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Old 09-07-2011, 03:23 AM   #21
Gold & Appel Inc
 
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Default Re: No Campaign Without Cat Girls

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Originally Posted by Kenneth Latrans View Post
I'd have to seriously consider the campaign's focus carefully before considering it worth the one point, instead of declaring it too narrow to be valid.
Well, for the most obvious example there's some serious abuse potential if you allow it to be paired up with certain Dependents. Every time something comes up that might stop her from raising her kids, she gets a +1 on everything necessary to resolve it? That's a bit more handy than the book example, "Make martinis..."
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Old 09-07-2011, 07:48 AM   #22
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Default Re: No Campaign Without Cat Girls

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Originally Posted by Asta Kask View Post
I asked Kromm some time ago and he said cats and catpeople don't have retractable. You can still see and feel that they have claws (especially on my cat, but that's another story).
I think I know a cat that bought it anyways, but he's exceptional. Stray cat, adopted some humans. Four experienced cat owners and the vet all thought he'd been surgically declawed. Turns out no, he just has slightly undersized claws, fatty feet, and really strong retraction. Normally you can force a cats claws to extend by pressing correctly (gently!) on the tendon but his don't do that - which is nutty. He's proven he CAN extend his claws, but would only do it after living with his new humans for months.

The vets best guess is there's a mild deformity in his toes so extending the claws is either hard or painful.
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Old 09-07-2011, 12:31 PM   #23
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Default Re: No Campaign Without Cat Girls

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Originally Posted by Fred Brackin View Post
Gurps Eberron would have the "Shifters" of the original D&D version. These were sort of "half-lycanthropes" of varied animal background.

The one in one of my prominent games was definitely a cat-girl (barbarian too). When attacked by a pair of Sauhaugin she not only killed them, she ate them too.

The City Watch did come along afterward but they were all Gnomes and decided that the illusion of the day was "Nothing to see here! Move Along! Move Along!".

It's things like this that are the reason I don't work too hard on trying to get my players to be afraid of the monsters. Most of the monsters need to be afraid of my players.
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Old 09-07-2011, 04:19 PM   #24
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Default Re: No Campaign Without Cat Girls

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Originally Posted by Gold & Appel Inc View Post
I'd use the same build for a catgirl whose claws retract. It's just a renamed Switchable.
LOL I didn't even spot the misnomer!
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Originally Posted by Asta Kask View Post
I asked Kromm some time ago and he said cats and catpeople don't have retractable.
Indeed - read something in the RAW about natural claws just the other day that made me realize cyber-cats pay extra but natural* cats get it for scratch. Now, if I could only remember in what part of RAW I read it.

*bioroid, geneered, or whatever but not surgically enhanced/ fake, so my builds were a cp out. (so, important:)lol)
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Old 09-08-2011, 09:43 AM   #25
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Default Re: No Campaign Without Cat Girls

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Originally Posted by jacobmuller View Post
Indeed - read something in the RAW about natural claws just the other day that made me realize cyber-cats pay extra but natural* cats get it for scratch. Now, if I could only remember in what part of RAW I read it.
If retraction is just drawing them out of the way, it isn't Switchable in the sense of the enhancement. You can usually choose not to use it an advantage unless it is explicitly stated otherwise. Switchable implies that the claws are completely concealed and protected when retracted, with isn't really the case with cats.
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Old 09-08-2011, 10:12 AM   #26
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Default Re: No Campaign Without Cat Girls

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Originally Posted by Gold & Appel Inc View Post
Well, for the most obvious example there's some serious abuse potential if you allow it to be paired up with certain Dependents. Every time something comes up that might stop her from raising her kids, she gets a +1 on everything necessary to resolve it? That's a bit more handy than the book example, "Make martinis..."
Not particularly. Make martinis is actually equally invalid - the example I like is "we'll sneak into the Invincible Fortress and use the wet bar in the Evil Overlord's private sanctum to make a truly *excellent* martini...". A +1 to just your Professional Skill (Bartending) roll to make martinis is almost worth a point as a technique, never mind adding to anything else. Purpose is a completely broken perk.

In fact the only reason Higher Purpose is even remotely reasonable is it comes with a built in Obsession/Sense of Duty to something difficult which you don't otherwise get points for. If you think about building it some other way, +1 to everything is about a 70 point advantage, it's necessarily already vastly limited and packaged with free disadvantages to get it to 5 points, tacking another -80% onto that to make it into a Perk isn't reasonable.
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Old 09-08-2011, 10:37 AM   #27
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Default Re: No Campaign Without Cat Girls

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Originally Posted by RyanW View Post
If retraction is just drawing them out of the way, it isn't Switchable in the sense of the enhancement. You can usually choose not to use it an advantage unless it is explicitly stated otherwise. Switchable implies that the claws are completely concealed and protected when retracted, with isn't really the case with cats.
Claws (Always on) - Dogs
Claws - Cats
Claws (switchable) - Wolverine
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Old 09-08-2011, 12:01 PM   #28
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Default Re: No Campaign Without Cat Girls

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Claws (Always on) - Dogs
Claws - Cats
Claws (switchable) - Wolverine
I wouldn't call it Always On. Maybe just a quirk? It's mostly the possibility of accidental clawing, and a penalty to Stealth on hard surfaces.
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Old 09-08-2011, 12:02 PM   #29
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Default Re: No Campaign Without Cat Girls

I've considered doing a campaign set in Andre Norton's Solar Queen multiverse. Now I think about it...Salariki might be the first science fiction cat people.
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Old 09-08-2011, 12:08 PM   #30
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Default Re: No Campaign Without Cat Girls

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I wouldn't call it Always On. Maybe just a quirk? It's mostly the possibility of accidental clawing, and a penalty to Stealth on hard surfaces.
That seams to be the definition of always on, that they get in the way some times and you can't turn them off.
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