08-17-2023, 03:46 AM | #51 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Gurps says: don't learn karate
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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08-17-2023, 07:18 AM | #52 | |
Join Date: Aug 2004
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Re: Gurps says: don't learn karate
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Steven E. Ehrbar GURPS Technomancer resources. Including The Renegade Mage's Unofficial GURPS Magic Spell Errata, last updated July 7th, 2023. |
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08-17-2023, 08:14 AM | #53 | |
Join Date: Jun 2013
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Re: Gurps says: don't learn karate
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GURPS Overhaul |
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08-17-2023, 06:12 PM | #54 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Gurps says: don't learn karate
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A) Skill defaults can't go above the base skill. This isn't actually an issue since it just means buying up the base skill is also buying up all the skills. This might step on the toes of talents, but talents don't have to be skills that can default to each other (and, of course, get other benefits even at the 5pt bracket). B) Techniques cost 1pt (they are basically but not literally perks). There's a few techniques that had some problems and one magic system that has an issue, but those can be fixed individually C) I added a lot of defaults between weapon skills to help bridge the gap in places. D) There's no punishment for the order you do things in. If it turns out it would have been cheaper to have skill A based on skill B than B based on A without any other issues, I just let the player switch it around. E) I can't remember which skill it is, but some skill has like over a dozen defaults attached to it. I don't have a fix for that, but no one has abused it yet, either. |
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08-17-2023, 10:09 PM | #55 | ||
Join Date: Aug 2004
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Re: Gurps says: don't learn karate
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08-18-2023, 12:02 AM | #56 |
Join Date: Jun 2010
Location: Dreamland
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Re: Gurps says: don't learn karate
True, but it pays to be clear. Redundancy is better than vagueness.
Maybe? I feel like it might be Administration, but I don't have my books on me to check. |
08-18-2023, 07:31 AM | #57 | |
Join Date: Jun 2013
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Re: Gurps says: don't learn karate
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GURPS Overhaul Last edited by Varyon; 08-18-2023 at 07:35 AM. |
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09-08-2023, 10:13 PM | #58 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Gurps says: don't learn karate
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- Buying Skills from attributes works the same. - Buying a skill up from a default to another skill works as (average) techniques currently work, 1pt per -1 bought of. You can't go above the base skill by doing this. And if switching around which skill is the 'base' skill would make things cheaper without any loss, you can (and likely should) do this. - Buying techniques costs a single point. Techniques are still per skill, regardless of how those skills are bought. There's no difference between average or hard techniques (although generally hard techniques are harder to acquire in play, sometimes due to a higher monetary cost). - Wildcard skills count as skills for most intents and purposes. Buying a technique for the bang skill costs 1 point and works for any skill it covers that it can apply to (this is more important for Wild styles than regular bang skills in my experience). |
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09-12-2023, 06:41 AM | #59 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Gurps says: don't learn karate
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Right up until a good grappler who can also use submission holds e.g. someone decent at BJJ, gets hold of the striker and basically wins (all else being equal) Maybe the striker gets really lucky and stops the grappler cold with strikes before they're grappled. Or maybe the striker gets really lucky and is able to consistently stay out of range while still doing what they want to do. But if you've seen enough real life encounters you will know most of the time it ends in grappling range and if that goes on long enough more often than not it ends up on the ground. And yes I said a good grappler but to be fair we have to assume equal skill levels and it's not like a unskilled boxer or TKD guy is much use in real life encounters either NB don't get me wrong I like boxing here, depending on how you look at it it concentrates on teaching you to do something really well punch effectively without getting punched effectively back, foot work, distance work, conditioning all that (but while ignoring lots of other things), but it also tends to come with lots of sparring, and full contact if you compete (or near to it) and so on. But once a boxer is grappled they're in trouble Quote:
How about submission holds where you tap or have your knee shredded, or chokes etc where you tap or are rendered unconscious, good enough? Most submission holds are these kind of attacks, just within the competition rule set you pause just before the final point so your opponent has the option to capitulate before finishing the move. And in some ways it easier to just complete the move and not try and hold some point in between like that. (the nature of Grappling and submission moves meaning you can do that though, while you can't hold a punch to the throat or knee to the balls just before the moment of completion those only being all or nothing things)
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-12-2023 at 08:05 AM. |
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09-12-2023, 07:06 AM | #60 | |
Join Date: Jan 2010
Location: Brighton
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Re: Gurps says: don't learn karate
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My second thought is if the guy has committed to 4 years of Karate training he could well have picked up some other relative benefits maybe he's got a point in DX or ST or HT just from the 4 years of sparring and physical training. But yes if he is doing kata and forms only, no sparring no competition, and no full contact* that non combat penalty is not doing him any favours. But the reality is schools where you don't spar and don't compete full contact are an issue for real life application. In reality the distinction between what GURPS calls an Art form of the skill and the combat form of the skill is likely more a sliding scale than a hard and fast -3 for all skills and certainly for all schools/classes within those skills. But it's a gaming abstraction that makes an important point Also as previously mentioned the "Harsh reality for unskilled fighters" optional rules in GURPS Martial Arts might be worth a look *and yes full contact in actual Karate classes is somewhat rare but it's out there and more relevantly other martial arts that would count as karate in GURPS terms have it.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-12-2023 at 08:33 AM. |
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