12-22-2018, 07:33 AM | #51 | |
Join Date: Mar 2006
Location: Iceland*
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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Two PCs have Signature Gear firearms which they've made into the equivalent of Wands (see Charms 'R' Us sidebar in Pyramid #3/66 p. 9), so that all copies of bullet Charms loaded in them count as only one Charm for the purposes of how many conditional spells you can have active. These firearms are, respectively, a break-open SxS double-barrel shotgun (Ithaca Magnum Double, 10 G 3.5"), a cap-and-ball combination grapeshot revolver (Girard LeMat, .442 and 18G), a bolt-action rifle (A-Square Hannibal, .577 Tyrannosaur) and a semi-automatic pistol (FN Browning HP, 9x19mm). This means that they'll usually be loaded with only one kind of Charm at a time. For the shotgun, however, the Charms 'R' Us treatment is only 'saving' one conditional spell slot, as it only has two Shots, so it's possible that the PC will occasionally have two different Charms loaded. The third magician in the party is a Cajun backwoods/swamp enclave 'druid', who actually owns a couple of firearms (two of which are a Colt 'Peacemaker' SAA in .45 LC and a black-powder Winchester 1886 lever-action in .45-70), but doesn't rely on them for his ritual workings. His Charms will be delivered through acorns, nuts and the like, as well as sling stones. Heh. Tell players that magic will affect the Malf. of technological devices, with the effects tied to TL of the device*, and suddenly everyone is packing archaic weapons. Given that Signature Gear offers significant protection from the effects, at least two of the PCs are probably using less advanced devices than they could get away with. Of course, the fact that I'm allowing bonuses to enchant items based on their personal connection with the owner and status as a heirloom in his family** might have something to do with why there are some pretty old weapons in use. Of course, 'Nonc' Morel, the backcountry 'druid', is just going above and beyond on the roleplaying when he elects to own black powder firearms, as he didn't even take any magically significant traits related to them and could just as well have owned an SKS rifle and a Glock pistol. Of course, this way, he can elect to pick up Signature Gear and Named Possession for them in play, if he wants. *When and how it is made matters some, but even if made in the modern day with mass-manufacturing methods, a revolver or a bolt-action weapon will be less affected than a semi-automatic firearm. **Requires the Named Possession Perk.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 12-23-2018 at 09:29 AM. |
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12-22-2018, 01:36 PM | #52 | ||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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Just about most of my work that is about magic has rules snuck in for RPM in Pyramid. I have scattered example spells everywhere.
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12-22-2018, 02:17 PM | #53 | |||||
Join Date: Mar 2006
Location: Iceland*
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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Well, how does it work for creatures that are Affected by Threshold? Without buying Detect or casting a ritual, what do their ordinary senses and any relevant analytical or thaumaturgical skills tell such beings about the power, features and personality of any Thresholds they come into contact with? Are all rolls to penetrate a Threshold secret and the beings have no idea whether they were repelled by an ordinary home Threshold or the private sanctum of an Archmage, do they get a Hidden Lore or Thaumatology skill check to get some information about a Threshold upon coming into contact with it and/or do they automatically know the level of a Threshold upon taking any action that results in an opposed roll against it? Thanks. Quote:
I also found out that Patreon is quite simple to use and registered (is that the term young ones use?) as the highest level of backer you'd allow ($15/month). But don't worry. As soon as I figure out how to send you a message on Patreon, I'll do my best to make you regret ever accepting a red cent, by wheedling for RPM content. Quote:
The Search function on Warehouse23 makes it a horrible chore to attempt to curate content, one of the reasons why I have bought fewer Pyramids than I would if I could more easily discover which ones contain articles I have immediate uses for.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 12-22-2018 at 07:00 PM. |
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12-23-2018, 10:44 AM | #54 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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If you're using Mask of Humanity you may wish to consider using the Awareness skill that's in there. That would let you see all manner of oddness and represent a kind of supernatural second sight common to paranormal beings or practitioners of ancient forces. Yeah, sorry about that. I've had a lot of stuff to deal with in the past year and this has been the lowest priority on my list (revamping the GURPS content thread of my blog, not the blog itself) Quote:
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12-23-2018, 06:07 PM | #55 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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I'll steal your Per-4 roll to peg Treshold rating, except I'll use Per-based Thaumatology -4 if better than Per-4. Quote:
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12-24-2018, 02:05 AM | #56 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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It's what I use in Ceteri. It works pretty well.
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12-24-2018, 02:15 AM | #57 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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This one is a full index of Pyramid 3 right up to the last issue! Next to it is a Magic issue Index.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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12-24-2018, 04:50 AM | #58 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
I think I said upthread that Path of Magic was the skill to use on Thresholds - correction, it should be Path of Crossroads since thresholds are door related.
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12-24-2018, 09:15 AM | #59 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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As a former homicide detective who gradually came to accept the existence of the supernatural at crime scene after crime scene, Lucien Lacoste is good at Awareness. On the other hand, Edward Alvin Smith, having learned his artifice- and alchemy-based magic in a world without the Facade, does not necessarily have points in it. The player has like 10 points remaining, ostensibly for defining what rituals Smith knows, but I guess he might spend a couple of them on Awareness. Though with the limitation that he can only work rituals he knows with Ritual Mastery or has a Grimoire for, I'd think he wants to know at least ten spells.
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12-24-2018, 12:09 PM | #60 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
That seems about right.
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monstrum, ritual path magic, rpm, thaumatology, vile vortices |
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