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Old 03-08-2016, 01:50 PM   #11
Randover
 
Join Date: Feb 2008
Default Re: Revising GURPS Magic

If I may add something for the discussion at hand...

I would realy like if many things were simplified and more like Skills. I know it is not hard math but it would be realy great if values like 12, 14, 16 ment something.
I hope I am not alone magic is complex on its own. Lets keep only the very basics.
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My topic Randover's Magical setting
Enchanting proposals, mana levels, magery...and other stuff for Wizards based campaing.
Motto: "Why not create cash by magic? Job as any other."
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