Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-13-2020, 10:16 AM   #1
FeiLin
 
Join Date: Aug 2018
Default Passive intimidation?

So the barbarian at our table wanted to do some intimidation, but found out his skill was a meager single digit. Is that reasonable for a high ST SM1 character? Are there any optional rules for basing it on ST, giving a bonus for SM or something for a “non social” character to use brawn in a conversation?

Barring that, what does a failed roll represent when the barbarian leans in over the table during the negotiations cracking his knuckles – making an overly serious and socially awkward face that makes the target burst out laughing rather than take it seriously? Well, that it happens virtually every time, I mean.

Or are there any “Terror lite” advantages or something that would help? Although, that shouldn’t be necessary; it should come with high ST and/or SM. I could of course act on the situation like a player, but that didn’t make sense either.

How should I help the player to get what he wants (to contribute with his intimidating presence in spite of being dumb as an ass)?
FeiLin is offline   Reply With Quote
 

Tags
barbarian, fearsome glare, fearsome stare, intimidation, size modifier, social interaction, strength

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:31 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.