08-15-2022, 01:54 PM | #11 | |
Join Date: Aug 2007
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Re: Should Waiting permanently change your place in the turn sequence?
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As for back-to-back turns. I find this situational, but if I thought someone was trying to abuse this I would just have your turn starting trump any pending Wait you may have. Of course, the difficulty in abusing this is your Wait should be perceivable to the character, which prevents meta concepts like turns. |
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08-15-2022, 02:26 PM | #12 | |
Join Date: Jun 2018
Location: The Wired
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Re: Should Waiting permanently change your place in the turn sequence?
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08-15-2022, 02:41 PM | #13 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Should Waiting permanently change your place in the turn sequence?
But it's just one second. A Wait doesn't mean you're sitting around twiddling your thumbs for long stretches of time; it means you pause for a fraction of a second to interrupt a specific thing.
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08-15-2022, 02:53 PM | #14 | |
Join Date: Jun 2013
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Re: Should Waiting permanently change your place in the turn sequence?
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Of course, if you do opt to have Waits shift your place in the turn sequence, there's a hairy question about defense penalties to answer. If A has Basic Speed 8, he/she normally gets a turn at 8.00. If A instead opts to Wait a Basic Speed 8 (where any penalties from the prior turn expire), Parries an attack at 6.25, then interrupts an action at 5.5 (changing A's normal turn to occur at 5.51), at what point does that -4 to Parries with the same arm expire? I'm thinking it may be appropriate to have this occur when the character's turn normally would have come up, but any penalties incurred after "cashing in" their Wait would end when the character's actual turn comes up. The simpler way to handle it would be to have the penalties last until the character's new turn comes up, but that risks the Waiting character having to deal with a penalty for much longer than usual, particularly if their Wait gets triggered - or they opt to end it prematurely - very close to when their natural turn would have come up anyway. *Having not dealt much with the default system for magic in GURPS, I'm not sure if this would actually work.
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08-15-2022, 03:28 PM | #15 |
Join Date: Jun 2006
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Re: Should Waiting permanently change your place in the turn sequence?
And everybody between A and C gets a chance to swing at him while he's not wide open, but if he attempts to defend his action (All Out Attack C) is now invalid and he's arguably lost his turn, depending on how much detail the GM requires when declaring a Wait. Yeah if he lets you get away with "I Wait until C acts and then I'll take my turn" there's a slight opening there, though I think it's more theoretical than something that ever actually comes up in play, but I'd insist on both more detail on what C has to do to trigger the Wait and exactly what your action will be when that happens, and if it's AoA, then yeah, can't AoA anymore, you Do Nothing. Admittedly it's traditional to allow the player to convert his planned AoA to a normal attack, but you don't [have] to allow that, and requiring Do Nothing if he can't AoA anymore closes this "loophole" just as effectively as rearranging the turn sequence without any extra work to keep track, and no risk of messing up something else you haven't thought of.
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08-16-2022, 05:55 AM | #16 | |
Join Date: Jun 2013
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Re: Should Waiting permanently change your place in the turn sequence?
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To be clear, I'm not saying everyone should have Wait shift the turn sequence. Heck, I'm honestly not certain I'd want to do it. But I don't think everyone basically saying "Nyet! Rules are fine!" is useful for this discussion.
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08-16-2022, 09:17 AM | #17 | |
Join Date: Sep 2011
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Re: Should Waiting permanently change your place in the turn sequence?
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In this instance, the perceived problem is the possibility that a character can All-Out Attack as the Maneuvre deployed from a Wait, which forfeits the character's defenses until his next turn, but if he is the fastest character by initiative and Waits for the slowest character by initiative, his next turn follows immediately, rendering his loss of defenses in an All-Out Attack moot. The proposed solution is to reorder the character's initiative for the remainder of the combat, making the fastest initiative character the slowest (or next to slowest) character by initiative for the rest of the combat. As pointed out by everybody else, that change doesn't fly, as it is an unreasonable penalty compared to the problem it is meant to resolve. A fairer solution would be something that causes the Waiting character's turn to cycle back to his original position in the initiative. I was thinking of something along the lines of multiplying everyone's speed by 4 to get rid of fractions, call it Reflexes, and then setting the Waiting character's Reflexes to loop so that his position on the initiative list rises each turn until he is back in his original position, but that quickly became unworkable as the larger the initiative number the higher the Reflexes and the more slowly it would loop back. Something might be done with the reciprocal of Reflexes but at that point it was just becoming too complex to be worth even trying to implement as a solution. Lacking a fairer solution, it is perfectly fair to say that the proposed solution is worse than the problem. Scientific theories run into this all the time. A proposed theory has to be better as an explanation, meaning it has to provide solutions that the previous theory did not while not disturbing the valid solutions of the previous theory, than the previous theory in order to be adopted. |
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08-16-2022, 10:22 AM | #18 | |
Join Date: Jun 2013
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Re: Should Waiting permanently change your place in the turn sequence?
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Certainly, it may well be the case that there are no solutions that give better results (at least when all is considered, including the complexity - a perfect solution isn't a solution at all if it's extremely difficult and/or time-consuming to implement). But I'm not a big fan of people treating a question as invalid. Again, I may simply be misreading people, and seeing attitudes that don't actually exist.
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08-16-2022, 11:52 AM | #19 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Should Waiting permanently change your place in the turn sequence?
You can also Wait to Attack in response to a Wait to AoA.
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08-17-2022, 10:44 AM | #20 |
Join Date: Sep 2011
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Re: Should Waiting permanently change your place in the turn sequence?
Thinking about it a little more, one possible solution to the problem is to change the combat system in a major way. Instead of initiative going from the highest Speed (best reflexes) to the lowest Speed for initiative, run initiative from the lowest Speed (worst reflexes) to the highest Speed.
Some games employ this ordering, suggesting that it better mimics the ability of those with better reflexes to react more quickly to the actions of those less gifted with reflexes. In essence, the slower reacting are locked into their responses, allowing those faster to factor those actions into their choice of response. Such a re-ordering would do away with Wait altogether, instead replacing it with an Interrupt, whereby a faster reacting character can chose to react to the slower character's declared action's now rather than waiting to see what else develops before he would normally have his go at it. If you don't particularly like the idea of Interrupts, you could do away with them, but declare that events resolve on the following turn, thus the slower character attacked and successfully got by the quicker character's defenses, but the injury and any penalties for shock don't apply until the sequence starts again. In this scheme, there actually is a common second that is shared for everyone's turn. This would be a major change-up, and I definitely have not playtested the idea to see how completely the entire combat system would need to be re-written, but it would potentially be a fairer solution to the problem posed. |
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combat time, turn sequence, wait |
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