Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-30-2016, 12:22 PM   #1
Ranger1751
 
Join Date: Sep 2016
Default Powers as techniques

So I've been working on converting some other rpgs and video games to gurps, and I had a friend recommend this. Design a power as normal for gurps 4e, but ignore the normal power perks. Instead assign the power to a believable skill, divide the final cost by 5 this will be the default level of the new technique. The GM will obviously have to decide new techniques difficulty, but the player can now use the power as a technique based on the skill. Yes they must pay for the power as normal but the perks for the base skill will add to your success chance.
What do y'all think, I'm mostly concerned with balance?
Ranger1751 is offline   Reply With Quote
 

Tags
gurps 4e, powers, techniques


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:53 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.