Quote:
Originally Posted by Icelander
Who wants a 4e GURPS-Atlantis if we can clamor for a 4e GURPS Lost Continents instead?
Mu, Lemuria and the island kingdom of Atlantis all get a large chapter. Relations between the ancient continents. Magic rules for world-shattering magic. Rules for using super-science instead of magic. Lost Continents Mythos.
Kenneth Hite to write most of it. David Pulver on the tech. Stoddard on societies. Kromm himself to edit.
The biggest, baddest setting ever made. Ancient Astronauts meet the Secret Masters and Things From Beyond Time in our world before recorded history.
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Add in Caprona and I'm sold.