Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-24-2024, 08:39 AM   #1
Greg 1
 
Greg 1's Avatar
 
Join Date: Feb 2007
Default "Ghoul" "Magic"

As you may know if you've seen my other thread, I'm working on a setting in which PCs are different sorts of vampires. One of these is the "Ghoul".

I'm also basing most, but not all, vampire abilities on the standard GURPS Magic system, using stored blood as Fatigue.

I want Ghoul special abilities to be focused on the use of dead animal matter (including human matter). But I'm not sure what I want the abilities to be.

One possibility I'm entertaining is to say that the Ghoul PC can can any spell in Magic, but the spell will only work if cast on dead animal matter. That might be a boring option, though.

Thoughts? How do I make it choul to play a ghoul?
Greg 1 is offline   Reply With Quote
 

Tags
alchemy, ghoul, magic, paut, vampire

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:08 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.