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#1 |
Join Date: Aug 2018
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I feel like I'm missing something very obvious, but I can't figure out what.
Suppose I'm SM0, shooting at a SM0 target at 20 yards (-6) so a total of -6 for these factors
What am I missing? Shouldn't the attacker's SM matter for ranged combat? |
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#2 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Assuming an SM0 and an SM-6 both standing in the same place and shooting at the same target using weapons with the same ranges, there's no reason why being smaller should make hitting the target any harder.
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#3 |
Join Date: Aug 2018
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Well, assuming everything is within range, wouldn't the weapon change SM as well (it's "part of" the attacker), following the same progression?
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#4 | |
Join Date: Jul 2008
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Also, range isn't an issue. Range is something you either have or you don't. Accuracy is the weapon stat relevant to the question. So first off, why it's not so simple: Adding together target SM and range gives you a measure of the target's 'apparent size' or 'angular size' If you ignore complications relating to actual projectile flight (time, gravity, aerodynamics), that's a pretty good measurement of how hard the shot is. The shooter being big or small makes no difference there! An ant and a giant have to aim within equal-size angular ranges to make the shot. However, being big or small realistically (but often not fictionally) is likely to impact the shooter's performance. A small character has smaller eyes, which makes it harder to have good long-range vision. Which should probably influence shooting though that connection is a bit lacking in basic rules unless you apply Bad Sight or Telescopic Vision. Also, a small character most likely handles a smaller weapon, which likely has less ballistic accuracy (due to a shorter barrel) and less length for sighting arrangements.
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#5 |
Join Date: Jun 2013
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As I understand it, by RAW, the size of the attacker doesn't matter, only the range and size of the target coming into play.
At first, it seems like relative SM should matter, but consider a few scenarios. We've got two SM-6 (0.2 yards tall) characters, two SM+0 (2 yards tall) characters, and two SM+6 (20 yards tall) characters fighting. When equal-SM characters are matched up, things work out decently well. At 10xheight distance from each other, each is dealing with the same penalty - the SM-6 guys are 2 yards (+0) apart, the SM+0 guys are 20 yards (-6) apart, and the SM+6 guys are 200 yards (-12) apart, so when you add in the target's SM, everyone is looking at a -6 to hit. There is the issue that, going off of RAW, the SM+6 guys can effectively get a bonus by getting really close (at 10% height - 2 yards - they have a total +6 to hit) while the SM-6 guys are at the same penalty as at 10xheight anywhere closer (as you can't get a bonus for being closer than 2 yards), but that's easy to fix - set the "no bonus when closer" point to 1xheight (rounding up to nearest SSR). That means the SM-6 guys are at +0 when 0.2 yards or closer, while the SM+6 guys are at +0 when at 20 yards or closer. Uneven matchups work out as well. Looking at the most extreme, we've got SM-6 vs SM+6. Assuming 10x[attacker's height] distance, the small guy is at +6 (+0 for a Range of 2 yards, +6 for an SM+6 target) to his attack roll, while the big guy would be at -18 (-12 for a Range of 200 yards, -6 for an SM -6 target). This still makes sense - if we were to scale each attacker to SM+0, and scale the distance and target size the same way, the SM-6 character attacking an SM+6 one at 2 yards becomes an SM+0 character attacking an SM+12 one at 20 yards (total is still +6), while the opposite case becomes an SM+0 character attacking an SM-12 one at 20 yards (total is still -18).
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#6 |
Join Date: Feb 2005
Location: Berkeley, CA
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I have considered a house rule of 'minimum range modifier for weapons = -SM' -- i.e. currently SM+0 doesn't get a +2 for shooting at a distance of 1 yard, and this just makes it general (all creatures, when shooting at another creature of the same size as them, will never get a net positive modifier). However, be aware that changes like this do adjust the value of SM.
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#7 | |
Join Date: Jun 2013
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#8 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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In which case you're comparing apples to oranges. If the task is to analyze whether it makes sense to consider the attacker's SM, and you do so by looking at the attacks of two different size characters, you have to make all other factors equal to see what the real effects are.
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#9 | |
Join Date: Aug 2018
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Yeah, it's a bit sloppy when I say "range". What I mean is the compounded estimate of primarily angular size, and I think that what's bothering me is attacker size. Or, more specifically, projectile size.
Also, what's a "hit"? Does it mean the a collision of the projectile and the target with the two centers of mass perfectly aligned? Does it mean anything but a "clean miss"? Probably something in between for the vast majority if cases. This has huge implications for size of projectile. If you require just grazing the target, having a bigger projectile is an advantage, whereas requiring not a single part of the projectile to be outside the "silhouette" of the target, it's actually a disadvantage (since you have to hit further from the perceived "edge" of the target to account for the increased projectile size).
I saw the melee errata says to take the SM difference, but maximum bonus +4; perhaps something similar would be sensible for ranged? Would something like that be relevant in either of the two cases above, or are these phenomena already covered/irrelevant? Quote:
I like the idea of this, but it might be better to let it be [±1] per ±1% ST (since it will no longer match to even multiples of 10). Any feedback from how it actually plays out? |
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#10 | ||
Join Date: Sep 2007
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You can argue about stuff like the MoA of a rifle, but that's at best a point or so of Acc, not an SM modifier (and even some of that is relative to the shooter). Not all targeting mechanisms depend on a sight radius, for that matter. If you want that much detail, seems like you'd want to houserule an Acc modifier. Quote:
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Tags |
own sm, ranged modifiers, size modifier |
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