05-01-2021, 04:17 PM | #61 |
Join Date: Sep 2018
Location: North Texas
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Re: Glamor
I think Henry is extrapolating from the bridge example on page 139 (ITL). An illusionary knife can no more cut a real rope to free someone than an illusionary bridge can allow a figure to defy gravity if they try to stand on it. TBH, I can't really imagine that knife scenario in-game, though.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 05-01-2021 at 05:23 PM. |
05-01-2021, 05:19 PM | #63 | |
Join Date: Jun 2008
Location: Boston area
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Re: Glamor
Quote:
So, you're good to cut the rope with an illusory dagger, but not with an illusory steak knife. (Kidding.) |
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05-01-2021, 05:26 PM | #64 | |
Join Date: Jun 2008
Location: Boston area
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Re: Glamor
Quote:
If you mean there's an apparent inconsistency with illusions not affecting mindless critters and illusory weapons behaving like the real thing, yes, I guess you're right. If it comes up in a game, I see no principled way to resolve the inconsistency, so I'd go with my gut and say illusionary weapons (and fire, etc.) behave just like the real thing with the exception that they don't affect critters with IQ 0 or 1. I don't have any reason for that and you could just as well say that illusions don't affect any mindless critters except for illusions of fire, etc. I don't see a reason to take one resolution of the inconsistency over the other, so I chose what felt right to me. I don't know that I'd allow illusions of flaming swords, personally, for the same reason there are limits on the characters that can be conjured up as illusions. As far as humans (and other critters with minds) being magic and that's why illusions hurt them, sure, why not? Kinda how I see it. |
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05-01-2021, 07:08 PM | #65 | |
Join Date: Oct 2015
Location: New England
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Re: Glamor
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