03-08-2016, 01:50 PM | #11 |
Join Date: Feb 2008
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Re: Revising GURPS Magic
If I may add something for the discussion at hand...
I would realy like if many things were simplified and more like Skills. I know it is not hard math but it would be realy great if values like 12, 14, 16 ment something. I hope I am not alone magic is complex on its own. Lets keep only the very basics.
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My topic Randover's Magical setting Enchanting proposals, mana levels, magery...and other stuff for Wizards based campaing. Motto: "Why not create cash by magic? Job as any other." |
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gurps magic |
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