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Old 07-26-2021, 03:27 PM   #11
JustAnotherJarhead
 
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Default Re: Crossbows

Quote:
Originally Posted by Peter von Kleinsmid View Post
Especially if you have a pavise or castle wall protecting you while you do. The DX penalty for firing an over-strength crossbow is also less important when you're firing at an entire enemy army rather than a specific target.
This is a good point Peter

Area target vs: Point target.

RAW do not address this. There are two factors, one being accuracy. If a point target (1 hex) at 8 Megahexes range is at a penalty to hit, would an area target (say: a megahex) be an easier target to hit? assuming the majority of those hexes within that MH were occupied by a body?

Maybe a penalty reduction for each hex within a MH that is actually occupied the shooter could reduce the long range penalty by -1 or maybe even .5 and round down?

an 8 MH shot would be very difficult for most misslers unless they were trained properly (missle weapons I,II,III)

Area targets just seem to make sense.
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Old 07-26-2021, 09:01 PM   #12
Peter von Kleinsmid
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Default Re: Crossbows

Well, RAW does mention it's easier to lob a molotail into an area than it is to hit someone directly with a thrown weapon. And it does mention scatter on a miss, and the chance of hitting other foes along a line of fire. And it does mention a +1 to hit per hex of apparent width of a large target. A clever GM may be able to figure something out if/when they need to resolve such a situation.

For example, simply applying the to-hit bonus for firing at a large target, then on a hit determining a line of fire through the formation, and rolling to hit anyone along that line of fire until it hits or passes through, perhaps only hitting each person on a 5 or less.
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Old 07-26-2021, 09:04 PM   #13
hcobb
 
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Default Re: Crossbows

Oversized targets are specified at ITL 116

Light crossbow at 240 "yards" (whatever the fnord a yard is these days) against a formation of men a dozen hexes wide is base DX 11 plus MW III is 14, +2 for braced, +2 for aiming, -8 for range, +11 for target size gives adjDX 21
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Old 07-27-2021, 07:47 AM   #14
larsdangly
 
Join Date: Dec 2017
Default Re: Crossbows

My house rules stipulate that well-braced crossbows of all sizes, wielded by someone with Crossbow talent, have a ST requirement of 8 (chosen because that's also the ST requirement of a cranequin, which implies you can basically manipulate the weapon at that ST score).
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Old 07-27-2021, 10:28 AM   #15
Skarg
 
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Default Re: Crossbows

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Originally Posted by hcobb View Post
Light crossbow at 240 "yards" (whatever the fnord a yard is these days) against a formation of men a dozen hexes wide is base DX 11 plus MW III is 14, +2 for braced, +2 for aiming, -8 for range, +11 for target size gives adjDX 21
Yes, though that just means your shot hits the formation, which has empty space in it, so then you need to figure out what line the shot passes through, and roll for unaimed hits, probably only hitting each person along that line on an automatic hit (5 or less).

But, to my original point, in a battle with large enemy formations to shoot at, that means you could cock a heavy crossbow with a ST 8 crainquin, then fire (without much point in taking extra turns to aim) even if your ST is far below ST 15 and still hit the formation and have some chance to maybe hit someone random in the formation.

It's also helpful when firing an un-aimed barrage at a group, to have higher damage in each shot, rather than more single shots, because hits are liable to be on a different (and probably unwounded) figure, and one 3d hit may cripple or take out an unwounded foe, while more 1d-1, 1d (or even 1d+2) hits are much less likely to take anyone out.

Since the battle is probably going to involve many minutes where large forces are organizing and maneuvering out of melee range, the crossbowmen using crainquins don't really mind the low rate of fire, particularly if they're not under fire themselves, and/or have a pavise or cover to use while loading.

Last edited by Skarg; 07-27-2021 at 10:47 AM.
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