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Old 11-23-2022, 01:20 PM   #1
Rasna
 
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Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
Default Polearms wielded with Two-Handed Axe/Mace skill (and vice-versa)

I don't know if there is already any rule covering this aspect, but if it isn't, I think that:

1) Reach 1, 2* Polearms should be elegible to be wielded with the Two-Handed Axe/Mace skill, which would involve a strong grip of both hands towards the butt of the weapons' shaft (http://www.aemma.org/onlineResources...s/arme_6-3.jpg). Wielding the weapon this way would give +1 to swing attacks only, but there are severe drawbacks too: the weapon's ST would rise by 1 for all attacks and after a swing attack the weapon would become unready (‡). Usage of Defensive Grip would be incompatible with the weapon wielded in this manner, unless the weapon is already included under Two-Handed Axe/Mace skill.

2) Consequentially, Reach 1, 2* weapons that fall under Two-Handed Axe/Mace skill should be elegible to be wielded with the Polearm skill, which would involve placing the leading hand towards the apex of the weapons' shaft. Wielding the weapon this way would give -1 to swing attacks only, but the weapon's ST would diminuish by 1 for all attacks and the weapon no longer would become unready (‡) after a swing attack. Usage of All-Out Attack (Long) would result incompatible with the weapon wielded this way, unless the weapon is already included under Polearm skill.

Game Example:

Pollaxe

With Polearm skill (usual):
sw+4 cr / Reach 1, 2* / Parry 0U / ST 12†
sw+3 imp / Reach 1, 2* / Parry 0U / ST 12†
thr+3 imp / Reach 1, 2* / Parry 0 / ST 11†

With Two-Handed Axe/Mace skill:
sw+5 cr / Reach 1, 2* / Parry 0U / ST 13‡
sw+4 imp / Reach 1, 2* / Parry 0U / ST 13‡
thr+3 imp / Reach 1, 2* / Parry 0 / ST 12†

Long Axe

With Two-Handed Axe/Mace skill (usual):
sw+3 cut / Reach 1, 2* / Parry 0U / ST 11‡

With Polearm skill:
sw+2 cut / Reach 1, 2* / Parry 0U / ST 10†

Last edited by Rasna; 11-23-2022 at 02:36 PM.
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combat, low-tech, low-tech weapons


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