) DX+2 [4] – 14; Lip Reading (A) Per+0 [2] – 11; Mathematics/TL8 (H) IQ+0 [4] – 11; Observation (A) Per+1 [4] – 12; Running (A) HT+0 [2] – 14; Savoir-Faire (Mafia) (E) IQ+1 [2] – 12; Search (A) Per+1 [4] – 12; Shadowing (A) IQ+1 [4] – 12; Stealth (A) DX+2 [8] – 14; Streetwise (A) IQ+1 [4] – 12; Wrestling (A) DX+2 [8] – 14.
Starting Spending Money: $0.

Role-Playing Notes:
As the Laser, Parks was a stubborn, lazy person who looked for the easy way out. As the Living Laser, he is reveling in his powers, but in the back of his mind he's lonely, especially after he realized he couldn't touch anyone.

Design Notes:
1. The selection of several traits – Injury Tolerance (No Head, No Neck) and No Manipulators – despite the Living Laser possessing arms, legs, a head, and neck are to help match the effects of him not being able to interact with the material world when he manifests as a "living hologram", not to indicate that he's an amorphous blob lacking extremities as some looking at the sheet might assume.


EDIT: Made the Advantages a list rather than a paragraph for readability
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

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