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04-07-2022, 11:55 AM | #1 |
Join Date: May 2007
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Does the first point in Mental Strength get you anything?
While building some characters based on the styles in Dungeon Magic, I noticed that several of the styles require a point in Mental Strength, and it occurred to me to wonder whether that point actually gets the stylist anything. Two or four points in Mental Strength effectively buys +1 or +2 to Will rolls against exotic abilities while aware- not a bad buy-, but one point in the skill buys +0 to those rolls- a very bad buy-, and, as far as I can tell, does nothing else. (If you have a talent that gives a bonus to Mental Strength, then a single point in the skill effectively lets you add that talent to said rolls- useful-, but assume for the sake of argument that the character has no such talent.) Of course, having spent the first point, you can then spend a second and get an actual benefit, but am I missing anything?
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04-07-2022, 12:33 PM | #3 |
Join Date: May 2007
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Re: Does the first point in Mental Strength get you anything?
But (obviously excluding abilities with a minimum cost of greater than one point), I can't think of others off-hand. The question of "what does one point in brawling get me?" is a perennial one on these boards, but it has the good answer of "access to techniques that don't have a DX default". As far as I can tell, the single point in Mental Strength does absolutely nothing.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
04-07-2022, 12:44 PM | #4 | |
Join Date: Feb 2005
Location: Panama
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Re: Does the first point in Mental Strength get you anything?
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And as you say, it have some interaction with Talents and anything that affect skills and not raw Will or secondary attributes. |
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04-07-2022, 02:24 PM | #5 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Does the first point in Mental Strength get you anything?
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In some games it is better to have even a minimal amount of a skill at the beginning because finding a teacher and the time to learn a skill may not be practical.
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04-07-2022, 02:40 PM | #6 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Does the first point in Mental Strength get you anything?
While I can't think of anything in the RAW that'd make it worth the point, in and of itself, if a GM came up with a power that could only be resisted by Mental Strength, or some use of the skill that required the skill (note that it has no defaults), then that point would be useful.
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04-07-2022, 03:07 PM | #7 | |
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Join Date: Mar 2012
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Re: Does the first point in Mental Strength get you anything?
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04-08-2022, 10:08 PM | #8 | |
Join Date: Dec 2012
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Re: Does the first point in Mental Strength get you anything?
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04-07-2022, 09:08 PM | #9 | |
Join Date: Jan 2017
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Re: Does the first point in Mental Strength get you anything?
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04-07-2022, 10:36 PM | #10 |
Join Date: Aug 2004
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Re: Does the first point in Mental Strength get you anything?
Also at the 2-pt level, since it's an Average skill. It does almost nothing until a 4-point purchase.
DFRPG adds DX-based Running rolls to bypass obstacles, and Will-based Running when boosting speed with Extra Effort. Those are good ideas, but again, there's no benefit below the 4-point level. The game also suggests complementary rolls for Acrobatics, Climbing, Jumping, etc. whenever a running start would help. That makes Running a bit useful even at the 1-point level (assuming your HT is good). In the same way, letting Mental Strength act as a complementary roll for some non-Will-based task would make it potentially useful even at the 1-point level. But I don't off-hand have a good idea. (In any case: GURPS players, do take a peek at DFRPG for a more useful Running skill that PCs should appreciate.)
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