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12-11-2018, 06:19 AM | #1 |
Join Date: Mar 2006
Location: Iceland*
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RPM Rituals: Official, Semi-, Quasi- and Un-official
I'll be using the RPM system for a modern Monster Hunters/Secret Magic campaign set on the Gulf Coast and the Caribbean. One player, playing a former homicide detective with medium and spirit powers*, is interested in having his character be learning to cast spells, but would prefer to be able to pick pre-defined spells to having to manipulate the RPM system for each magical act.
The list of rituals in the RPM supplement doesn't cover nearly all the spells that he might be interested in doing and as the player is unlikely to do the work and I always try to avoid unnecessary work, I thought I'd check what has already been published in addition to the basic book. I was wondering if anyone can point me to a source for all RPM rituals that have been published by SJ Games, in supplements and Pyramid magazines, as well as those rituals privately written up on personal websites or these forums by authors involved in the Monster Hunter line and the RPM system. For that matter, I'd welcome pointers toward less official sources with well-designed RPM rituals. I have Project Grimoire 2.02, but don't know if any further work has been done on that project (writing up GURPS Magic spells as RPM rituals). I would be very interested in RPM conversions for the Path/Book rituals in GURPS Thaumatology. As for specific spells/rituals, I'm basically looking for anything that deals with spirits or can be justified as spirit-assisted. Speak with Dead, compelling or convincing non-sapient minor spirits to serve as spies, scouts or distractions, symbiotic protective arrangements with spirits, equivalents for Rider Within for spirits, pentagram wards, fetishes and amulets that protect from various kinds of spirits or specific spirit attacks (i.e. influence or possession), etc. There will be other spellcasters in the campaign, so I'm going to need other kinds of rituals as well, including rituals that would be suitable for ritual magicians in traditions such as Hoodoo/Vodou/Vodú/Vudú/Voodoo/Brujería/Candomblé/Macumba/Obeah/Palo/Santería. Can anyone assist me with links to online sources for rituals and suggestions for supplements and Pyramids to buy? *A devout, if fallible, Catholic, he can sometimes see spirits around dead bodies and believes that before souls go on the afterlife, his gifts allow him to perceive them. He regards this as a divine duty to speak for the dead, finding justice or at least discovering the truth about victims of homicide, and regards the spirits of the deceased as persons with rights and feelings, whether he can perceive them or not.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 12-11-2018 at 06:29 AM. |
12-11-2018, 12:25 PM | #2 |
Join Date: Sep 2004
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
Is Project Grimoire a supplement, thread, or webpage? I couldn't find it on a quick search.
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12-11-2018, 01:57 PM | #3 | |
Join Date: Mar 2006
Location: Iceland*
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
Quote:
If Raekai is reading this, thanks, and I wonder if you ever did any more conversion work from GURPS Magic or other sources.
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Za uspiekh nashevo beznadiozhnovo diela! |
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12-11-2018, 04:35 PM | #4 | |
Join Date: Sep 2004
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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12-12-2018, 02:02 AM | #5 | |
Join Date: Mar 2006
Location: Iceland*
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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I've got the newer download, it seems, from a year or so back.
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Za uspiekh nashevo beznadiozhnovo diela! |
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12-12-2018, 09:59 PM | #6 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: RPM Rituals: Official, Semi-, Quasi- and Un-official
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As my signature says, I've pretty much abandoned the project. It's definitely worth another look if I can find both (a) the time and (b) a rekindled interest in RPM. (Though, knowing that the community would still be interested in something like this makes me want to bust out all of my old RPM notes right now!) Typically, my players prefer systems like Sorcery and Psionic Powers, so my attention has gone in that direction over the past—*looks at thread date*—four years. Wow, time has flown. I'm honestly just glad to see that the link still works. I move stuff around in my OneDrive so often, but I try to not break stuff that I've linked to the forums.
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
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12-13-2018, 10:43 AM | #7 |
Join Date: Mar 2006
Location: Iceland*
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Bane Bullet Charm
What is the canonical way to enchant a bullet as a charm so that it does extra damage against certain categories of foes?
I understand this could be done with Bestows a Bonus, but let's assume we want to have the option of higher damage than that open. Is there any way to make the damage either part of basic Dmg of the bullet (and thus adding for the purposes of penetrating DR) or at least Follow-Up? And while damage would seem to fit under Destroy Matter for normal targets, Destroy Spirit for ghosts, qlippoths and demons and Destroy Undead for zombies or vampires, could extra damage to "all supernatural targets" be Destroy Magic? Can anyone good with RPM rituals write up a sample Supernatural Bane bullet Charm that does an extra 2d pi (ideally added to the bullet damage for DR purposes, Follow-Up if that's imlossible) to any supernatural target?
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Za uspiekh nashevo beznadiozhnovo diela! |
12-13-2018, 11:31 AM | #8 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Bane Bullet Charm
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There is some discussion on this in this old thread. Basically PK recommended treating a +2 bonus as +2 or +1 per die, and there was some cost discussion.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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Tags |
monstrum, ritual path magic, rpm, thaumatology, vile vortices |
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