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#121 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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This seems like a plausible way of distinguishing them from freeform (systemless) RPGs. I guess the reason the term isn't popular is because back in the dawn of RPGs, freeforms weren't seen as a big cultural phenomenon.
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#122 | |
Join Date: Jul 2008
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It's still a valid usage, but it's not the standard.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#123 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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The reason that the term isn't popular is because in the English speaking world "computer" no-longer means "that which computes" but means nearly exclusively "electronic micro-computer". I'm having trouble understanding why you are still disputing this. Most people (at least those born after the 60s) aren't even aware that mechanical computers ever existed, that an abacus is a computer, and that "Computer" used to be a job title. I always had this issue with explaining the billet to Marines, "I'm a Computer? What does that mean?"; to them a "computer" is that "thing that sits in their room that they play games and surf the internet on". If we called P&P RPGs, "Computer Role-Playing Games" it would be meaningless except in a pedantically archaic usage. If you call non-electronic transmissions "computerized" it is only true in a pedantically archaic way. If anybody really wants to continue this, I suggest we take it General Chatter. |
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#124 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Let's get back to crunching my reality-check. :) |
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#125 |
Join Date: Nov 2008
Location: Rome, Italy
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Abouth shifts and cluchtes: automatic shift is used because it's simple to handle for a driver (but it's more costly and complicated for a car-maker to install). It's not the most performant because the added hydraulics and gears sucks away power and limit the rpm choice (a critical point in car races). The most performant alternative is the sequential shift (usually used in motobikes or race cars). A newer option it's the hydraulic sequential shift (it gots many technical names like the Ferrari's "Cambiocorsa") which is basically a sequential shift without clutch, because it's handled by a dedicated computer system; usually the gear selector is installed on the driving wheel but not always. Some recently made cars (even small one like the last generation Toyota Yaris/Vits) can have a dual selector shift that can work as an hydraulic sequential or a full automatic, the only disvantage is that they charge a lot to install one.
About driving licence: as far i know in Italy you cannot obtain a driving licence on an automatic car, practice and exam must be done with a manual shift car. Please note also that here the automatic shift has the reputation as "device for disabled", but only because the male population got the national disvantage Overconfident (only while driving) and/or Delusion (thinks he's the next Valentino Rossi and/or Michael Shumacher). We got many wonderful roads in very bad conditions... And we speed (a lot) on them; no surprise our body count for road accidents is the highest in the European Union. About default level: i think that driving (automobile) and driving (scooter) must be considered as Per/easy skills and many people still stick at default level for the rest of their life.
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It's a shame, but there's nothing to see or do here. |
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#126 | |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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This is clearly shown in the paragraph following the one you quoted. "Example: Someone who never learned to drive is using Driving at its DX-5 default. For him, an everyday commute -- "Easy" (+4 or +5) for a trained driver -- would be "Average" (DX) or even "Unfavorable" (DX-1), and almost certainly a stressful experience." So your beginner with a DX of 10 and a TDM of 4 would be rolling at 9, not 4. |
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#127 |
Join Date: May 2005
Location: Oakdale, MN
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Would you consider a character who cannot drive a manual transmission to have a disadvantage or a flaw (TL8)? Or is the ability to drive manual an advantage above the norm?
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#128 |
Join Date: Sep 2011
Location: Kansas
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I would say that for people who came of driving age in the past 20 years or so, knowing how to drive with a manual transmission would be, basically, a perk.
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#129 | ||
Join Date: Sep 2007
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Quote:
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#130 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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I can easily see driving as a default skill. I'm nearing the end of drivers ed for the first time. To me this does not come close to enough time to be a point in study.
The in car instruction takes 12 hours*. Half of that is simply observation of another student being instructed. The other six hours is broken into five lessons and a general review. Hour 1: Smooth acceleration and braking. Hour 2: Learning to correctly** turn left and right, along with left and right merging/lane changes. Hour 3: Parallel parking Hour 4: 2 and 3 point turns. Hour 5: U-turns. Hour 6: General review and going over the driving test course (for adults, under 18 you take the driving test). The classroom portion consists of 18 hours (50 minute hours) of lectures, book study, and videos. One of those hours will be the written test. * Admittedly, if you are under 18 here you are also required to have 40 hours of practice (10 of which must be at night) with a parent or guardian. If you are over 18 you are not required to have any more than the 12 hours. ** In other words, the way the instructors want you to do it, inside mirror, side mirror, over the shoulder to the blind spot, etc.
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MIB #1457 |
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Tags |
default, driving, reality check, reality checking, skills |
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