02-12-2023, 01:13 PM | #11 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Learning combat
In the revised example, the first mistake I've spotted is in round 6:
C is attacking with no shock penalty, and being below ⅓ HP does not penalise attacks. She rolls a 5 against 16, which is a critical success, so A can't defend. Less importantly, A does not need to defend against the feint. As far as she's concerned, it just missed. Under normal circumstances, All-out Attacking should be reserved for opponents who can't attack you even if your attack fails, ones who you're willing to bet can't get through your armour, and ones who you expect to take you down with their next attack.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. Last edited by johndallman; 02-12-2023 at 01:17 PM. |
02-12-2023, 01:14 PM | #12 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Learning combat
Quote:
Both Artemisia and the Clone should be Retreating (Basic 377), for a +3 on their Dodges, as well as possibly making Acrobatic Dodges for another +2. Possibly not necessary for a simple fight, but something to keep in mind for the future.
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02-12-2023, 01:17 PM | #13 |
Join Date: Feb 2023
Location: Orléans, ON, Canada
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Re: Learning combat
And if C had chosen All-out defense (double defense) on her turn and A did an all-out attack, she could defend using two different defenses on each of the separate attacks, presumably?
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02-12-2023, 01:22 PM | #14 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Learning combat
Exactly so.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
02-12-2023, 01:35 PM | #15 | ||
Join Date: Feb 2023
Location: Orléans, ON, Canada
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Re: Learning combat
Quote:
Quote:
I also thought about acrobatic dodge, but that seems more risky, since it can give a penalty. From looking online, though, it seems that the odds of rolling 13 or less on a 3d6 is 83%, which seems pretty good and high enough to warrant the risk... Last edited by Densar; 02-12-2023 at 01:39 PM. |
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02-12-2023, 02:03 PM | #16 |
Join Date: Feb 2023
Location: Orléans, ON, Canada
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Re: Learning combat
I put up a corrected version (of the corrected version ;-).
I'll probably do a second version of this combat but add some of the recommendations to show how more experienced fighters in the same situation might do. There seems to be a lot of things to think about when running combat (having a cheat sheet should help me a lot, but the sheet won't contain everything, of course), which I find super interesting actually. I'm assuming that the more you do it, the quicker thinks get and the less likely you are to make mistakes as part of combat (and once you are used to the level of rules that I am using, you can expand them with even more of the rules in the basic set and in things like Martial Arts?) I would think that the key would be preparation: making sure that you have all of the combat-related info for each PC/NPC done, including any modifiers due to advantages/disadvantages/etc... |
02-12-2023, 04:48 PM | #17 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Learning combat
There are, indeed, several things to think about. It is worth playing out some practice combats with your players, to get things grooved in a bit.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
02-12-2023, 07:00 PM | #18 |
Join Date: Feb 2007
Location: New York City
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Re: Learning combat
I highly recommend both the GURPS GM screen & GURPS combat cards.
They have a lot of the information you'll want for combat. Combat options, maneuvers and modifiers. They really help a lot. Yes, once you get the basic options down (it only takes using them a bit) combats become much faster. Also, you can layer on additional options like deceptive attacks, which help get around enemy defenses. The combat cards are free & the screen only $6.00 http://www.warehouse23.com/products/...n-combat-cards http://www.warehouse23.com/products/gurps-gms-screen-2 |
02-12-2023, 07:43 PM | #19 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Learning combat
Quote:
Two knife fighters on an infinite white plain have almost no reason not to retreat, and as long as they're not suffering shock penalties, to not attempt acrobatic dodges. When you have to deal with terrain and multiple attackers, choosing how to allocate defenses and defense boosting options becomes much more complicated.
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02-12-2023, 08:21 PM | #20 | |
Join Date: Feb 2023
Location: Orléans, ON, Canada
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Re: Learning combat
Quote:
[Note that I can't purchase anything from their Warehouse23 store -- I always get an error processing my credit card -- but it works fine on their new shopify site] Last edited by Densar; 02-12-2023 at 08:41 PM. |
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combat, examples, gurps |
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