10-08-2014, 07:41 AM | #21 |
Join Date: Nov 2013
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Re: Magic to RPM Complete Conversion Version 2
Also would be interested in checking your work but links are down!
Could you please fix? |
10-09-2014, 11:47 PM | #22 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Magic to RPM Complete Conversion Version 2
Quote:
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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10-10-2014, 01:43 AM | #23 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Magic to RPM Complete Conversion Version 2
Out of curiosity, has this been updated since the links have been changed?
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10-10-2014, 05:05 AM | #24 |
Join Date: Nov 2013
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Re: Magic to RPM Complete Conversion Version 2
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10-11-2014, 06:41 AM | #25 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: Magic to RPM Complete Conversion Version 2
Thank you, now it works!
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
10-11-2014, 12:02 PM | #26 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Magic to RPM Complete Conversion Version 2
Unfortunately, no. I haven't had a lot of time. The RPG slot of my life has been taken over by Fate for now, leaving GURPS on the back burner. I'll return to these projects as soon as I get a chance though!
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
03-07-2015, 06:24 AM | #27 |
Join Date: Nov 2006
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Re: Magic to RPM Complete Conversion Version 2
Have you been able to return to this project since October by any chance?
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I use most of Pee Kitty's house rules as posted on his MyGURPS website. My write-ups will reflect this. |
08-01-2015, 11:42 AM | #28 |
Join Date: Oct 2009
Location: Plugerville
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Re: Magic to RPM Complete Conversion Version 2
I was using the linked document as a spell resource but I was wondering why the shield spell requires 2 effects.
Shield Greater Strengthen Matter[3]; Lesser Create Energy[6]; Bonus Or Penalty: Single: +1 [1] (Defense Bonus); Duration: 10 minutes [1]; Cost: 33 I would think that a single Strengthen Chance or Control Energy effect would be sufficient. Also, if an effect is scaled up to the point where it becomes greater (like adding +3DR to Leather armor, when the lesser effect caps at +2DR), does that change the spell definition for the sake of Grimoires/Ritual mastery? The RPM book implies it does(Greater and Lesser are part of the spell definition), but it seems odd that changing a parameter that can be changed freely for each casting will make a spell sufficiently different that it counts as a different spell(Especially if you are using a value that would be a lesser effect on a different subject). Is there some reason that relaxing this aspect of spell definitions would likely cause problems? |
12-31-2020, 10:49 PM | #29 |
Join Date: Dec 2020
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Re: Magic to RPM Complete Conversion Version 2
Hey guys, does anyone have working links?
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01-01-2021, 04:13 AM | #30 |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: Magic to RPM Complete Conversion Version 2
I'd plus one that question.
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[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
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conversion, magic, rituals, rpm, spells |
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