03-18-2020, 07:15 PM | #29 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [RPM] Learning the system
I anticipate our hidden enemy trying to mind-control our weretiger and set her on us. This would be deadly, she's by far our best hand-to-hand fighter, and her Will is pretty low when she's in tiger form.
I'd like to ward her against this, which would be a spell ward, if the mind control was magical, as per p. 24 of T:RPM. I need Lesser Control Magic, with a duration, but that seems to be all the necessary modifiers - is that right? A ward against possession would presumably be Path of Spirit and one against psionics would be Path of Mind. Is that correct? I could also strengthen her Will, with Lesser Strengthen Mind, or Greater Strengthen Mind for a bigger bonus to Will, but that gets quite expensive. I'm wondering about a charm that ends mind control. That's presumably Greater Restore Mind plus Lesser control Magic, plus a stack of additional energy to allow for the cost of a spell, if a spell is what I end up trying to counter. Does that make sense?
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monster hunters, ritual path magic, rpm |
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