06-26-2011, 12:49 PM | #41 |
Join Date: Oct 2008
|
Re: Martial Arts for Wizards
Well, IIRC correctly, Bakshi's wizard had some pretty big sleeves. It's been years, but I don't think the pistol was that small.
|
06-27-2011, 08:43 AM | #42 |
Join Date: Jul 2006
|
Re: Martial Arts for Wizards
|
06-27-2011, 09:08 AM | #43 |
Join Date: Aug 2007
|
Re: Martial Arts for Wizards
My memory says a Luger-looking thing.
Let's see if this works..... http://www.google.com/imgres?imgurl=...iw=640&bih=335 ....well, maybe. It was a screen cap somebody was using for Facebook. I didn't see another one like it from a better source. I got to it from Google Image Advanced Search using the terms Bakshi Wizard Avatar.
__________________
Fred Brackin |
06-27-2011, 02:05 PM | #44 |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
|
Re: Martial Arts for Wizards
When I had a wizard whose schtick was to be Evisceration, she learned Karate and targeting the vitals. The maneuver sequence was
1) Fire off Evisceration -- usually hung before the fight with a high margin of success, since it takes multiple rounds to cast and is heavily resisted 2) With touch spell now in hand, attack the vitals 3) If successful, ignore damage; check resistance to Evisceration 4a) If resisted, have just open-palm punched the chest (pretty useless) 4b) If not resisted, show opponent his still beating-heart 5) Wait for opponent to fail HT-6 roll. (Optional) 6) Wink cutely, and use Ignite Fire for effect. This turns out to be rather laborious to set up when one's victim is not strapped to a rack, but a necromancer-healer does find other ways to be useful. I am, however, open to suggestions as to better options than Karate, or useful gear or techniques to improve the attack sequence. |
06-27-2011, 02:16 PM | #45 | |
Join Date: Jun 2006
Location: On the road again...
|
Re: Martial Arts for Wizards
Quote:
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
06-27-2011, 02:26 PM | #46 | |
Join Date: Dec 2007
Location: Zagreb,Croatia
|
Re: Martial Arts for Wizards
Quote:
You can get away with low skill,you cast them before engagement and they last 1 min.which is more than enough for a tough encounter. Even fighting from single Darkness hex can give you great advantage,or night vision during night,boosting DX,haste...etc
__________________
SJG Browser turn based strategy game Ultracorps Great community...give it a try :) |
|
06-28-2011, 06:27 AM | #47 | |
Join Date: Sep 2006
Location: Seattle, Washington, USA
|
Re: Martial Arts for Wizards
Quote:
He just doesn't bother to cast them on himself, because he's got much more effective things to do than whack badguys with his staff.
__________________
“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
|
06-29-2011, 08:28 AM | #48 |
Join Date: Nov 2006
|
Re: Martial Arts for Wizards
I'm thinking about a style that conjures nasty stuff on the floor and then uses Judo to throw the enemies in it... :-)
|
06-29-2011, 12:11 PM | #49 | |
Join Date: Dec 2007
Location: Zagreb,Croatia
|
Re: Martial Arts for Wizards
Quote:
Though nothing above is very efficient. Thing that impressed me the most about this thread is that I never before actually thought about all cardio exercises that Gurps magic(based on body fatigue) would require from its practitioners. Most common reason for death among older mages is probably cardiac arrest due exertion,while younger mages would probably have military style exercise regiment(which opens many new angles of looking at mage society).
__________________
SJG Browser turn based strategy game Ultracorps Great community...give it a try :) |
|
06-29-2011, 12:25 PM | #50 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Martial Arts for Wizards
Add Kiai into the style since its based on HT and other skills based on HT more then DX like swimming see what floats.
Body Control spells are pretty effective and seem to go with Pressure Secrets |
Tags |
martial art, wizards |
|
|