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Old 09-01-2016, 09:19 PM   #11
Join Date: Nov 2015
Default Re: Flat Cost for Techniques

Wow! Thanks guys! Im going to look into both of those options. They both require a bit of finagling, but it sounds like they're the solution.

Thanks Again!
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Old 09-01-2016, 11:02 PM   #12
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Flat Cost for Techniques

For Tech/H I believe he'll want cost(0.25/0.5/0.75/2/3) but otherwise, what Armin said should work. Most techniques default to no more than skill-10, so a cost progression of cost(0.1/0.2/0.3/0.4/0.5/0.6/0.7/0.8/0.9/1/2) and cost(0.1/0.2/0.3/0.4/0.5/0.6/0.7/0.8/0.9/2/3) should cover all the bases.

I will note that this may not work quite nicely with Techniques that aren't limited to the defaulted skill level (I believe a few are limited to Skill+4 or something), but should work for the vast majority of them.
Eric B. Smith GURPS Data File Coordinator
I shall pull the pin from this healing grenade and...
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gca4, techniques

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