03-15-2015, 05:52 PM | #1 |
Join Date: Dec 2008
Location: Cumberland, ME
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High-Tech Dungeon Fantasizing
I've been having "the itch" some lately (no, not that itch, the GURPS-gaming itch), and while I'm in no shape real-life-wise at present to actually start running a game, I've at least been using the few spare brain-cycles I have available to mull an idea. Specifically, what would happen if you took a batch of Dungeon Fantasy delvers and jacked them up to Early-Mid TL 5? (By which I mostly mean "breech-loading single-shot weapons, possibly with multiple barrels.) What about Late TL 5? (Which is to say the neighborhood of Colts and Spencers.) TL 6?
Off the top of my head, there are a few salient issues I would need to address, or be prepared to address:
In addition to those issues, there are a few more that I'm less sure of how they might be handled approached:
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03-15-2015, 06:09 PM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: High-Tech Dungeon Fantasizing
1. It seems likely to me that if magic is a thing, somebody would come up with a muffling enchantment for firearms after their first uses in close confines.
2. Throwing fireballs and lightning bolts would ruin light adaptation, anyway. 3. Stick a bayonet on your gun, and carry some kind of melee-friendly murder stick. 4. Enchantments/Imbuements to change your Piercing bullets into Crushing will help with those pesky corporeal undead. 5. If the party is derpy enough to blow themselves up, well, it's not the GM's fault. 6. Aren't there ricochet rules somewhere already? 7. Things that love to melee also love to get close enough for shotguns to enjoy 4x damage as Pi++. 8. Orcs and goblins will take what they can steal, and dragons will learn that fire + black powder = M-M-M-M-MONSTER KILL! Anything else will either learn to adapt their tactics, or die off. 9. Armor was still a thing early in the era of firearms, due to the likelihood of melee combat. 10. Rate of fire increases, less weapon malfunctions, and explosions will be more explody. |
03-15-2015, 06:33 PM | #3 | |||
Join Date: Jul 2008
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Re: High-Tech Dungeon Fantasizing
Quote:
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Which way you go changes the game, but either could be interesting. Giving the orcs guns might make delvers' lives a bit more nasty, brutish and short than usual. Quote:
Substantially better available medicine, if you're worrying about infection and such...
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03-15-2015, 06:55 PM | #4 | |
Join Date: Aug 2007
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Re: High-Tech Dungeon Fantasizing
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It's debatable whether the Hush Enchantment can silence guns. It says it will prevent objects from making sounds. It could be argued that it's the gunpowder and not the gun that's making he noise. So maybe you need to Enchant the gunpowder instead. You'd use One Shot Enchantment of course. Pretty much any other spell a delver could want is in Magic. Prefer RPM if you like but don't do it because there aren't enough spells in Magic. Realistically ricochets are a very limited concern. Soft lead bullets will deform catastrophically and bounce at shallow angles after losing a lot of velocity on just one hit. Not that you can't hurt yourself with rebounding bullets but it'll be terribly rare except in circumstances like "shooting the lock off" of something.
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03-15-2015, 07:08 PM | #5 | ||||
Join Date: Dec 2008
Location: Cumberland, ME
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Re: High-Tech Dungeon Fantasizing
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Although #2 strongly suggests that "DF does not care about your light adaptation rules" anyway. Still, if I wanted to run a somewhat more "hard-ruled" DF-esque jaunt, recognizing that explode-y magic is just as liable to ruin light/dark adaptation as a hail of gunfire is valuable to store away in the noggin. Quote:
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My preference for RPM isn't really of the Magic-doesn't-have-enough-spells variety. I just like the flexibility and flavor of the system immensely. It might still be worth me going through Magic a bit more aggressively just in case, but I do love me some RPM... Quote:
I could also see shotguns having "utility-role" service due to their specialty-round possibilities. One episode of Supernatural, for example, I believe claims that a particular malevolent spirit (or maybe malevolent spirits in general) are highly averse to rock salt. I could also certainly see a TL 6 society where dungeon-delving against exotic monsters is a thing developing the "flame jet" shotgun load earlier than it was in "our world." |
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03-15-2015, 08:26 PM | #6 |
Join Date: Aug 2013
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Re: High-Tech Dungeon Fantasizing
When I saw High-Tech on the title I thought TL8 :P, I so wish to see a TL8 fantasy game done sometime in the future but anyway.
In TL5-6, you can create interesting dungeons for sure, giant gears, platforms that go up when steam is shot, advanced mines and electricity. I think a good look for a TL5-6 dungeon would be the water temple from Zelda: Majora Mask, maybe some JRPGs if they are TL5-6, Final Fantasy comes to mind.
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03-15-2015, 08:35 PM | #7 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: High-Tech Dungeon Fantasizing
Dial Monster Hunters back to 250 points? Are you looking for GURPS Shadowrun?
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03-15-2015, 11:58 PM | #8 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: High-Tech Dungeon Fantasizing
Shotguns I would expect to be the weapon of choice for delvers much like they are for hunting and home defense. You can load them with birdshot to get lots of tiny hits on diffuse enemies, slugs for high raw damage, and buckshot for in between.
There's a reason that the only better weapon in Spelunky is a magical staff that shoots enemy-seeking death rings. I imagine that, much like that videogame, you can milk a lot of inspiration from Indiana Jones for your post-gunpowder dungeon delving experiences.
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03-16-2015, 02:04 AM | #9 |
Join Date: Jul 2013
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Re: High-Tech Dungeon Fantasizing
Firstly, I really like the idea, and highly recommend you check out the The Demolisher, and The Musketeer templates from Pyramid #3/36.
The only thing that occurs to me that hasn't already been stated, is that you may want to find a way of dialling back the damage of muscle-powered ranged weapons, or increase the damage of guns. As it stands they're not really comparable, a Scout will typically be able to inflict more damage with his bow than a rifle, more accurately, and with a faster recharge. That's not necessarily historically inaccurate, but for Dungeon Fantasy historical accuracy isn't particularly important. |
03-16-2015, 02:37 AM | #10 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: High-Tech Dungeon Fantasizing
Gun Slinger, Gun Fu, knuckle-duster bowieknife Colt Navy revolvers... sounds so much more fun than Shadowrun (Michael Caine movie).
Gloom-Sprint? Silhouette-Spree? 8D
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dungeon fantasy, high-tech |
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