Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-20-2016, 07:06 AM   #1
Jasonft
 
Join Date: Aug 2008
Default Machines and Fatigue - Need clarification

Under the rules for machine meta-trait it says you cannot spend fatigue for pretty much any reason. If you have that template you don't even have a fatigue stat. I understand that part.

Somewhere else I saw a rule that says if a machine has to spend fatigue it instead takes a reduction in HT.

Hypothetical situation: A golem (technically a machine under those rules) wants to use the Healing advantage to repair damage to itself or another machine. Healing requires spending fatigue.

Assuming it is even legal for the golem to have Healing in the first place, how does this work? Does it spend HT? Does it recover this HT over time or does it require repairs now? I am confused.
Jasonft is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:39 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.