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Old 04-07-2022, 11:55 AM   #1
ravenfish
 
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Default Does the first point in Mental Strength get you anything?

While building some characters based on the styles in Dungeon Magic, I noticed that several of the styles require a point in Mental Strength, and it occurred to me to wonder whether that point actually gets the stylist anything. Two or four points in Mental Strength effectively buys +1 or +2 to Will rolls against exotic abilities while aware- not a bad buy-, but one point in the skill buys +0 to those rolls- a very bad buy-, and, as far as I can tell, does nothing else. (If you have a talent that gives a bonus to Mental Strength, then a single point in the skill effectively lets you add that talent to said rolls- useful-, but assume for the sake of argument that the character has no such talent.) Of course, having spent the first point, you can then spend a second and get an actual benefit, but am I missing anything?
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Old 04-07-2022, 12:10 PM   #2
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Default Re: Does the first point in Mental Strength get you anything?

No, you are missing nothing.

Some skills and abilities need more than 1 point of investment to give you something special.
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Old 04-07-2022, 12:33 PM   #3
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Default Re: Does the first point in Mental Strength get you anything?

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Originally Posted by Rolando View Post
Some skills and abilities need more than 1 point of investment to give you something special.
But (obviously excluding abilities with a minimum cost of greater than one point), I can't think of others off-hand. The question of "what does one point in brawling get me?" is a perennial one on these boards, but it has the good answer of "access to techniques that don't have a DX default". As far as I can tell, the single point in Mental Strength does absolutely nothing.
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Old 04-07-2022, 12:44 PM   #4
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Default Re: Does the first point in Mental Strength get you anything?

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Originally Posted by ravenfish View Post
But (obviously excluding abilities with a minimum cost of greater than one point), I can't think of others off-hand. The question of "what does one point in brawling get me?" is a perennial one on these boards, but it has the good answer of "access to techniques that don't have a DX default". As far as I can tell, the single point in Mental Strength does absolutely nothing.
It do help you get to the point that it do something.

And as you say, it have some interaction with Talents and anything that affect skills and not raw Will or secondary attributes.
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Old 04-07-2022, 02:24 PM   #5
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Default Re: Does the first point in Mental Strength get you anything?

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As far as I can tell, the single point in Mental Strength does absolutely nothing.
It gives you a chance to put in more points. Some points at character creation are spent with the plan of 'I will spend earned CP here and it will be very useful.'

In some games it is better to have even a minimal amount of a skill at the beginning because finding a teacher and the time to learn a skill may not be practical.
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Old 04-07-2022, 02:40 PM   #6
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Default Re: Does the first point in Mental Strength get you anything?

While I can't think of anything in the RAW that'd make it worth the point, in and of itself, if a GM came up with a power that could only be resisted by Mental Strength, or some use of the skill that required the skill (note that it has no defaults), then that point would be useful.
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Old 04-07-2022, 03:07 PM   #7
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Default Re: Does the first point in Mental Strength get you anything?

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Originally Posted by Rupert View Post
While I can't think of anything in the RAW that'd make it worth the point, in and of itself, if a GM came up with a power that could only be resisted by Mental Strength, or some use of the skill that required the skill (note that it has no defaults), then that point would be useful.
I've done just that. The setting had a lot of supernatural powers that were resisted by mental strength alone, with will only applying at -5. It was a great way to differentiate between civilians and warriors.
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Old 04-08-2022, 10:08 PM   #8
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Default Re: Does the first point in Mental Strength get you anything?

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Originally Posted by Rupert View Post
While I can't think of anything in the RAW that'd make it worth the point, in and of itself, if a GM came up with a power that could only be resisted by Mental Strength, or some use of the skill that required the skill (note that it has no defaults), then that point would be useful.
Also, as someone else pointed out, it's useful if you have a Talent that adds to Mental Strength rolls (since the Talent probably doesn't add to Will rolls directly).
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Old 04-07-2022, 09:08 PM   #9
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Default Re: Does the first point in Mental Strength get you anything?

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Originally Posted by ravenfish View Post
But (obviously excluding abilities with a minimum cost of greater than one point), I can't think of others off-hand. The question of "what does one point in brawling get me?" is a perennial one on these boards, but it has the good answer of "access to techniques that don't have a DX default". As far as I can tell, the single point in Mental Strength does absolutely nothing.
Running is largely useless at just 1 point.
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Old 04-07-2022, 10:36 PM   #10
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Default Re: Does the first point in Mental Strength get you anything?

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Running is largely useless at just 1 point.
Also at the 2-pt level, since it's an Average skill. It does almost nothing until a 4-point purchase.

DFRPG adds DX-based Running rolls to bypass obstacles, and Will-based Running when boosting speed with Extra Effort. Those are good ideas, but again, there's no benefit below the 4-point level.

The game also suggests complementary rolls for Acrobatics, Climbing, Jumping, etc. whenever a running start would help. That makes Running a bit useful even at the 1-point level (assuming your HT is good).

In the same way, letting Mental Strength act as a complementary roll for some non-Will-based task would make it potentially useful even at the 1-point level. But I don't off-hand have a good idea.

(In any case: GURPS players, do take a peek at DFRPG for a more useful Running skill that PCs should appreciate.)
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