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#1 |
Join Date: Apr 2005
Location: San Rafael, CA
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Even when I apply the weapon master modifier to my unarmed attacks it does not apply the +1 per die damage for the unarmed master advantage.
Last edited by Rhino; 03-28-2023 at 07:21 PM. |
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#2 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Thanks for letting me know. I left a bunch of stuff incomplete and then didn't go back and update to finish them. I'm sorry about that.
What I'm going to do is update Unarmed Master to give a bonus to Karate's punch and kick modes, and to the basic Punch and Kick attributes (for when those are visible on the Attack tables), to reflect this advantage. I'll also create one or two _Advantage: Unarmed Master Damage Bonus modifiers, so you can apply the bonus to arbitrary traits or equipment if they might need the bonus as well. I think this setup will hit most needed uses with just the Unarmed Master advantage, and the modifiers will allow customizing. And I see Seven Secret Kicks doesn't give any damage bonuses, either, so I'll update that one as well. Not sure exactly when those will get updated, but I'll try to get it done soon, and post an update through Check for Updates.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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#3 |
Join Date: Apr 2005
Location: San Rafael, CA
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Thank you so much! I really appreciate all you do for GCA.
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#4 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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You're welcome.
The updated file is available now through Check for Updates. Remember that existing characters won't have the right data for Unarmed Master, so the easiest way to fix that is to delete it from the character and then add it back again.
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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