05-03-2014, 09:03 PM | #11 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Magic to RPM Complete Conversion Version 2
First time I have looked at it and wow really good work.
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05-06-2014, 12:42 PM | #12 |
Join Date: Dec 2008
Location: Behind You
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Re: Magic to RPM Complete Conversion Version 2
*Shakes fist at Dropbox* I need to find a way to get access to this site.
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05-06-2014, 06:12 PM | #13 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Magic to RPM Complete Conversion Version 2
Quote:
Enjoy!
__________________
Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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05-18-2014, 05:54 PM | #14 |
Join Date: Nov 2007
Location: Brazil
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Re: Magic to RPM Complete Conversion Version 2
Amazing job! :D
__________________
Current Playing: Gurps Fantasy. Current GMing: DnD 3.5 on an original setting. Planning a GURPS Sci-Fi Campaign. |
05-18-2014, 06:26 PM | #15 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Magic to RPM Complete Conversion Version 2
Thank you. I really need to get back to work on this. Alas, my real job has been keeping me pretty busy.
__________________
Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
05-29-2014, 10:35 PM | #16 |
Join Date: Mar 2008
Location: Huntsville, Alabama
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Re: Magic to RPM Complete Conversion Version 2
Great work on this! I was just linked here from another thread and I'm quite impressed. I noticed that you said that you've finished all the way up to Knowledge but it appears that you've done the stat work for all of the spells. Are they just lacking descriptions or are there any other balancing that needs to be completed?
__________________
"We needed the necromancer alive? Can't you just resurrect him? - Tamaran Ironwolf, northern barbarian |
05-30-2014, 06:33 PM | #17 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Magic to RPM Complete Conversion Version 2
Quote:
__________________
Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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05-30-2014, 08:08 PM | #18 | |
Join Date: Mar 2008
Location: Huntsville, Alabama
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Re: Magic to RPM Complete Conversion Version 2
Quote:
__________________
"We needed the necromancer alive? Can't you just resurrect him? - Tamaran Ironwolf, northern barbarian |
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05-30-2014, 08:19 PM | #19 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Magic to RPM Complete Conversion Version 2
You might wanna take a look at the second link in my signature then. That's some elemental RPM stuff if you haven't seen it.
__________________
Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
10-07-2014, 07:48 AM | #20 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: Magic to RPM Complete Conversion Version 2
The links are dead. Can you upload it again my friend? I am beggining to use RPM and it wuold be a GREAT help to have this file again.
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
Tags |
conversion, magic, rituals, rpm, spells |
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