12-23-2020, 04:13 PM | #1 |
Join Date: Oct 2007
Location: Kentucky, USA
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GURPS O'Neill Cylinder Design
The O'Neill Cylinder is a classic of space station design. The elegant cylindrical outer structure combined with the vast open, air filled surface of the internal structure really captures the imagination. It also helps that these are completely within real physics.
So, how to make one in GURPS Spaceships? First, size and mass. The design for this Island 3 is cylinder 4 miles (6.4 km) wide and 20 miles (32 km) long, with hemispherical end caps giving it a volume of 234.6 mi^3 (960.81 km^3). It has a “flat” area of 16 mi x 12.6 mi (25.6 km x 20.1 km) and end caps with an area of 30.5 mi^2 (78.2 km^2), giving a total internal surface of 231.6 mi^2 (592.9 km^2). Estimates for the mass put it around 4,500 million tons. This gives it a mass based SM between +21 and +22 and a volume based SM of between +25 and +26. I will be going with an SM of +21/25, since it makes some things easier down the line. This touches on one of the tricky aspects of the O'Neill cylinder, it's tremendously low density. While most craft in GURPS Spaceships are roughly analogous to modern watercraft and aircraft, the O'Neill cylinder is more like a metal balloon, mostly air. The O'Neill cylinder is roughly 4 times as dense as air, for comparison water is 816 times as dense as air. I decided to tackle this by calculating the mass of the air and subtracting a proportional number of systems. This gave a mass of air of 1,177 million tons or about 8 (150 million ton) systems. Next, dirt to plant all those trees and grass on. If we presume 1 meter of dirt everywhere, we have 592.9 * 10^6 m^3 of dirt. Wet dirt (good for growing) is about half the density of rock at 1,250 kg/m^3, giving us a mass of 741 * 10^9 kg or 741 million tons, or 5 systems worth of mass. Finally, we have the hull. And SM+21 system will be spread over a SM+25 area. Using the smaller systems rules from GURPS Spaceships 7 (page 4) and following the 1-3-10 progression the dDR will be divided by 100. This handy, because a SM+21 armor system has 10 times the DR of a SM+15 system So just take any SM+15 armor system of your choosing and divide the dDR by 10. Thin skinned, but you can always put a cylinder inside something else, like an asteroid, for extra protection. Some designs include a counter-rotating shell, which could very well be mostly armor systems. Now, presuming we have 3 armor systems, we have 4 systems left for customizing! This habitat is so huge that a single habitat system has 20 million cabins, 10 million with total life support. Devote half those to amenities and you still have comfortable living space for 5 million plus people! This may sound cramped, but the green area and living areas are separate. Spread evenly, those 5 million people would each have a square 12 yards on each side of park all to themselves on top of their personal cabin. This leaves us with 3 SM+21 systems left to customize however we please. Using smaller systems, the station can have a huge variety of functions.
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GURPS Fanzine The Path of Cunning is worth a read. Last edited by Tyneras; 12-23-2020 at 05:16 PM. |
12-23-2020, 04:40 PM | #2 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: GURPS O'Neill Cylinder Design
That's great!
How fast can you set it rotating and what G can it attain for the habitat surface? |
12-23-2020, 04:50 PM | #3 |
Join Date: May 2005
Location: Oz
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Re: GURPS O'Neill Cylinder Design
You might find some matter of interest in this old thread: O'Neill Cylinders. Also perhaps some in this one: Nanocomposite and structural materials.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 12-23-2020 at 04:58 PM. |
12-23-2020, 05:10 PM | #4 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: GURPS O'Neill Cylinder Design
Quote:
A rough and ready way to estimate maximum internal gravity would be to take any substitute material for the hull, find out how many times stronger than steel it's tensile strength is, and you have maximum internal gravity. A side note, to avoid motion sickness in the general human population the RPM needs to be kept under 2. This may not apply to aliens or gene modded humans, but here's a handy calculator: https://www.artificial-gravity.com/sw/SpinCalc/
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GURPS Fanzine The Path of Cunning is worth a read. |
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12-23-2020, 05:49 PM | #5 |
Join Date: Feb 2016
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Re: GURPS O'Neill Cylinder Design
A classic O'Neill Cylinder is going to mass around 10 billion metric tons when you account for atmosphere, habitation, structure, and shielding, so it will be a SM+22 structure by mass (volume does not really matter for Spaceships). With a 4 km radius, the RPM is 0.47 for 1g.
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12-23-2020, 05:54 PM | #6 | ||
Join Date: Aug 2004
Location: traveller
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Re: GURPS O'Neill Cylinder Design
Quote:
Disappointingly, SS7 doesn't address what should be the immensely increased SM of a vessel using these systems. Quote:
In fact, that whole article ("Generation Ships," by David Pulver) would probably be helpful. |
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12-23-2020, 06:20 PM | #7 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: GURPS O'Neill Cylinder Design
Quote:
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GURPS Fanzine The Path of Cunning is worth a read. |
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12-23-2020, 07:10 PM | #8 |
Join Date: Feb 2016
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Re: GURPS O'Neill Cylinder Design
An O'Neil is probably going to have six steel armor components, six habitat components, six open space components, and two hanger bay components. It might have other systems, though they will likely be too small to matter much (SM+16 or smaller).
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12-23-2020, 07:53 PM | #9 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS O'Neill Cylinder Design
Quote:
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12-23-2020, 08:32 PM | #10 |
Join Date: Aug 2007
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Re: GURPS O'Neill Cylinder Design
Yes, there is no such thing as volume-based SM in Spaceships. It confuses people enough that SM in Spaceships is different from SM in Basic. I would rather not see you inventing a new kind of SM.
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Fred Brackin |
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o'neill, o'neill cylinder, oberth cylinder, orbital habitat, space station, spaceships |
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