04-11-2017, 09:52 AM | #41 | |||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Naruto like campaign, beginner needs help
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The idea behind the {X} was that you'd choose the amount of DR per level of Stone Arms that you'd want for your campaign, and multiply that by the number to get the point value. So if you decide that one level of Stone Arms only provides 1 DR, the point cost for level 1-4 would just be 2 points per level (with the 5th level costing 7 points, because it adds Enhanced Block). If you wanted each level of Stone Arms to give DR 2, meanwhile, the cost per level would go up to 4 points (9 at level 5). Does that make it clearer? Quote:
But the breakdown of the above. I am kind of at a loss of the DR*2/level. Is that based on the base DR advantage with the -60% (5-3)? If so, then I think I am golden, or at least nicely bronzed to move forward. My head is spinning a bit...[/QUOTE] |
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04-11-2017, 02:02 PM | #42 |
Join Date: Apr 2017
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Re: Naruto like campaign, beginner needs help
Ok. I think I got a good enough handle to finish up the Earth powers.
Was quickly wondering if I could do this for the Arms of Stone: Arms of Stone (DX/H), cost 2 Chi/use: DR +1/Level (base 5pts), Earch Chi power -15%, Costs 1 extra Chi -5%, Active Defense -40% (total -60%) would cost 2pts/level. Enhanced block is paid for over 5 levels, making the cost 3pts/level. At levels 5, 10, 15, etc. gain one level of Enhanced Block. this way it would be a steady cost, and make players want to pay up to the 5 levels. this also makes the point cost level and easier to manage. I'm guessing I can. I like how this power is looking! |
04-11-2017, 02:42 PM | #43 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Naruto like campaign, beginner needs help
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Another way of doing this might be to apply limitations to the secondary advantage that each level of the ability progressively bought off. So, for this ability, you could give Enhanced Dodge 1 at level 1, but with a -80% limitation to bring it down to only 1 point. Then reduce that to a -60% limitation at level 2, -40% at level 3, and so forth. That way, the character is actually getting a benefit for those points they're paying, even if it's a pretty restricted advantage. Mind you, I can't offhand think of anything to suggest for a -80% limitation here. Last edited by Kelly Pedersen; 04-11-2017 at 02:47 PM. |
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04-11-2017, 04:38 PM | #44 |
Join Date: Apr 2017
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Re: Naruto like campaign, beginner needs help
I see what you are saying, but I think it works well for this setup. This also makes it an easier jump from level 4 to level 5, being a 3 point jump rather than a 7 point jump. This also pushes players to complete that 5 level marker... BTW, would it not be better to base this skill off HT? Was my initial thought, and noticed that as I got to my paper notes...
Lastly, cloning. I did look up duplication, but I would prefer to keep that for higher levels. But I do want a form of substitution, such as when an opponent lands a hit, instead of you, it an elemental dummy. In the case of Earth, a stone dummy. This can possibly be a defensive version of your lightning speed, when the actual defender jumps back. Fire might use it on offence when someone attempts a parry, to inflict damage during the parry, Air could change to cause the attacker to stumble, water may bind with its substitute. This to me would seem more like create... |
04-11-2017, 07:56 PM | #45 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Naruto like campaign, beginner needs help
HT could definitely make sense. I was basing it on DX because I was picturing the skill roll as more about being quick enough to move your arms to block the attack, but if you think it would be more about being able to manipulate your form quickly and proficiently, and getting your arms actually in line is less critical, then HT could work.
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I do have one idea about this, but it's going to get a little complicated and deep into modifier tricks. If you want to hear about it, I can give you it, but I don't want to deluge you with GURPS minutia. Let me know! |
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04-11-2017, 09:53 PM | #46 | |
Join Date: Mar 2017
Location: Brazil
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Re: Naruto like campaign, beginner needs help
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Edit: also add a limitation as something like skin reagent, which would apply to your enemy punching the Water (or other elements) dummies Last edited by KarlKost; 04-11-2017 at 10:08 PM. |
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04-12-2017, 08:49 AM | #47 | |
Join Date: Apr 2017
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Re: Naruto like campaign, beginner needs help
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@KarlKost I see where you are going. I need to see this stuff more like code (programmer at heart), I can usually get creative with components of code. not sure I need to go as indepth as skin reagent. I believe that would mean skin contact. Might be too indepth. But I may look at levels (much like the Arms of Stone) in which better abilities are gain at higher levels, but put limitations (unreliable or something) that gets bought off as you level up.... Last edited by InLaNoche; 04-12-2017 at 08:52 AM. Reason: more to say |
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04-12-2017, 09:36 AM | #48 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Naruto like campaign, beginner needs help
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So, Power-Ups 4: Enhancements codifies the idea of enhancing a character's base traits - things like unarmed damage, your basic attributes, and so forth. If you want your fists to penetrate armor, for example, this is the go-to set of rules. The basic idea is, you figure out how much it would cost to buy the stat up from "zero", apply your enhancements to that cost, and then only pay the difference, the points that it would cost to have the enhanced trait. If you calculate it would cost 10 points to buy a trait up from zero, and apply a +20% enhancement, then you'd only actually pay 2 points to have that enhancement on the trait (the difference between the unmodified 10 points and the 12 points you'd pay after applying +20%). Among the ideas presented there is the notion of enhancing defenses, which is what I'm going to suggest here. Buying up defenses from zero uses the cost of Enhanced Defenses to set the "base cost", so that's what my numbers are based on. Now, the "substitution technique" is basically a dodge - it's a matter of getting out of the way of an attack, rather than blocking it or parrying it. However, it's also deceptive - after using it, the character is not usually just behind the dummy that gets hit, they're popping up somewhere else. I think all this can be covered by a new Cosmic modifier for Dodge, let's call it "Displacement". Here's how I'd write up the modifier: Cosmic, Displacement: When you successfully dodge, you literally aren't where the opponent thought you were - your "body" vanishes in a puff of smoke, is revealed as a simple object concealed by illusion, or is otherwise revealed as false. Meanwhile, you must decide where you really are located. This can be any place that fits two criteria. First, it must be a location you can still see the battle from. Second, it must be a place you could have reached (based on Basic Move and other traits that you can use to move) since the last time your position was definitely fixed. For example, if you attacked the foe successfully on your turn, that's where you were - you probably couldn't have been somewhere else and actually hit them. On the other hand, if you had been hiding in the bushes for three turns, your location options could be much higher - anywhere that had cover for you to hide that was within three turns of movement would be a plausible place to be. If your new position would involve concealing yourself from an enemy who had already spotted you, you must make the relevant skill roll, probably in a Quick Contest, when you dodge. If you fail the roll, you were never concealed in the first place, and you are actually where people think you are (you do still successfully dodge the attack, though). +50%. So, for this ability, since it's part of the ninja powers, we'll also apply the usual Elemental Chi power modifier. That makes the modifier to apply to Dodge +35%. Enhanced Dodge is the relevant trait to calculate the cost of Dodge, so the base cost is 15 points per level of Dodge affected. That means the cost per each level of Dodge affected is going to be 5.25 points (15 +35% is 20.25 points, minus the base 15 cost). Since the substitution technique is sort of its own skill in the Naruto setting, let's let characters buy it up basically independently of their normal Dodge, rather than fixing it exactly to their Dodge score. It shouldn't exceed Dodge, though, since I don't think you should be better at dodging using esoteric illusion techniques rather than just, you know, getting out of the way. So the ability would look like this: Substitution Technique Level 1: 16 points, level 2 and higher 5.25 points You can avoid an attack by placing a "dummy" formed from your chosen element and concealed by an illusion in place of yourself. To use this technique to defend, you must spend 1 Chi or FP, and roll against a target number of 3 (plus 1 for every level after the first). If you succeed, the attack strikes the dummy, not you, and you can declare that you are actually at another location entirely, which must be a place you could have reached since the last time your actions would have required you to be in a specific location. You can only buy levels of this ability to improve your target to avoid attacks up to the level of your regular Dodge target. Any penalties that would apply to your Dodge defense also apply to your roll to use this ability. Statistics: Level one: Basic Dodge level 3, enhanced (Cosmic: Displacement, +50%; Elemental Chi, -15%) [16]. Each additional level enhances another level of basic Dodge, + [5.25]. |
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04-12-2017, 10:22 AM | #49 | |
Join Date: Apr 2017
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Re: Naruto like campaign, beginner needs help
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Wow! I like this, and with all the other help I have received, I think I follow this. The only thing that I am missing is the Basic Dodge Level 3. How does it start at 3? I am assuming this 3 is the 3 talked about rolling against, making this a very difficult skill to use. At level 1 you fail on anything over 4. Not balking at that, I kind of agree that this kind of thing should be costly, especially since you seem to get a free move out of this. Would there be room to add limitations like only possible in 1 on 1 combat (no other attackers within say 3 yards) or scatter, being that you cannot control the exact location and range? I know this would then sound more like a warp than an enhanced move/dodge... Just feeling out ideas I had. But still nice! Also will look to see if I can work out the 'dummy' being of substance and possibly having an effect on the attacker. Last edited by InLaNoche; 04-12-2017 at 10:23 AM. Reason: wanted to say more... is that so wrong... |
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04-12-2017, 11:06 AM | #50 | |||||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Naruto like campaign, beginner needs help
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