11-27-2017, 10:52 AM | #1 |
Join Date: Apr 2015
Location: Pennsylvania
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[UT] Cyber legs, legless, and basic move.
I had a player pose a question for me: In the Basic Set, under Lame: Legless, it is mentioned that you must buy basic move to zero, but you do get the points for it.
Then, in the Ultra-tech write up of the Two Cybernetic Legs, it includes Legless with the -70% cyber mitigator, but does not mention changes to basic move. Should a character with two cyber legs buy their move down to zero with the -70% mitigator? |
11-27-2017, 03:45 PM | #2 |
Join Date: Oct 2009
Location: Denmark
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Re: [UT] Cyber legs, legless, and basic move.
In my interpretation, yes.
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11-27-2017, 04:22 PM | #3 |
Join Date: Feb 2014
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Re: [UT] Cyber legs, legless, and basic move.
I would say “buy” move to zero and then buy it back to “normal” with cyber. Removing move with a cyber limitation on the removal implies that disabling cybernetics magically gives a limbless player movement.
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11-28-2017, 05:47 AM | #4 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: [UT] Cyber legs, legless, and basic move.
You work out basic move as per normal.
Add the cost of the Cyber Legs and any other bonuses. The mitigator reduction goes on lame or legless. A -10 point disadvantage would be -3 with the reduction. Similar to bad eyesight, mitigator - glasses. |
Tags |
cybernetic, ultratech |
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