09-14-2021, 01:02 PM | #1 |
Join Date: Aug 2019
Location: Maine
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Spell Level Clarification
A Creation Spell for a given area includes all the spells
of the same type for lesser areas. For instance, a wizard who knows 3-Hex Fire is also assumed to know the one-hex Fire spell, at no extra IQ cost. A wizard with 7-Hex Illusion automatically knows 4-Hex Illusion and Illusion . . . and so on. Does that mean that when they reach the next level spell that it is for free? |
09-14-2021, 01:37 PM | #2 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Spell Level Clarification
Quote:
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09-14-2021, 01:55 PM | #3 |
Join Date: Oct 2015
Location: New England
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Re: Spell Level Clarification
I think that is up to the interpretation of the GM. In my games, I prefer to have things work according to the example of the new Staff spells, which have lesser versions of a spell be prerequisites for the greater ones.
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09-14-2021, 04:53 PM | #4 |
Join Date: Sep 2018
Location: North Texas
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Re: Spell Level Clarification
I think the general guidance has been that the wizard must still pay 500 XP to unlock the higher-IQ version of the spell. Purchasing one of the multi-hex versions at character creation provides a definite advantage, then.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
09-15-2021, 03:34 AM | #5 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Spell Level Clarification
I always played that if you bought a creation spell at a certain level, then you automatically knew all the spells at lower levels. If you wanted the next level up then you bought that like any other spell.
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09-15-2021, 08:19 PM | #6 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Spell Level Clarification
I like Barmace's and Tomc's take on this. We have not played it that way, but it makes sense. I think we will be adding this interpretation to our games.
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09-20-2021, 11:20 AM | #7 |
Join Date: Oct 2020
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Re: Spell Level Clarification
I've always dropped that rule, and treated the different sizes as completely different spells.
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09-20-2021, 11:43 AM | #8 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Spell Level Clarification
Inclusion of the lesser area creation spells in the larger version was explicitly noted in first edition. (First edition Advanced Wizard page 4)
(Where memory points were much more costly.)
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09-21-2021, 09:54 PM | #9 | |
Join Date: Jan 2018
Location: Portland, Maine
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Re: Spell Level Clarification
Quote:
A wizard may also use this spell to produce controlled fire in his own or an adjacent hex. He could light his own cigar, a friend’s torch, or an enemy’s beard. Thus, someone who knows 7 hex fire can control it down to 3 hexes or just light that cigar. Edit: This sentence and the one below are my conclusions from the quote above. As far as working your way up the Fire Hex Chart, if you already know 3 hex fire and buy 7 hex fire, well you can light one to seven hexes. However, I would consider the lower Fire Hex spells to be pre-requisites for the bigger ones. So you'd have to buy 3 hex fire also to buy 7 hex fire on character creation.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com Last edited by JohnPaulB; 09-22-2021 at 08:30 PM. Reason: added a comment |
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09-22-2021, 12:53 PM | #10 |
Join Date: May 2020
Location: Maine, USA
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Re: Spell Level Clarification
So, is there an official ruling on this for the Legacy Edition? I might be conflating this with Gurps magic, which has prerequisites you must pay for.
So, must I buy 3-Hex Fire and then buy 7-Hex fire at character creation if I want to start with 7-Hex Fire? What about Staff? Do I buy Staff I, II, and III and then buy IV? ---------------------------------------- Side Note: 3 people from Maine in this thread. What are the chances? ---------------------------------------- |
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